This article presents the outcome of the Swedish pilot study CESEM (named after the initials of the girls' first names) where pre-teen girls produced their own news program and showed it to their classmates. The me...This article presents the outcome of the Swedish pilot study CESEM (named after the initials of the girls' first names) where pre-teen girls produced their own news program and showed it to their classmates. The methodological approach was the action research model where the process of producing news was followed from selecting news to reflecting on their learning outcomes. The knowledge from the pilot study is useful in designing active projects within the scope of media literacy. One of the learning outcomes for the girls in this study was the awareness of how news programs in TV are staged. A positive response was the initiative from one of the participating schools to start their own news project in one of the classes. A possible outcome in longer run projects is better knowledge for developing pedagogical tools in media education.展开更多
We focused on the e-assessment in college English writing issue from an online assessment tool perspective. Different from previous inquiries, this research addressed the importance of e-assessment in the study of col...We focused on the e-assessment in college English writing issue from an online assessment tool perspective. Different from previous inquiries, this research addressed the importance of e-assessment in the study of college English writing. In particular, we aim to examine the importance of the e-assessment. We start with a brief introduction of e-assessment. An additional discussion of the use of e-assessment is also provided. We end the study with the conclusion that e-assessment plays an important role in college English writing. We identify in our study that the forms and the effectiveness of assessment in writhing have direct effect on learners' understanding of the curriculum of college English writing and determine their capacity to make advances in college English writing. As a result, we can propose that e-assessment plays a critical role in the learning experience in college English writing.展开更多
Oceanographic survey, or other similar applications should be the applications of multiple AUVs. In this paper, the skill & simulation based hybrid control architecture (S2BHCA) as the controller's design refe...Oceanographic survey, or other similar applications should be the applications of multiple AUVs. In this paper, the skill & simulation based hybrid control architecture (S2BHCA) as the controller's design reference was proposed. It is a multi-robot cooperation oriented intelligent control architecture based on hybrid ideas. The S2 BHCA attempts to incorporate the virtues of the reactive controller and of the deliberative controller by introducing the concept of the "skill". The additional online task simulation ability for cooperation is supported, too. As an application, a multiple AUV control system was developed with three "skills" for the MCM mission including two different cooperative tasks. The simulation and the sea trials show that simple task expression, fast reaction and better cooperation support can be achieved by realizing the AUV controller based on the S2 BHCA.展开更多
This paper is based on the author's work shop which provides educators with information on how to utilize "Soft Toy Theory". The workshop is based on a set of theoretical concepts taken from: psychology, play ther...This paper is based on the author's work shop which provides educators with information on how to utilize "Soft Toy Theory". The workshop is based on a set of theoretical concepts taken from: psychology, play therapy, and literacy theory which have been blended together to form a set of teaching approaches and lesson plan ideas that can be used in Literacy/English classes. The paper will also discuss the value of using "Story Sacks" to develop and raise levels of comprehension and understanding in extensive reading and reading programs. The application of "Soft Toy Theory" could also provide a positive social-psychological affect on the students. It is designed to creating bonding between teacher and student and student and student and to raise levels of self-esteem and enable the teachers to be able to access the thoughts and feelings of a child or young adu/t which can often be hard to discern from traditional direct question and answer sessions. "Soft Toy Theory" is a term that the author has adopted herself for using play, creativity, and art resources and soft toys to create dialogues in the Kindergarten and Elementary classroom: It is even possible to extend the use "Soft Toy Theory" to middle school, high school, and adult classrooms if the resources and topics and "tone" and tenor of teaching are appropriately adapted. Soft Toy Theory assumes that soft toys can include: actual soft toys, art resources, and other play resources: such as, sand, water, puppets, masks and clay. Story Sacks employ much of the theory that supports "soft toy usage" within the classroom. Story Sacks aim to provide inspiring resources whilst encouraging enjoyment and a greater comprehension of "real" books or "graded" readers. Additionally, Story Sacks can support extensive reading in the school and at home, and are a useful adjunct to Soft Toy Theory and supporting literacy activities in any classroom.展开更多
Using multimedia writing tools ‘Author ware' for Windows 3.0b18, and making a multimedia interface for a simple interface generated by FoxPro 2.5B, mainly to solve how to connect an interface with Author ware and Fo...Using multimedia writing tools ‘Author ware' for Windows 3.0b18, and making a multimedia interface for a simple interface generated by FoxPro 2.5B, mainly to solve how to connect an interface with Author ware and FoxPro database, namely the communication problem between two separate programs under the Windows environment and to generate the multimedia interface which is consistent with the status and requests for the management information system, namely the problem that how to establish multimedia interface design.展开更多
Learning has come a long way from the conventional blackboard that marked the earlier decades to the new age Blackboard Collaborate which enables learners to work and learn in a collaborative online environment. Virtu...Learning has come a long way from the conventional blackboard that marked the earlier decades to the new age Blackboard Collaborate which enables learners to work and learn in a collaborative online environment. Virtual classrooms, especially with learners sharing in academic workload on portals such as Google Docs, have arrived as a natural development of the ICT (In Circuit Tester) wave. In addition to offering ample scope for peer interaction, Blackboard Collaborate gives learners the electronic environment they are most familiar with and keeps them updated with the latest educational tools. However, for it to succeed, the perception of the teachers is a factor that needs close scrutiny before this tool can be incorporated into the system. The aim of this paper is to investigate the perceptions of teachers at Qassim University, KSA (Kingdom of Saudi Arabia) towards the inclusion of Blackboard Collaborate into the teaching-learning environment, and its efficacy as a learning tool in the university's EFL (English as a Foreign Language) situation.展开更多
文摘This article presents the outcome of the Swedish pilot study CESEM (named after the initials of the girls' first names) where pre-teen girls produced their own news program and showed it to their classmates. The methodological approach was the action research model where the process of producing news was followed from selecting news to reflecting on their learning outcomes. The knowledge from the pilot study is useful in designing active projects within the scope of media literacy. One of the learning outcomes for the girls in this study was the awareness of how news programs in TV are staged. A positive response was the initiative from one of the participating schools to start their own news project in one of the classes. A possible outcome in longer run projects is better knowledge for developing pedagogical tools in media education.
文摘We focused on the e-assessment in college English writing issue from an online assessment tool perspective. Different from previous inquiries, this research addressed the importance of e-assessment in the study of college English writing. In particular, we aim to examine the importance of the e-assessment. We start with a brief introduction of e-assessment. An additional discussion of the use of e-assessment is also provided. We end the study with the conclusion that e-assessment plays an important role in college English writing. We identify in our study that the forms and the effectiveness of assessment in writhing have direct effect on learners' understanding of the curriculum of college English writing and determine their capacity to make advances in college English writing. As a result, we can propose that e-assessment plays a critical role in the learning experience in college English writing.
文摘Oceanographic survey, or other similar applications should be the applications of multiple AUVs. In this paper, the skill & simulation based hybrid control architecture (S2BHCA) as the controller's design reference was proposed. It is a multi-robot cooperation oriented intelligent control architecture based on hybrid ideas. The S2 BHCA attempts to incorporate the virtues of the reactive controller and of the deliberative controller by introducing the concept of the "skill". The additional online task simulation ability for cooperation is supported, too. As an application, a multiple AUV control system was developed with three "skills" for the MCM mission including two different cooperative tasks. The simulation and the sea trials show that simple task expression, fast reaction and better cooperation support can be achieved by realizing the AUV controller based on the S2 BHCA.
文摘This paper is based on the author's work shop which provides educators with information on how to utilize "Soft Toy Theory". The workshop is based on a set of theoretical concepts taken from: psychology, play therapy, and literacy theory which have been blended together to form a set of teaching approaches and lesson plan ideas that can be used in Literacy/English classes. The paper will also discuss the value of using "Story Sacks" to develop and raise levels of comprehension and understanding in extensive reading and reading programs. The application of "Soft Toy Theory" could also provide a positive social-psychological affect on the students. It is designed to creating bonding between teacher and student and student and student and to raise levels of self-esteem and enable the teachers to be able to access the thoughts and feelings of a child or young adu/t which can often be hard to discern from traditional direct question and answer sessions. "Soft Toy Theory" is a term that the author has adopted herself for using play, creativity, and art resources and soft toys to create dialogues in the Kindergarten and Elementary classroom: It is even possible to extend the use "Soft Toy Theory" to middle school, high school, and adult classrooms if the resources and topics and "tone" and tenor of teaching are appropriately adapted. Soft Toy Theory assumes that soft toys can include: actual soft toys, art resources, and other play resources: such as, sand, water, puppets, masks and clay. Story Sacks employ much of the theory that supports "soft toy usage" within the classroom. Story Sacks aim to provide inspiring resources whilst encouraging enjoyment and a greater comprehension of "real" books or "graded" readers. Additionally, Story Sacks can support extensive reading in the school and at home, and are a useful adjunct to Soft Toy Theory and supporting literacy activities in any classroom.
文摘Using multimedia writing tools ‘Author ware' for Windows 3.0b18, and making a multimedia interface for a simple interface generated by FoxPro 2.5B, mainly to solve how to connect an interface with Author ware and FoxPro database, namely the communication problem between two separate programs under the Windows environment and to generate the multimedia interface which is consistent with the status and requests for the management information system, namely the problem that how to establish multimedia interface design.
文摘Learning has come a long way from the conventional blackboard that marked the earlier decades to the new age Blackboard Collaborate which enables learners to work and learn in a collaborative online environment. Virtual classrooms, especially with learners sharing in academic workload on portals such as Google Docs, have arrived as a natural development of the ICT (In Circuit Tester) wave. In addition to offering ample scope for peer interaction, Blackboard Collaborate gives learners the electronic environment they are most familiar with and keeps them updated with the latest educational tools. However, for it to succeed, the perception of the teachers is a factor that needs close scrutiny before this tool can be incorporated into the system. The aim of this paper is to investigate the perceptions of teachers at Qassim University, KSA (Kingdom of Saudi Arabia) towards the inclusion of Blackboard Collaborate into the teaching-learning environment, and its efficacy as a learning tool in the university's EFL (English as a Foreign Language) situation.