This paper will present a television program based on glocal (global + local) culture and sustainability concepts, such as local production, social support and cultural diversity, done with virtual and social netwo...This paper will present a television program based on glocal (global + local) culture and sustainability concepts, such as local production, social support and cultural diversity, done with virtual and social networks. The result is NosOtros1. Its name is a play of words between Nos-we in Portuguese and Otros--other in Spanish. The purpose is to practice a journalistic and cultural production process which would understand local specificities and global themes. NosOtros used professional networks in journalism to compose a cultural, democratic, and balanced program, understood and accepted across all of Latin America. NrsOtros was recorded in four countries in 2007, co-produced by local journalists, using professional networks and new media technologies such as Voice over Internet Protocol (VolP) and peer-to-peer programs.展开更多
随着科技发展与社会进步,如今的孩子在生活中越来越多地接触到各类新兴电子游戏,例如第一人称射击类游戏、实时策略游戏、体感游戏、静态游戏等等。“常识媒体”(Common Sense Media)----一家致力于为家庭提供媒体与技术使用指导的非盈...随着科技发展与社会进步,如今的孩子在生活中越来越多地接触到各类新兴电子游戏,例如第一人称射击类游戏、实时策略游戏、体感游戏、静态游戏等等。“常识媒体”(Common Sense Media)----一家致力于为家庭提供媒体与技术使用指导的非盈利机构,于2017年针对美国0~8岁儿童玩电子游戏情况的调查发现,美国儿童平均每天大约进行25分钟的互动游戏。具体来说,2岁前的儿童玩游戏的时长很短,2~4岁的孩子大约玩21分钟,而5~8岁的孩子大约玩42分钟。展开更多
文摘This paper will present a television program based on glocal (global + local) culture and sustainability concepts, such as local production, social support and cultural diversity, done with virtual and social networks. The result is NosOtros1. Its name is a play of words between Nos-we in Portuguese and Otros--other in Spanish. The purpose is to practice a journalistic and cultural production process which would understand local specificities and global themes. NosOtros used professional networks in journalism to compose a cultural, democratic, and balanced program, understood and accepted across all of Latin America. NrsOtros was recorded in four countries in 2007, co-produced by local journalists, using professional networks and new media technologies such as Voice over Internet Protocol (VolP) and peer-to-peer programs.
文摘随着科技发展与社会进步,如今的孩子在生活中越来越多地接触到各类新兴电子游戏,例如第一人称射击类游戏、实时策略游戏、体感游戏、静态游戏等等。“常识媒体”(Common Sense Media)----一家致力于为家庭提供媒体与技术使用指导的非盈利机构,于2017年针对美国0~8岁儿童玩电子游戏情况的调查发现,美国儿童平均每天大约进行25分钟的互动游戏。具体来说,2岁前的儿童玩游戏的时长很短,2~4岁的孩子大约玩21分钟,而5~8岁的孩子大约玩42分钟。