In this paper, we conduct basic research on the developmental trend of CG technology in Hollywood and the influence on Chinese film and the television production. The film' s real, this should not be true of physical...In this paper, we conduct basic research on the developmental trend of CG technology in Hollywood and the influence on Chinese film and the television production. The film' s real, this should not be true of physical reality, and should be a real art. Under the real line of art, is the creation subject, communicators, accepts the main body of the social era, cultural environment and its moral conscience and the humanities. Virtual reality technology in the development of today, no we can' t do, only we believe technology as a means of implementation, not only need theory to guide, also need the discretion of moral criterion. Which is involved in the film wonders of all, need thoughtful, measure the questions very carefully. In the angle of modern CG illustration artistic creation, it is the creation of raw materials, inspiration and the material. It can go, deformation, transplantation, restructuring, and so on, finally achieve the goal of creating a new illustration works. Our research proposes the new paradigm for the Chinese film and the television production that is innovative.展开更多
Let T : X → X be a transformation. For any x C [0, 1) and r 〉 O, the recurrence time Tr(x) of x under T in its r-neighborhood is defined as Tr(X) = inf{k ≥ 1: d(Tk(x),x) 〈 r}.For 0 ≤ α ≤ β ∞ co, le...Let T : X → X be a transformation. For any x C [0, 1) and r 〉 O, the recurrence time Tr(x) of x under T in its r-neighborhood is defined as Tr(X) = inf{k ≥ 1: d(Tk(x),x) 〈 r}.For 0 ≤ α ≤ β ∞ co, let E(α,β) be the set of points with prescribed recurrence time as follows E(α,β)={x∈X:lim inf r→0 logTr(x)/-logr=α,lim sup r→0 logTr(x)/-logr=β}.In this note, we consider the Gauss transformation T on [0, 1), and determine the size of E(α,β)by showing that dimH E(α,β) = 1 no matter what a and/~ are. This can be compared with Feng and Wu's result [Nonlinearity, 14 (2001), 81-85] on the symbolic space.展开更多
文摘In this paper, we conduct basic research on the developmental trend of CG technology in Hollywood and the influence on Chinese film and the television production. The film' s real, this should not be true of physical reality, and should be a real art. Under the real line of art, is the creation subject, communicators, accepts the main body of the social era, cultural environment and its moral conscience and the humanities. Virtual reality technology in the development of today, no we can' t do, only we believe technology as a means of implementation, not only need theory to guide, also need the discretion of moral criterion. Which is involved in the film wonders of all, need thoughtful, measure the questions very carefully. In the angle of modern CG illustration artistic creation, it is the creation of raw materials, inspiration and the material. It can go, deformation, transplantation, restructuring, and so on, finally achieve the goal of creating a new illustration works. Our research proposes the new paradigm for the Chinese film and the television production that is innovative.
基金supported by National Natural Science Foundation of China (Grant Nos.10631040,10901066)
文摘Let T : X → X be a transformation. For any x C [0, 1) and r 〉 O, the recurrence time Tr(x) of x under T in its r-neighborhood is defined as Tr(X) = inf{k ≥ 1: d(Tk(x),x) 〈 r}.For 0 ≤ α ≤ β ∞ co, let E(α,β) be the set of points with prescribed recurrence time as follows E(α,β)={x∈X:lim inf r→0 logTr(x)/-logr=α,lim sup r→0 logTr(x)/-logr=β}.In this note, we consider the Gauss transformation T on [0, 1), and determine the size of E(α,β)by showing that dimH E(α,β) = 1 no matter what a and/~ are. This can be compared with Feng and Wu's result [Nonlinearity, 14 (2001), 81-85] on the symbolic space.