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我国首例女性虚拟人数据集问世
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《物理通报》 2003年第3期18-18,共1页
关键词 生命科学 信息技术 数据库 人体科学 女性虚拟人 数据集
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我国首例女性虚拟人数据集构建成功
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《中外科技信息》 北大核心 2003年第3期79-79,共1页
关键词 女性虚拟人数据集 人体建模 数据采集
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我国首例女虚拟人面世
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《医学情报工作》 2003年第2期138-138,共1页
关键词 人体建模 女性虚拟人 数据集 三维立体人类生理结构 人体数据库
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From Sex Objects to Heroines A Tough Road for Female Characters in Video Games
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作者 Adam Flamma 《Journal of Literature and Art Studies》 2014年第5期409-417,共9页
Female character in video games is the one of the most controversial topic in game studies and nowadays women's anthropology. From the beginning of role in games' plot to sexualized graphical representation, woman i... Female character in video games is the one of the most controversial topic in game studies and nowadays women's anthropology. From the beginning of role in games' plot to sexualized graphical representation, woman in virtual world were (and sometimes still are) a point of discussion about characters sexualisation and role of female sex in virtual industry. The main aim of this paper is to present analysis of female representation in video games and how in last 30 years it has changed. In other words, how female characters were ennobled from sex object to main protagonist status. In presented research, there were used mostly the examples of popular video games with extended plot and world which can be explored by protagonists. Video game historiography, textual analysis (which helped to treat video game character as a protagonist), and thematic analysis of video games were used as a main research method. The main conclusion of this paper is that female characters can overcome all gender or sexual stereotypes and even eventually became an icon of popular culture 展开更多
关键词 video games female characters women in video games sex object Lara Croft
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