The study was concerned with the problem of the Russian youth, with a special emphasis on the history of the theoretical and empirical researches devoted to the youth issues. The research delineates the term thesaurus...The study was concerned with the problem of the Russian youth, with a special emphasis on the history of the theoretical and empirical researches devoted to the youth issues. The research delineates the term thesaurus and its connection with the formation of youth's outlook. The central focus of the research is social and cultural value orientations of the young Russian. The study presents a detailed analysis of impact that mass media plays in socialization of youth, its generations, its influence on public opinion formation and priority directions of national policy of regulation of mutual relations between youth and mass media. It attempts to examine the presence of mass media in youth's everyday life. The research provides a detailed analysis of contemporary state of the youth's trust to the mass media and degree of dependence on it. The study also presents a detailed analysis of the traces of mass media's influence on young Russians. The completed research is fundamental for the sociological and the philosophical generalisations that underline comparative research on the youth problems in Russia, its social and cultural value orientations and the influence on public opinion formation and priority directions of national policy of regulation of mutual relations between youth and mass media.展开更多
The media are constantly evolving at a breakneck pace and mainly young people, with their flexibility of mind and their continuous curiosity, can better understand the characteristics and potential of such advances. T...The media are constantly evolving at a breakneck pace and mainly young people, with their flexibility of mind and their continuous curiosity, can better understand the characteristics and potential of such advances. The aim of this paper is to analyze the relationship between teenagers and media, in order to try to better understand the habits and to conduct analysis on social interactions with young people. In order to evaluate the influence of mass media in the life of the young people, the Statisticians of Messina University decided to perform a statistical survey to evaluate the influence of the media in the life of Messina's teenagers. A questionnaire entitled "Perceptions of the influence exerted by mass media" was administered in some schools. From the methodological point of view, three statistical models were estimated in order to formalize the dependence of the mass media influence by the kind of TV programs, the time spent on TV viewing and computer use and the kind of most used social networks. Since the mass media influence is an ordinal variable expressed by four ordered categories (1 = nothing; 2 = low; 3 = average; 4 = high) we used the Cumulative Proportional Odds Model to formalize the dependence by the potential predictors.展开更多
Today, individuals can effectively use all kinds of communication tools with digital transformation. This transformation process is called "The Network Society" by Castells. According to Castells, people are living ...Today, individuals can effectively use all kinds of communication tools with digital transformation. This transformation process is called "The Network Society" by Castells. According to Castells, people are living with long cables or networks that connect each other. With the progressing and spreading technological advances, entertainment sector is booming since 1950s even more dramatically than the computer sector. Digital games sector, in this perspective, has been the intersection area of the entertainment sector and the computer sector. We can include to these three sectors a fourth one: Communication (or Media) sector. With the convergence of these four sectors, there is an enormous sea of possibilities, opportunities and problemles faced by humans. Our information society is turning into games. Today, the traditional understanding of play has been replaced by digital games. Digital games as an independent communication tool differ from traditional play in that they include a new communication medium into action. There is a different communication process in these digital games, which especially is an interest to younger generations. Digital games provide an interactive environment with individuals as they allow electiveness, mobility and non-linearity. In an era of economic angst and where real and virtual identities are being discussed, individuals of the information society are searching for something different other than mass communication. They seek after individual experiences. The main focus in this study will be to analyze the habits of play in digital games. The relationship between digital games and their users will also be examined. The quantitative study of digital games will be a useful source for future studies and will bridge the gap in this area.展开更多
Wroclaw is mostly known for being a university town. In addition, the city is known in Poland for its sports history--basketball and football-and for many cultural events such as the Review of Stage Songs or African C...Wroclaw is mostly known for being a university town. In addition, the city is known in Poland for its sports history--basketball and football-and for many cultural events such as the Review of Stage Songs or African Culture Brave Festival. Because of the fact that Wroclaw is one of the largest and most important cities in Poland, it quickly becomes a subject of interest in new media, including the Internet, which becomes a field for community projects. This gives a tremendous opportunity to Wroclaw's youth who can participate in the life of Wroclaw, as well as by volunteering learn the basics of journalism and pursue their passions in an active and creative way. In perspective of those fact, the main aim of the planned paper is to describe evolution process of possibilities which Internet media gives to young people who would like to be a journalist. It is also a trial of analysis on how citizen journalism destroyed media voluntary youth work in Wroclaw, where in fact real citizen journalism was started by young people. What is more, paper's goal is to present methods of urban space documentation created by teenage journalists to show multicultural spectrum of Wroclaw.展开更多
This study examines how accurate young adults in the Iraqi Kurdistan Region, as an emerging democracy in the Middle East, express their core values through social media (Facebook in this context). It also explores w...This study examines how accurate young adults in the Iraqi Kurdistan Region, as an emerging democracy in the Middle East, express their core values through social media (Facebook in this context). It also explores whether privacy affects with value disclosure. Findings show that value disclosure and definition of privacy varied greatly among respondents and from one value to another. Based on in-depth interview with 12 young adults, the study finds that religious, social, and cultural values have been easily and freely expressed on Facebook accounts by the majority of young adults, whereas other values such as honesty, freedom of speech, and political beliefs are being held by others mainly for privacy issues and political reasons. Democracy was a core value for some young adults seeking to make sense of the western principles of democracy and that reflect on their Facebook account. Results suggest that male respondents practice more freedom and less caution about their privacy than the female respondents on Facebook.展开更多
The purpose of the present research was to develop an innovative knowledge-based hyper-multimedia to promote a culture of using information and communication Technology (ICT) creatively for adolescents. Their learni...The purpose of the present research was to develop an innovative knowledge-based hyper-multimedia to promote a culture of using information and communication Technology (ICT) creatively for adolescents. Their learning processes and attitudes toward such innovation in their community were also examined. Thirty juveniles, 13-18 years of age in each Hangdong and Maerim districts, Chiang Mai province were employed in the study. Data collections were made through questionnaires, interview, test, group discussion and brainstorming. Analysis and evaluation were carried out with the applications of sufficient economy philosophy, constructivism theory and Torrance's future problem-solving instructional model. Results showed that the learning innovation of hyper-multimedia presented by the use of animation, video, scene and sound with related action script synchronization was considerably effective. With the application of sufficient economy philosophy, the result indicated that performance efficiency (El/E2) was 92.228/9.83 and the adolescents learning processes and attitudes were very good. These included purchasing of moderate ICT equipments, information screening for self-immunity and creative using of internet and ICT morally and ethically according to the computer laws. This independent learning system was properly designed for the juveniles with the right to retrieve the data or stop using at anytime. By using Torrance's approach and constructivism theory emphasizing on brainstorming techniques, it was noted that learning process was very well adopted by the adolescents with high satisfaction. They had good attitudes toward the extension of sufficient ICT cultural using in their community with emphasis on brotherly relationship. Related organizations should educate their parents to instruct the juveniles to use the internet properly and encourage people to be aware of ICT business in order to protect social and cultural problems encountered in the future.展开更多
文摘The study was concerned with the problem of the Russian youth, with a special emphasis on the history of the theoretical and empirical researches devoted to the youth issues. The research delineates the term thesaurus and its connection with the formation of youth's outlook. The central focus of the research is social and cultural value orientations of the young Russian. The study presents a detailed analysis of impact that mass media plays in socialization of youth, its generations, its influence on public opinion formation and priority directions of national policy of regulation of mutual relations between youth and mass media. It attempts to examine the presence of mass media in youth's everyday life. The research provides a detailed analysis of contemporary state of the youth's trust to the mass media and degree of dependence on it. The study also presents a detailed analysis of the traces of mass media's influence on young Russians. The completed research is fundamental for the sociological and the philosophical generalisations that underline comparative research on the youth problems in Russia, its social and cultural value orientations and the influence on public opinion formation and priority directions of national policy of regulation of mutual relations between youth and mass media.
文摘The media are constantly evolving at a breakneck pace and mainly young people, with their flexibility of mind and their continuous curiosity, can better understand the characteristics and potential of such advances. The aim of this paper is to analyze the relationship between teenagers and media, in order to try to better understand the habits and to conduct analysis on social interactions with young people. In order to evaluate the influence of mass media in the life of the young people, the Statisticians of Messina University decided to perform a statistical survey to evaluate the influence of the media in the life of Messina's teenagers. A questionnaire entitled "Perceptions of the influence exerted by mass media" was administered in some schools. From the methodological point of view, three statistical models were estimated in order to formalize the dependence of the mass media influence by the kind of TV programs, the time spent on TV viewing and computer use and the kind of most used social networks. Since the mass media influence is an ordinal variable expressed by four ordered categories (1 = nothing; 2 = low; 3 = average; 4 = high) we used the Cumulative Proportional Odds Model to formalize the dependence by the potential predictors.
文摘Today, individuals can effectively use all kinds of communication tools with digital transformation. This transformation process is called "The Network Society" by Castells. According to Castells, people are living with long cables or networks that connect each other. With the progressing and spreading technological advances, entertainment sector is booming since 1950s even more dramatically than the computer sector. Digital games sector, in this perspective, has been the intersection area of the entertainment sector and the computer sector. We can include to these three sectors a fourth one: Communication (or Media) sector. With the convergence of these four sectors, there is an enormous sea of possibilities, opportunities and problemles faced by humans. Our information society is turning into games. Today, the traditional understanding of play has been replaced by digital games. Digital games as an independent communication tool differ from traditional play in that they include a new communication medium into action. There is a different communication process in these digital games, which especially is an interest to younger generations. Digital games provide an interactive environment with individuals as they allow electiveness, mobility and non-linearity. In an era of economic angst and where real and virtual identities are being discussed, individuals of the information society are searching for something different other than mass communication. They seek after individual experiences. The main focus in this study will be to analyze the habits of play in digital games. The relationship between digital games and their users will also be examined. The quantitative study of digital games will be a useful source for future studies and will bridge the gap in this area.
文摘Wroclaw is mostly known for being a university town. In addition, the city is known in Poland for its sports history--basketball and football-and for many cultural events such as the Review of Stage Songs or African Culture Brave Festival. Because of the fact that Wroclaw is one of the largest and most important cities in Poland, it quickly becomes a subject of interest in new media, including the Internet, which becomes a field for community projects. This gives a tremendous opportunity to Wroclaw's youth who can participate in the life of Wroclaw, as well as by volunteering learn the basics of journalism and pursue their passions in an active and creative way. In perspective of those fact, the main aim of the planned paper is to describe evolution process of possibilities which Internet media gives to young people who would like to be a journalist. It is also a trial of analysis on how citizen journalism destroyed media voluntary youth work in Wroclaw, where in fact real citizen journalism was started by young people. What is more, paper's goal is to present methods of urban space documentation created by teenage journalists to show multicultural spectrum of Wroclaw.
文摘This study examines how accurate young adults in the Iraqi Kurdistan Region, as an emerging democracy in the Middle East, express their core values through social media (Facebook in this context). It also explores whether privacy affects with value disclosure. Findings show that value disclosure and definition of privacy varied greatly among respondents and from one value to another. Based on in-depth interview with 12 young adults, the study finds that religious, social, and cultural values have been easily and freely expressed on Facebook accounts by the majority of young adults, whereas other values such as honesty, freedom of speech, and political beliefs are being held by others mainly for privacy issues and political reasons. Democracy was a core value for some young adults seeking to make sense of the western principles of democracy and that reflect on their Facebook account. Results suggest that male respondents practice more freedom and less caution about their privacy than the female respondents on Facebook.
文摘The purpose of the present research was to develop an innovative knowledge-based hyper-multimedia to promote a culture of using information and communication Technology (ICT) creatively for adolescents. Their learning processes and attitudes toward such innovation in their community were also examined. Thirty juveniles, 13-18 years of age in each Hangdong and Maerim districts, Chiang Mai province were employed in the study. Data collections were made through questionnaires, interview, test, group discussion and brainstorming. Analysis and evaluation were carried out with the applications of sufficient economy philosophy, constructivism theory and Torrance's future problem-solving instructional model. Results showed that the learning innovation of hyper-multimedia presented by the use of animation, video, scene and sound with related action script synchronization was considerably effective. With the application of sufficient economy philosophy, the result indicated that performance efficiency (El/E2) was 92.228/9.83 and the adolescents learning processes and attitudes were very good. These included purchasing of moderate ICT equipments, information screening for self-immunity and creative using of internet and ICT morally and ethically according to the computer laws. This independent learning system was properly designed for the juveniles with the right to retrieve the data or stop using at anytime. By using Torrance's approach and constructivism theory emphasizing on brainstorming techniques, it was noted that learning process was very well adopted by the adolescents with high satisfaction. They had good attitudes toward the extension of sufficient ICT cultural using in their community with emphasis on brotherly relationship. Related organizations should educate their parents to instruct the juveniles to use the internet properly and encourage people to be aware of ICT business in order to protect social and cultural problems encountered in the future.