Today, individuals can effectively use all kinds of communication tools with digital transformation. This transformation process is called "The Network Society" by Castells. According to Castells, people are living ...Today, individuals can effectively use all kinds of communication tools with digital transformation. This transformation process is called "The Network Society" by Castells. According to Castells, people are living with long cables or networks that connect each other. With the progressing and spreading technological advances, entertainment sector is booming since 1950s even more dramatically than the computer sector. Digital games sector, in this perspective, has been the intersection area of the entertainment sector and the computer sector. We can include to these three sectors a fourth one: Communication (or Media) sector. With the convergence of these four sectors, there is an enormous sea of possibilities, opportunities and problemles faced by humans. Our information society is turning into games. Today, the traditional understanding of play has been replaced by digital games. Digital games as an independent communication tool differ from traditional play in that they include a new communication medium into action. There is a different communication process in these digital games, which especially is an interest to younger generations. Digital games provide an interactive environment with individuals as they allow electiveness, mobility and non-linearity. In an era of economic angst and where real and virtual identities are being discussed, individuals of the information society are searching for something different other than mass communication. They seek after individual experiences. The main focus in this study will be to analyze the habits of play in digital games. The relationship between digital games and their users will also be examined. The quantitative study of digital games will be a useful source for future studies and will bridge the gap in this area.展开更多
The study, throughout the usage of Emirati youth for the social networking sites and satisfactions achieved, illustrated that the nature of those networks is considered a rapidly developing method of communication, wh...The study, throughout the usage of Emirati youth for the social networking sites and satisfactions achieved, illustrated that the nature of those networks is considered a rapidly developing method of communication, which is accompanied by attempts to impose a number of short abbreviated vocabulary to be used among the youth. Since social networking sites represent one of the most significant tremendous development aspects of information technology, which reached its peak during the last decade, the researcher considered the importance of conducting this study in order to know the impact of social networking sites on the youth through Intemet, blogs and chat rooms, as well as attempting to confront them and making them aware of their importance in their daily lives. Accordingly, the study has focused on a random category of youth, whose ages are ranging between 17-21 years old of university students, as being the highest category of usage. Results revealed the following: A high percentage of Emirati youth 77.5% mentioned that they "always" use those sites; the percentage of males, who "always" use social media reached 38.5% while the percentage of females reached 61, since the meaningful value reached 0.05〉0.044, which indicated that WhatsApp, YouTube, Twitter and Facebook are the most commonly used social media by the study individuals. Most of the study individuals use the social networking sites daily 84%, and there are statistically significant differences between males and females in terms of the times of using social media. A high percentage of the Emirati youth uses Internet for more than three hours daily; especially in the evenings, and there are not statistically significant differences between males and females in terms of the most common periods in which social media are used, and the most common age groups of using social media from one year and more range between 17-20. "Home" is the most favorite place of using social media (85.40% mentioned that). Most of the study individuals can make a balance between spending time on Internet and spending time with people outside the world of Internet. The percentage of those, who mentioned that social networking sites affected them positively, was higher than the percentage of the ones, who mentioned that the social media affected them negatively. Among the most prominent usages of social media by the Emirati youth are: staying informed about news and current events, while most of them focused on chatting, followed by sharing photos and images. Most of the sample of study mentioned that the youth are just readers, who comment on what is shared and posted on the social media. The most prominent motives of the Emirati youth for using social media are represented in obtaining information, and communicating with others, which came on top of the motives relevant to the usage of social media, followed by entertainment, education, followed by various motives, including routine etc. Some of the most significant satisfactions achieved through using the social networking sites by the Emirati youth are entertainment and spending leisure time with others.展开更多
文摘Today, individuals can effectively use all kinds of communication tools with digital transformation. This transformation process is called "The Network Society" by Castells. According to Castells, people are living with long cables or networks that connect each other. With the progressing and spreading technological advances, entertainment sector is booming since 1950s even more dramatically than the computer sector. Digital games sector, in this perspective, has been the intersection area of the entertainment sector and the computer sector. We can include to these three sectors a fourth one: Communication (or Media) sector. With the convergence of these four sectors, there is an enormous sea of possibilities, opportunities and problemles faced by humans. Our information society is turning into games. Today, the traditional understanding of play has been replaced by digital games. Digital games as an independent communication tool differ from traditional play in that they include a new communication medium into action. There is a different communication process in these digital games, which especially is an interest to younger generations. Digital games provide an interactive environment with individuals as they allow electiveness, mobility and non-linearity. In an era of economic angst and where real and virtual identities are being discussed, individuals of the information society are searching for something different other than mass communication. They seek after individual experiences. The main focus in this study will be to analyze the habits of play in digital games. The relationship between digital games and their users will also be examined. The quantitative study of digital games will be a useful source for future studies and will bridge the gap in this area.
文摘The study, throughout the usage of Emirati youth for the social networking sites and satisfactions achieved, illustrated that the nature of those networks is considered a rapidly developing method of communication, which is accompanied by attempts to impose a number of short abbreviated vocabulary to be used among the youth. Since social networking sites represent one of the most significant tremendous development aspects of information technology, which reached its peak during the last decade, the researcher considered the importance of conducting this study in order to know the impact of social networking sites on the youth through Intemet, blogs and chat rooms, as well as attempting to confront them and making them aware of their importance in their daily lives. Accordingly, the study has focused on a random category of youth, whose ages are ranging between 17-21 years old of university students, as being the highest category of usage. Results revealed the following: A high percentage of Emirati youth 77.5% mentioned that they "always" use those sites; the percentage of males, who "always" use social media reached 38.5% while the percentage of females reached 61, since the meaningful value reached 0.05〉0.044, which indicated that WhatsApp, YouTube, Twitter and Facebook are the most commonly used social media by the study individuals. Most of the study individuals use the social networking sites daily 84%, and there are statistically significant differences between males and females in terms of the times of using social media. A high percentage of the Emirati youth uses Internet for more than three hours daily; especially in the evenings, and there are not statistically significant differences between males and females in terms of the most common periods in which social media are used, and the most common age groups of using social media from one year and more range between 17-20. "Home" is the most favorite place of using social media (85.40% mentioned that). Most of the study individuals can make a balance between spending time on Internet and spending time with people outside the world of Internet. The percentage of those, who mentioned that social networking sites affected them positively, was higher than the percentage of the ones, who mentioned that the social media affected them negatively. Among the most prominent usages of social media by the Emirati youth are: staying informed about news and current events, while most of them focused on chatting, followed by sharing photos and images. Most of the sample of study mentioned that the youth are just readers, who comment on what is shared and posted on the social media. The most prominent motives of the Emirati youth for using social media are represented in obtaining information, and communicating with others, which came on top of the motives relevant to the usage of social media, followed by entertainment, education, followed by various motives, including routine etc. Some of the most significant satisfactions achieved through using the social networking sites by the Emirati youth are entertainment and spending leisure time with others.