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《化工原理》实习课件应用的实践与思考 被引量:2
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作者 刘琨 张冬云 《化工高等教育》 2007年第1期22-24,共3页
实习对工科学生必不可少,化工原理认识实习是化工类各专业的首次实践教学环节。本文介绍了利用Authorware开发的化工原理认识实习多媒体课件,辅助认识实习教学。该课件根据认识实习的特点,在实习基地取材,通过实景录像、平面及三维动画... 实习对工科学生必不可少,化工原理认识实习是化工类各专业的首次实践教学环节。本文介绍了利用Authorware开发的化工原理认识实习多媒体课件,辅助认识实习教学。该课件根据认识实习的特点,在实习基地取材,通过实景录像、平面及三维动画等形式,真实、形象、生动地表现出了实习内容,还附有思考题以帮助学生认识理解。通过使用该课件,将在现场中无法看到内部的设备内部结构展现出来,另外,还弥补了由于实习时间短,学生人数众多所造成的种种缺陷。使用后效果良好,既调动了学生对认识实习的兴趣,又切实提高了实习的教学效率及质量。 展开更多
关键词 化工原理 认识实习 多媒体课 实习
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分散自主式生产实习及其质量保证措施 被引量:19
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作者 吴慧芳 陈卫 《南京工业大学学报(社会科学版)》 2004年第3期91-93,共3页
本文针对目前工科大学生生产实习存在实习经费少、人数多、企业接受量有限、实习质量难以保证等问题,提出了适合于新形势的分散自主式的实习方式,并在具体实施过程中完善保证实习质量的措施。
关键词 生产实习 分散自主式 多媒体仿真实习 质量保证
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改革机械类学生金工实习模式的尝试 被引量:1
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作者 王春生 阚绪平 《合肥工业大学学报(社会科学版)》 2002年第z1期69-72,共4页
文章分析了高校机械类和近机类学生金工实习的特点,认为把整个实习时间分为两个阶段,即学习并掌握基础知识和技能阶段以及学生自由选择工种,主动参与、自行设计、独立完成阶段,有利于激发学生们的创新意识和创新能力,使学生对金工实习... 文章分析了高校机械类和近机类学生金工实习的特点,认为把整个实习时间分为两个阶段,即学习并掌握基础知识和技能阶段以及学生自由选择工种,主动参与、自行设计、独立完成阶段,有利于激发学生们的创新意识和创新能力,使学生对金工实习不再感到呆板、枯燥,可提高学生的工程实践能力. 展开更多
关键词 金工实习 实习模式 实习件 创新
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Impact of an active educational video game on children's motivation,science knowledge, and physical activity 被引量:3
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作者 Haichun Sun Yong Gao 《Journal of Sport and Health Science》 SCIE 2016年第2期239-245,共7页
Background: Active educational video games (AVGs) appear to have a positive effect on elementary school students' motivation leading to enhanced learning outcomes. The purpose of this study was to identify the eff... Background: Active educational video games (AVGs) appear to have a positive effect on elementary school students' motivation leading to enhanced learning outcomes. The purpose of this study was to identify the effectiveness of an AVG on elementary school students' science knowledge learning, physical activity (PA) level, and interest-based motivation. Methods: In this randomized controlled study, 53 elementary school students were assigned to an experimental condition or a comparison condition. The experimental condition provided an AVG learning environment, whereas the comparison condition was based on sedentary educational video games. Results: The results of repeated measures analysis of variance (ANOVA) on the knowledge test showed that students in both groups performed better on the post-test than they did on the pre-test (p 〈 0.001, η2 = 0.486), and their post-test scores did not differ significantly. The experimental condition provided a more active environment since the students' average heart rates (HRs) were in the Target-Heart-Rate-Zone (HR = 134 bpm), which was significantly higher than the average HR (103 bpm) from the comparison condition (t = 7.212, p 〈 0.001). Students in the experimental condition perceived a higher level of situational interest than their counterparts in the comparison group (p 〈 0.01, and η2 = 0.301). Conclusion: These results suggest that AVGs benefit children more in terms of PA and motivation than traditional video games by providing an enjoyable learning experience and sufficient PA. 展开更多
关键词 Educational video game Exergame Heart rate INTENSITY INTEREST
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Study of the Practice Teaching Reform of Floriculture
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《International English Education Research》 2014年第1期13-15,共3页
This paper analyzes the current situation and problems of the of gardening flowers professional practice teaching, including: rigid and obsolete teaching mode, student learning enthusiasm deficiencies; practice over ... This paper analyzes the current situation and problems of the of gardening flowers professional practice teaching, including: rigid and obsolete teaching mode, student learning enthusiasm deficiencies; practice over a single, and the lack of opportunity to practice and platform; lack of software and hardware construction, internship bases imperfect; lack of teachers' quality, teaching lack the times. The paper proposes a gardening the flowers professional practice teaching improvement strategies, including: innovative teaching ideas, improvement of education quality; comprehensive local conditions perfect practice, promote the construction and improvement of the practice platform; increase funding, improve the practice teachin~ base; to enhance the training and continuing education to improve practice, the overall quality of the course insla'uctor. 展开更多
关键词 Practice teaching of floriculture Status quo PROBLEMS Improvement strategies
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Recent advances in efficient computation of deep convolutional neural networks 被引量:36
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作者 Jian CHENG Pei-song WANG +2 位作者 Gang LI Qing-hao HU Han-qing LU 《Frontiers of Information Technology & Electronic Engineering》 SCIE EI CSCD 2018年第1期64-77,共14页
Deep neural networks have evolved remarkably over the past few years and they are currently the fundamental tools of many intelligent systems.At the same time,the computational complexity and resource consumption of t... Deep neural networks have evolved remarkably over the past few years and they are currently the fundamental tools of many intelligent systems.At the same time,the computational complexity and resource consumption of these networks continue to increase.This poses a significant challenge to the deployment of such networks,especially in real-time applications or on resource-limited devices.Thus,network acceleration has become a hot topic within the deep learning community.As for hardware implementation of deep neural networks,a batch of accelerators based on a field-programmable gate array(FPGA) or an application-specific integrated circuit(ASIC)have been proposed in recent years.In this paper,we provide a comprehensive survey of recent advances in network acceleration,compression,and accelerator design from both algorithm and hardware points of view.Specifically,we provide a thorough analysis of each of the following topics:network pruning,low-rank approximation,network quantization,teacher–student networks,compact network design,and hardware accelerators.Finally,we introduce and discuss a few possible future directions. 展开更多
关键词 Deep neural networks Acceleration Compression Hardware accelerator
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