The role of the grammatical metaphor (GM) theory to systemic-functional linguistics (SFL) as well as to metaphor studies has been generally acknowledged. Based on the framework of GM theory in SFL, this thesis, by...The role of the grammatical metaphor (GM) theory to systemic-functional linguistics (SFL) as well as to metaphor studies has been generally acknowledged. Based on the framework of GM theory in SFL, this thesis, by conducting a statistical analysis of the distribution of 13 types of GM in 20 English for science and technology (EST) texts which are chosen at random and aimed at different readers, is intended, on the one hand, to test and verify the applicability and feasibility of Halliday's grammatical metaphor theory as well as the correctness of Halliday-Martin's claim and on the other, to analyze the reasons for using GM, especially experiential GM substantially in EST texts.展开更多
Since the beginning of computer games era, artificial intelligence (AI) has been a standard feature of games. The current emphasis in computer game AI is improving the quality of opponent AI. Our research question rea...Since the beginning of computer games era, artificial intelligence (AI) has been a standard feature of games. The current emphasis in computer game AI is improving the quality of opponent AI. Our research question reads: How can unsupervised online learning be incorporated in Computer Role Playing Game(CRPG) to improve the strategy of the opponent AI? Our goal is to use online evolutionary learning to design strategies that can defeat the opponent. So we apply a novel technique called dynamic scripting that realizes online adaptation of scripted opponent AI and report on experiments performed in a simulated CRPG to assess the adaptive performance obtained with the technique.展开更多
文摘The role of the grammatical metaphor (GM) theory to systemic-functional linguistics (SFL) as well as to metaphor studies has been generally acknowledged. Based on the framework of GM theory in SFL, this thesis, by conducting a statistical analysis of the distribution of 13 types of GM in 20 English for science and technology (EST) texts which are chosen at random and aimed at different readers, is intended, on the one hand, to test and verify the applicability and feasibility of Halliday's grammatical metaphor theory as well as the correctness of Halliday-Martin's claim and on the other, to analyze the reasons for using GM, especially experiential GM substantially in EST texts.
文摘Since the beginning of computer games era, artificial intelligence (AI) has been a standard feature of games. The current emphasis in computer game AI is improving the quality of opponent AI. Our research question reads: How can unsupervised online learning be incorporated in Computer Role Playing Game(CRPG) to improve the strategy of the opponent AI? Our goal is to use online evolutionary learning to design strategies that can defeat the opponent. So we apply a novel technique called dynamic scripting that realizes online adaptation of scripted opponent AI and report on experiments performed in a simulated CRPG to assess the adaptive performance obtained with the technique.