The article presents the path planning algorithm to be applied in the Chinese chess game, and uses multiple mobile robots to present the experimental scenario. Users play the Chinese chess game using the mouse on the ...The article presents the path planning algorithm to be applied in the Chinese chess game, and uses multiple mobile robots to present the experimental scenario. Users play the Chinese chess game using the mouse on the supervised computer. The supervised computer programs the motion paths using A* searching algorithm, and controls mobile robots moving on the grid based chessboard platform via wireless radio frequency (RF) interface. The A* searching algorithm solves shortest path problems of mobile robots from the start point to the target point, and avoids the obstacles on the chessboard platform. The supervised computer calculates the total time to play the game, and computes the residual time to play chess in the step for each player. The simulation results can fired out the shortest motion paths of the mobile robots (chesses) moving to target points from start points in the monitor, and decides the motion path to be existence or not. The eaten chess can moves to the assigned position, and uses the A* searching algorithm to program the motion path, too. Finally, the authors implement the simulation results on the chessboard platform using mobile robots. Users can play the Chinese chess game on the supervised computer according to the Chinese chess game rule, and play each step of the game in the assigned time. The supervised computer can suggests which player don't obey the rules of the game, and decides which player to be a winner. The scenario of the Chinese chess game feedback to the user interface using the image system.展开更多
IN earlier times,mastery of music,Chinese chess,calligraphy,and painting attested to a Chinese scholar's level of cultural accomplishment.Music came top of the list,and that played on the guqin,a zitherlike instrumen...IN earlier times,mastery of music,Chinese chess,calligraphy,and painting attested to a Chinese scholar's level of cultural accomplishment.Music came top of the list,and that played on the guqin,a zitherlike instrument,was prominent in the lives of literary ancients.展开更多
The Republic of Armenia, as a world superpower in chess, is engaged in continuous development and implementation of specific strategic programmes which are aimed not only at providing high achievements in chess, but a...The Republic of Armenia, as a world superpower in chess, is engaged in continuous development and implementation of specific strategic programmes which are aimed not only at providing high achievements in chess, but also at: (1) modernizing the educational sphere in the Republic of Armenia; (2) increasing the quality indexes of chess education--as a basic resource in the context of global educational system; (3) considerably deepening education subjects' cognitive interests towards education through the possibilities provided by chess; (4) developing learners' educational-cognitive motivation; and (5) creating conditions for activating learners' mental potential and the abilities to expose them, as well as promoting the awareness of the social value of chess in interpersonal relations. The contextual factors of teaching and learning chess in primary schools of Republic of Armenia have been revealed and presented in this paper. A number of conclusions and recommendations for policy makers are considerably made based on analysis of big research data.展开更多
文摘The article presents the path planning algorithm to be applied in the Chinese chess game, and uses multiple mobile robots to present the experimental scenario. Users play the Chinese chess game using the mouse on the supervised computer. The supervised computer programs the motion paths using A* searching algorithm, and controls mobile robots moving on the grid based chessboard platform via wireless radio frequency (RF) interface. The A* searching algorithm solves shortest path problems of mobile robots from the start point to the target point, and avoids the obstacles on the chessboard platform. The supervised computer calculates the total time to play the game, and computes the residual time to play chess in the step for each player. The simulation results can fired out the shortest motion paths of the mobile robots (chesses) moving to target points from start points in the monitor, and decides the motion path to be existence or not. The eaten chess can moves to the assigned position, and uses the A* searching algorithm to program the motion path, too. Finally, the authors implement the simulation results on the chessboard platform using mobile robots. Users can play the Chinese chess game on the supervised computer according to the Chinese chess game rule, and play each step of the game in the assigned time. The supervised computer can suggests which player don't obey the rules of the game, and decides which player to be a winner. The scenario of the Chinese chess game feedback to the user interface using the image system.
文摘IN earlier times,mastery of music,Chinese chess,calligraphy,and painting attested to a Chinese scholar's level of cultural accomplishment.Music came top of the list,and that played on the guqin,a zitherlike instrument,was prominent in the lives of literary ancients.
文摘The Republic of Armenia, as a world superpower in chess, is engaged in continuous development and implementation of specific strategic programmes which are aimed not only at providing high achievements in chess, but also at: (1) modernizing the educational sphere in the Republic of Armenia; (2) increasing the quality indexes of chess education--as a basic resource in the context of global educational system; (3) considerably deepening education subjects' cognitive interests towards education through the possibilities provided by chess; (4) developing learners' educational-cognitive motivation; and (5) creating conditions for activating learners' mental potential and the abilities to expose them, as well as promoting the awareness of the social value of chess in interpersonal relations. The contextual factors of teaching and learning chess in primary schools of Republic of Armenia have been revealed and presented in this paper. A number of conclusions and recommendations for policy makers are considerably made based on analysis of big research data.