期刊文献+
共找到11篇文章
< 1 >
每页显示 20 50 100
e龙——中国娱乐网强档首推互动电视 第一次亲密接触
1
《上海信息化》 2001年第1期62-62,共1页
中国第一部网络和电视真正实现实时互动的电视交友节目《第一次亲密接触》日前由e龙和中国娱乐网联手推出。
关键词 中国娱乐网 互动电视 E龙 络服务
下载PDF
广东移动与滚石移动联手打造无线娱乐第一品牌
2
作者 车富强 《通信世界》 2002年第25期3-3,共1页
关键词 广东 移动公司 滚石移动娱乐网 增值服务 娱乐服务
下载PDF
让你的歌声在网络上流传——网上录制“大碟”
3
作者 icech 《网友世界》 2004年第9期10-11,共2页
在众多的网友里,有许多具有演唱天赋的朋友,在这些朋友中,可能又有很多梦想成为歌星的人。可是,如果你没有“钱钱”来“包装”自己,梦想是很难实现的。
关键词 163888华人娱乐网 娱乐资讯专业 伴奏曲 搜索方式 歌曲录制 原创专辑 “Cool Edit”
下载PDF
互联网思维下的网红变现模式
4
作者 任子雯 《新闻传播》 2021年第5期39-40,共2页
本文以互联网思维为基础,立足于电视产业和信息化时代,以互联网+传统电视内容为主要研究对象,对所展现出来的先进理念和形式创新进行分析,进而对所表征的传统媒介融合背景下的互联网思维应用进行探究,重点剖析网红变现模式对于互联网+... 本文以互联网思维为基础,立足于电视产业和信息化时代,以互联网+传统电视内容为主要研究对象,对所展现出来的先进理念和形式创新进行分析,进而对所表征的传统媒介融合背景下的互联网思维应用进行探究,重点剖析网红变现模式对于互联网+传统电视的影响,分析是否能实现有效合作,创造出1+l>2的共赢效果。 展开更多
关键词 互联思维 娱乐网 知识 变现模式
下载PDF
互动电影带你进入娱乐新时代
5
作者 初蒙 《互联网周刊》 2000年第3期30-30,,32,,共2页
关键词 互动式络电影 INTERNET 娱乐网
全文增补中
PCD搜网 翻唱乐翻天
6
《计算机应用文摘》 2004年第23期122-122,共1页
天生一副好歌喉难自弃,明量梦常常在心底蠢蠢欲动。但是,并不是所有的人都会有圆梦的机遇。不过,无处不在的网络,可以为你圆梦。现在,网上翻喝正流行,只要掌握一两款制作软件的基本操作。录掉,上传一气呵成。圆梦之路从此开始……
关键词 计算机 ”众游娱乐网 络歌手秀” “极点音乐友翻唱”
下载PDF
新站搜索
7
《个人电脑》 2000年第10期181-181,共1页
关键词 互联 “中国娱乐网 “中华企业信息港” 电子商务
下载PDF
冒牌天神
8
《软件导刊》 2003年第4期104-105,共2页
好莱坞明星金凯瑞以搞笑角色闻名,他最近在影片《忘了我是谁》中扮演正经角色,希望影迷在看此片时,能够“忘记”主角就是爱耍宝的金凯瑞,但是江山易改本性难移,另一部金凯瑞的搞笑大片又在紧锣密鼓的拍摄之中,让我们看看在网上有... 好莱坞明星金凯瑞以搞笑角色闻名,他最近在影片《忘了我是谁》中扮演正经角色,希望影迷在看此片时,能够“忘记”主角就是爱耍宝的金凯瑞,但是江山易改本性难移,另一部金凯瑞的搞笑大片又在紧锣密鼓的拍摄之中,让我们看看在网上有哪些最新消息吧。 展开更多
关键词 《冒牌天神》 大洋娱乐频道 娱乐 金凯瑞 娱乐网
下载PDF
Proactive Content Delivery for Vehicles over Cellular Networks:the Fundamental Benefits of Computing and Caching 被引量:5
9
作者 Jiping Jiao Xuemin Hong Jianghong Shi 《China Communications》 SCIE CSCD 2018年第7期88-97,共10页
The emergence of self-driving technologies implies that a future vehicle will likely become an entertainment center that demands personalized multimedia contents with very high quality. The surge of vehicular content ... The emergence of self-driving technologies implies that a future vehicle will likely become an entertainment center that demands personalized multimedia contents with very high quality. The surge of vehicular content demand brings significant challenges for the fifth generation(5G) cellular communication network. To cope with the challenge of massive content delivery, previous studies suggested that the 5G mobile edge network should be designed to integrate communication, computing, and cache(3C) resources to enable advanced functionalities such as proactive content delivery and in-network caching. However, the fundamental benefits achievable by computing and caching in mobile communications networks are not yet properly understood. This paper proposes a novel theoretical framework to characterize the tradeoff among computing, cache, and communication resources required by the mobile edge network to fulfill the task of content delivery. Analytical and numerical results are obtained to characterize the 3C resource tradeoff curve. These results reveal key insights into the fundamental benefits of computing and caching in vehicular mobile content delivery networks. 展开更多
关键词 content delivery mobile edge network vehicular network
下载PDF
Digital Game as a New Media, and Digital Game Playing Habits of Youngsters in Turkey
10
作者 Deniz Yengin Cem S. Sutcu 《Journalism and Mass Communication》 2011年第2期88-97,共10页
Today, individuals can effectively use all kinds of communication tools with digital transformation. This transformation process is called "The Network Society" by Castells. According to Castells, people are living ... Today, individuals can effectively use all kinds of communication tools with digital transformation. This transformation process is called "The Network Society" by Castells. According to Castells, people are living with long cables or networks that connect each other. With the progressing and spreading technological advances, entertainment sector is booming since 1950s even more dramatically than the computer sector. Digital games sector, in this perspective, has been the intersection area of the entertainment sector and the computer sector. We can include to these three sectors a fourth one: Communication (or Media) sector. With the convergence of these four sectors, there is an enormous sea of possibilities, opportunities and problemles faced by humans. Our information society is turning into games. Today, the traditional understanding of play has been replaced by digital games. Digital games as an independent communication tool differ from traditional play in that they include a new communication medium into action. There is a different communication process in these digital games, which especially is an interest to younger generations. Digital games provide an interactive environment with individuals as they allow electiveness, mobility and non-linearity. In an era of economic angst and where real and virtual identities are being discussed, individuals of the information society are searching for something different other than mass communication. They seek after individual experiences. The main focus in this study will be to analyze the habits of play in digital games. The relationship between digital games and their users will also be examined. The quantitative study of digital games will be a useful source for future studies and will bridge the gap in this area. 展开更多
关键词 GAME new media digital game
下载PDF
基于电动汽车的车载游戏空间设计
11
作者 郑舒懿 辛德全 +2 位作者 韦岽 陈欣蕾 陈长健 《汽车周刊》 2023年第2期82-83,共2页
在等人、下班方式、长途堵车等各种不同场景下,车主用户可以通过手机 APP、本地语音等方式给自己的爱车下发指令,实现一键开启车载游戏空间,即利用车内空间搭建一个小型的游戏空间,用户在车上就可以进行沉浸式游戏体验,从而使等待时间... 在等人、下班方式、长途堵车等各种不同场景下,车主用户可以通过手机 APP、本地语音等方式给自己的爱车下发指令,实现一键开启车载游戏空间,即利用车内空间搭建一个小型的游戏空间,用户在车上就可以进行沉浸式游戏体验,从而使等待时间变得有趣。该方案充分利用了车内空间和智能网联汽车的优势,使汽车的使用场景更加丰富、有趣。 展开更多
关键词 电动汽车 车载游戏空间 娱乐通信系统 智能进入系统
下载PDF
上一页 1 下一页 到第
使用帮助 返回顶部