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利用层次图形元法识别工整手写汉字的研究
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作者 陈伟 方应谦 《中文信息学报》 CSCD 北大核心 1999年第4期35-40,共6页
本文提出了利用层次图形元识别工整手写汉字的算法。详细介绍了手写汉字图形元抽取规则、图形元隶属度计算、层次结构描述方法及模糊匹配算法。经对有代表性的800个高频汉字非限人识别实验,平均识别率达85%。
关键词 图形元 汉字识别 层次图形元 工整手写汉字
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基于MS Windows/NT的计算机图形元文件编辑器的研制及应用
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作者 黄芳 徐维秀 《油气地球物理》 2003年第2期30-32,共3页
研制了一种在MSWindows/NT环境下的计算机图形元文件(CGM)显示编辑器,有效地解决了在工作站上生成CGM图形后难以进行编辑的问题,为微机打印机输出CGM图形提供了一种新的工具。
关键词 MS Windows/NT环境 计算机图形元文件 CGM 编辑器 数据结构
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国际标准ISO8632/1:图形元文件(CGM)标准介绍
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作者 朱望规 《计算机与信息处理标准化》 1989年第3期38-51,76,共15页
关键词 图形元文件 国际标准 ISO8632/1
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AutoCAD图形的元文件化与应用
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作者 刘刚 魏朋三 《小型微型计算机系统》 CSCD 北大核心 1993年第S1期152-155,共4页
图形元文件规定了存储、传送图形信息的格式。本文用到两种图形元文件,一种是计算图形元文件(CGM:Computer Graphics Metafile),它是图形元文件的国际标准,另一种是图形核心系统GKS中的元文件GKSM,它是一种常用的元文件。 本文通过Auto... 图形元文件规定了存储、传送图形信息的格式。本文用到两种图形元文件,一种是计算图形元文件(CGM:Computer Graphics Metafile),它是图形元文件的国际标准,另一种是图形核心系统GKS中的元文件GKSM,它是一种常用的元文件。 本文通过AutoCAD的DXF文件,将AutoCAD的图形转换为CGM和GKSM文件存贮起来并重新应用。这样即使得AutoCAD的图形转换为图形元文件,也扩大了AutoCAD的应用范围。 展开更多
关键词 图形元文件 CGM文件 GKSM文件 DXF格式
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体元图形及其扫描生成
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作者 郑飞 叶尚辉 《计算机工程》 CAS CSCD 北大核心 1994年第S1期381-384,共4页
本文对体元图形技术的产生、发展和特点等进行了分析,对其优缺点进行了客观的评价,提出了通过扫描变换来结合体元图形和传统的基于表面描述的面元图形的方法,以充分发挥出各自的优点,增强其造型能力。并完成部分具体实现。
关键词 图形 图形 扫描变换
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嵌入式控制系统图形化元模型构建方法 被引量:1
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作者 陈德胜 王彬 +1 位作者 薛洁 余礼 《计算机应用》 CSCD 北大核心 2012年第11期3085-3088,共4页
研究了基于模型驱动的嵌入式控制系统开发方法,分析并归纳了嵌入式控制系统中的基本特征和体系结构,完成了该特定领域的关键元素辨识和提取,在此基础上采用可视化元建模技术构建了该领域内直观的图形化元模型体系,最后应用这种模型驱动... 研究了基于模型驱动的嵌入式控制系统开发方法,分析并归纳了嵌入式控制系统中的基本特征和体系结构,完成了该特定领域的关键元素辨识和提取,在此基础上采用可视化元建模技术构建了该领域内直观的图形化元模型体系,最后应用这种模型驱动的设计方法和技术实现了一个嵌入式语音控制系统的模型设计,得到了该系统的可视源模型。 展开更多
关键词 模型驱动 嵌入式控制系统 图形模型 建模 可视源模型
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CGM图形文件的解析及实现 被引量:2
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作者 李万勇 黄伟 《软件》 2014年第7期140-143,共4页
计算机图形元文件(Computer Graphics Metafile,CGM)是交互式电子技术手册(IETM)标准推荐使用的矢量图格式,为技术插图的动态展示提供了很好的解决方案。通过对CGM标准的研究,论述了一种基于GDI+的CGM图形文件解析技术,并实现了可广泛... 计算机图形元文件(Computer Graphics Metafile,CGM)是交互式电子技术手册(IETM)标准推荐使用的矢量图格式,为技术插图的动态展示提供了很好的解决方案。通过对CGM标准的研究,论述了一种基于GDI+的CGM图形文件解析技术,并实现了可广泛应用于IETM系统的CGM图形浏览器。 展开更多
关键词 计算机图形元文件 交互式电子技术手册 GDI+
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S1000D规范下IETM中数据模块的设计与实现 被引量:21
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作者 胡耀光 孟小华 李展 《计算机工程与设计》 CSCD 北大核心 2009年第13期3222-3224,3250,共4页
为了更好地解决传统纸制介质信息存储困难、维护效率低下等问题。在研究了符合S1000D规范下交互式电子手册(IETM)设计问题的基础上,重点讨论了IETM中数据模块的实现过程。并以某型设备为研究背景,给出了IETM系统中数据模块的组织、管理... 为了更好地解决传统纸制介质信息存储困难、维护效率低下等问题。在研究了符合S1000D规范下交互式电子手册(IETM)设计问题的基础上,重点讨论了IETM中数据模块的实现过程。并以某型设备为研究背景,给出了IETM系统中数据模块的组织、管理、出版过程的实现技术。结合设备的特殊性,在系统中通过设计CGM接口类对数据模块进行了封装,简化了程序的编写,提高了系统的开发速度。 展开更多
关键词 交互式电子手册 S1000D 数据模块 计算机图形元 出版物
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S1000D下IETM馈线数据研究与应用 被引量:4
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作者 高万春 张锐丽 吴为团 《计算机与现代化》 2013年第4期232-235,共4页
IETM的馈线系统分析功能对减少电路分析时间、提高故障排除工作效率具有重要意义。本文研究S1000D规范下馈线数据关键技术,提出馈线数据在IETM中的功能要求和数据操作模型,并将研究结果在某型飞机IETM系统中进行应用和分析。
关键词 交互式电子技术手册 馈线数据 数据模块 计算机图形元文件
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Accelerating f inite difference wavef ield-continuation depth migration by GPU
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作者 刘国峰 孟小红 刘洪 《Applied Geophysics》 SCIE CSCD 2012年第1期41-48,115,共9页
The most popular hardware used for parallel depth migration is the PC-Cluster but its application is limited due to large space occupation and high power consumption. In this paper, we introduce a new hardware archite... The most popular hardware used for parallel depth migration is the PC-Cluster but its application is limited due to large space occupation and high power consumption. In this paper, we introduce a new hardware architecture, based on which the finite difference (FD) wavefield-continuation depth migration can be conducted using the Graphics Processing Unit (GPU) as a CPU coprocessor. We demonstrate the program module and three key optimization steps for implementing FD depth migration: memory, thread structure, and instruction optimizations and consider evaluation methods for the amount of optimization. 2D and 3D models are used to test depth migration on the GPU. The tested results show that the depth migration computational efficiency greatly increased using the general-purpose GPU, increasing by at least 25 times compared to the AMD 2.5 GHz CPU. 展开更多
关键词 Wavefield-continuation depth migration finite difference Graphic Processing Unit EFFICIENCY
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Arcpress系统的功能
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作者 柴振荣 《管理观察》 1999年第5期53-53,共1页
关键词 系统研究所 光栅图形 系统扩展 向量数据 文件转换 设计开发 信息输出 图形元 软件系统 软件费用
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基于SVG的可视化技术在电力系统中的应用研究 被引量:2
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作者 李响 邢文涛 《黑龙江电力》 CAS 2022年第5期433-435,452,共4页
由于电力系统相关数据多为实时变化的,在处理时极易造成数据丢失,因此提出基于SVG的可视化技术在电力系统中的应用研究。按照采集电力数据自身的属性将其归一化处理,并转化为SVG技术可直接应用的矢量数据,利用i ESDraw Tool作为可视化... 由于电力系统相关数据多为实时变化的,在处理时极易造成数据丢失,因此提出基于SVG的可视化技术在电力系统中的应用研究。按照采集电力数据自身的属性将其归一化处理,并转化为SVG技术可直接应用的矢量数据,利用i ESDraw Tool作为可视化图形绘制的模型,将其输出的元图形在XML文件中进行分层绘制,完成对数据的可视化处理,之后将其保存在电力系统引擎的动态库中,实现对于数据实时变化的完整保留。试验结果表明,在可视化处理后,电力系统线损率数据丢失不超过0.0005%,关口电量数值和损失电量数值未见明显异常。 展开更多
关键词 SVG技术 可视化技术 归一化处理 矢量数据 图形
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Fast weighting method for plasma PIC simulation on GPU-accelerated heterogeneous systems 被引量:2
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作者 杨灿群 吴强 +3 位作者 胡慧俐 石志才 陈娟 唐滔 《Journal of Central South University》 SCIE EI CAS 2013年第6期1527-1535,共9页
Particle-in-cell (PIC) method has got much benefits from GPU-accelerated heterogeneous systems.However,the performance of PIC is constrained by the interpolation operations in the weighting process on GPU (graphic pro... Particle-in-cell (PIC) method has got much benefits from GPU-accelerated heterogeneous systems.However,the performance of PIC is constrained by the interpolation operations in the weighting process on GPU (graphic processing unit).Aiming at this problem,a fast weighting method for PIC simulation on GPU-accelerated systems was proposed to avoid the atomic memory operations during the weighting process.The method was implemented by taking advantage of GPU's thread synchronization mechanism and dividing the problem space properly.Moreover,software managed shared memory on the GPU was employed to buffer the intermediate data.The experimental results show that the method achieves speedups up to 3.5 times compared to previous works,and runs 20.08 times faster on one NVIDIA Tesla M2090 GPU compared to a single core of Intel Xeon X5670 CPU. 展开更多
关键词 GPU computing heterogeneous computing plasma physics simulations particle-in-cell (PIC)
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Homeomorphic Classes of Graphlike Manifolds with Contractions 6,7,8-pyramid 被引量:1
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作者 ZHANG Qun SONG Zhong-shan 《Chinese Quarterly Journal of Mathematics》 CSCD 北大核心 2005年第4期438-440,共3页
In this note, we reported some results of homeomorphic classification of graphlikemanifolds of which contractions are edges of pyramids, and the number of vertexes of thebase of a pyramid, equal to 6 or 7 or 8.
关键词 machine computation graphlike manifold homeomorphic class
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Particle filter based on iterated importance density function and parallel resampling 被引量:1
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作者 武勇 王俊 曹运合 《Journal of Central South University》 SCIE EI CAS CSCD 2015年第9期3427-3439,共13页
The design, analysis and parallel implementation of particle filter(PF) were investigated. Firstly, to tackle the particle degeneracy problem in the PF, an iterated importance density function(IIDF) was proposed, wher... The design, analysis and parallel implementation of particle filter(PF) were investigated. Firstly, to tackle the particle degeneracy problem in the PF, an iterated importance density function(IIDF) was proposed, where a new term associating with the current measurement information(CMI) was introduced into the expression of the sampled particles. Through the repeated use of the least squares estimate, the CMI can be integrated into the sampling stage in an iterative manner, conducing to the greatly improved sampling quality. By running the IIDF, an iterated PF(IPF) can be obtained. Subsequently, a parallel resampling(PR) was proposed for the purpose of parallel implementation of IPF, whose main idea was the same as systematic resampling(SR) but performed differently. The PR directly used the integral part of the product of the particle weight and particle number as the number of times that a particle was replicated, and it simultaneously eliminated the particles with the smallest weights, which are the two key differences from the SR. The detailed implementation procedures on the graphics processing unit of IPF based on the PR were presented at last. The performance of the IPF, PR and their parallel implementations are illustrated via one-dimensional numerical simulation and practical application of passive radar target tracking. 展开更多
关键词 particle filter iterated importance density function least squares estimate parallel resampling graphics processing unit
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Measurement of Refractive Index of Liquid-state Alloy SCN-Eth by Laser Interference 被引量:1
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作者 MA Rong ZHOU Wang-min ZHENG Jian-bang 《Semiconductor Photonics and Technology》 CAS 2000年第3期181-184,共4页
The method to measure the refractive index of the liquid-state metal is introduced. By inserting a wedge sample cell to the optical path of the Michelson interferometer, the refractive index of the liquid-state alloy ... The method to measure the refractive index of the liquid-state metal is introduced. By inserting a wedge sample cell to the optical path of the Michelson interferometer, the refractive index of the liquid-state alloy SCN-Eth is measured at different temperatures and densities. The results show that this method can be applied to measure the refractive index of various liquids, especially at different temperatures. 展开更多
关键词 Michelson interferometer Refractive index Wedge sample ce0
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Generating Graphic User Interface of Web Applications Using Source Code Generator Based on Dynamic Frames
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作者 Danijel Radosevic Denis Bracun Ivan Magdalenic 《Computer Technology and Application》 2011年第11期843-848,共6页
This paper deals with a problem of application generation together with their Graphic User Interface (GUI). Particularly, the source code generator based on dynamic frames was improved for more effective specificati... This paper deals with a problem of application generation together with their Graphic User Interface (GUI). Particularly, the source code generator based on dynamic frames was improved for more effective specification of GUI. It's too demanding for the developers to have specification of the application that contain all physical coordinates and other details of buttons and other GUI elements. The developed solution for this problem is based on post-processing of generated source code using iterators for specifying coordinates and other values of graphic elements. The paper includes two examples of generating web applications and their GUI. 展开更多
关键词 Generators graphic user interface dynamic frames.
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Shadow Volume in Real-Time Rendering
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作者 Abd El Moumene Zerari Mohamed Chaouki Babahenini 《Computer Technology and Application》 2011年第8期638-643,共6页
This paper presents an optimization of shadow volume algorithm, which allow a rendering in real-time. This technique is based on previous works which makes it possible to obtain shadows in real-time, although the calc... This paper presents an optimization of shadow volume algorithm, which allow a rendering in real-time. This technique is based on previous works which makes it possible to obtain shadows in real-time, although the calculation of the silhouette requires a pretreatment of the geometry implemented on the CPU (Central Processing Unit). By using last version of the GPU (Graphic Processing Unit), the authors propose to implement the calculation of the silhouette on the GPU by using Geometry Shader. The authors present the step which made it possible to lead to a concrete implementation of this algorithm, the modifications which were made, as well as a comparative study of results, followed by a discussion of these results and choices of implementation. 展开更多
关键词 Shadow volumes SILHOUETTE GPU (graphic processing unit) REAL-TIME shaders.
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Graphic Processing Unit-Accelerated Mutual Information-Based 3D Image Rigid Registration
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作者 李冠华 欧宗瑛 +1 位作者 苏铁明 韩军 《Transactions of Tianjin University》 EI CAS 2009年第5期375-380,共6页
Mutual information (MI)-based image registration is effective in registering medical images, but it is computationally expensive. This paper accelerates MI-based image registration by dividing computation of mutual ... Mutual information (MI)-based image registration is effective in registering medical images, but it is computationally expensive. This paper accelerates MI-based image registration by dividing computation of mutual information into spatial transformation and histogram-based calculation, and performing 3D spatial transformation and trilinear interpolation on graphic processing unit (GPU). The 3D floating image is downloaded to GPU as flat 3D texture, and then fetched and interpolated for each new voxel location in fragment shader. The transformed resuits are rendered to textures by using frame buffer object (FBO) extension, and then read to the main memory used for the remaining computation on CPU. Experimental results show that GPU-accelerated method can achieve speedup about an order of magnitude with better registration result compared with the software implementation on a single-core CPU. 展开更多
关键词 image registration mutual information graphic processing unit (GPU)
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Using Graphics Processing Units to Parallelize the FDK Algorithm for Tomographic Image Reconstruction
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作者 Joel Sancnchez Dominguez Luiz Femando de Oliveira +1 位作者 Nilton Alves Junior Joaquim Teixeira de Assis 《Journal of Chemistry and Chemical Engineering》 2012年第8期760-768,共9页
The paper presents the implementation of a parallel version of FDK (Felkamp, David e Kress) algorithm using graphics processing units. Discussion was briefly some elements the computed tomographic scan and FDK algor... The paper presents the implementation of a parallel version of FDK (Felkamp, David e Kress) algorithm using graphics processing units. Discussion was briefly some elements the computed tomographic scan and FDK algorithm; and some ideas about GPUs (Graphics Processing Units) and its use in general purpose computing were presented. The paper shows a computational implementation of FDK algorithm and the process of parallelization of this implementation. Compare the parallel version of the algorithm with the sequential version, used speedup as a performance metric. To evaluate the performance of parallel version, two GPUs, GeForce 9400GT (16 cores) a low capacity GPU and Quadro 2000 (192 cores) a medium capacity GPU was reached speedup of 3.37. 展开更多
关键词 Computed tomography images reconstruction FDK algorithm GPUS CUDA-C parallel processing.
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