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“杂剧班头”笔下的女角戏
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作者 李祥林 《戏剧之家》 2004年第3期27-29,共3页
中华戏曲多写女性形象。可以说,以人文关怀为底蕴的女性关怀是东方戏曲与身俱来又挥之不去的文化情结。这种情结,在元杂剧作家笔下得到了鲜明体现。
关键词 “杂剧班头” 元杂剧 女角戏 关汉卿 人文关怀 性形象 《金线池》 《蝴蝶梦》
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东方戏曲文学史上的女权呐喊 被引量:4
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作者 李祥林 《四川戏剧》 北大核心 2000年第4期19-22,共4页
关键词 女角戏 东方曲文学史 表现手法 人物塑造
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From Sex Objects to Heroines A Tough Road for Female Characters in Video Games
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作者 Adam Flamma 《Journal of Literature and Art Studies》 2014年第5期409-417,共9页
Female character in video games is the one of the most controversial topic in game studies and nowadays women's anthropology. From the beginning of role in games' plot to sexualized graphical representation, woman i... Female character in video games is the one of the most controversial topic in game studies and nowadays women's anthropology. From the beginning of role in games' plot to sexualized graphical representation, woman in virtual world were (and sometimes still are) a point of discussion about characters sexualisation and role of female sex in virtual industry. The main aim of this paper is to present analysis of female representation in video games and how in last 30 years it has changed. In other words, how female characters were ennobled from sex object to main protagonist status. In presented research, there were used mostly the examples of popular video games with extended plot and world which can be explored by protagonists. Video game historiography, textual analysis (which helped to treat video game character as a protagonist), and thematic analysis of video games were used as a main research method. The main conclusion of this paper is that female characters can overcome all gender or sexual stereotypes and even eventually became an icon of popular culture 展开更多
关键词 video games female characters women in video games sex object Lara Croft
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