The modal back-scattering matrix can be extracted from reverberation data. For high frequency cases the ’window smoothed’ processing has been proposed by E. C. Shang, T. F. Gao and D. J. Tang (2002) to extract the ...The modal back-scattering matrix can be extracted from reverberation data. For high frequency cases the ’window smoothed’ processing has been proposed by E. C. Shang, T. F. Gao and D. J. Tang (2002) to extract the ’window averaged’ back-scattering matrix. It is pointed out in this paper that in order to inverse the ’window averaged’ back-scattering matrix by changing the source depth data we have to assume that the matrix is not related to the source depth, and the numerical simulation on the question has been conducted.展开更多
Realistic 3D-animation is used in all motion simulation systems of mechanisms and other mechanicals systems. It provides a high-quality illustration of time processes, but it has a weak capability for analysis of thei...Realistic 3D-animation is used in all motion simulation systems of mechanisms and other mechanicals systems. It provides a high-quality illustration of time processes, but it has a weak capability for analysis of their dynamics, for simultaneous display of contact interaction and functioning of mechanisms of different motion types. A spacecraft docking is characterized by a complex contact interaction of docking assemblies with mechanisms and devices of different motion types. Integration and time synchronization of the animation, plots and numerical values greatly facilitates the understanding of dynamics features of these processes. Usage of simple wireframe graphical models allows displaying all contact points. A changing of the set of graphical elements focuses attention on major events of a simulated process. Graphical models developed with consideration of these features and used for spacecraft docking simulation analysis are called dynamic diagrams and described in this paper.展开更多
文摘The modal back-scattering matrix can be extracted from reverberation data. For high frequency cases the ’window smoothed’ processing has been proposed by E. C. Shang, T. F. Gao and D. J. Tang (2002) to extract the ’window averaged’ back-scattering matrix. It is pointed out in this paper that in order to inverse the ’window averaged’ back-scattering matrix by changing the source depth data we have to assume that the matrix is not related to the source depth, and the numerical simulation on the question has been conducted.
文摘Realistic 3D-animation is used in all motion simulation systems of mechanisms and other mechanicals systems. It provides a high-quality illustration of time processes, but it has a weak capability for analysis of their dynamics, for simultaneous display of contact interaction and functioning of mechanisms of different motion types. A spacecraft docking is characterized by a complex contact interaction of docking assemblies with mechanisms and devices of different motion types. Integration and time synchronization of the animation, plots and numerical values greatly facilitates the understanding of dynamics features of these processes. Usage of simple wireframe graphical models allows displaying all contact points. A changing of the set of graphical elements focuses attention on major events of a simulated process. Graphical models developed with consideration of these features and used for spacecraft docking simulation analysis are called dynamic diagrams and described in this paper.