Background: Active educational video games (AVGs) appear to have a positive effect on elementary school students' motivation leading to enhanced learning outcomes. The purpose of this study was to identify the eff...Background: Active educational video games (AVGs) appear to have a positive effect on elementary school students' motivation leading to enhanced learning outcomes. The purpose of this study was to identify the effectiveness of an AVG on elementary school students' science knowledge learning, physical activity (PA) level, and interest-based motivation. Methods: In this randomized controlled study, 53 elementary school students were assigned to an experimental condition or a comparison condition. The experimental condition provided an AVG learning environment, whereas the comparison condition was based on sedentary educational video games. Results: The results of repeated measures analysis of variance (ANOVA) on the knowledge test showed that students in both groups performed better on the post-test than they did on the pre-test (p 〈 0.001, η2 = 0.486), and their post-test scores did not differ significantly. The experimental condition provided a more active environment since the students' average heart rates (HRs) were in the Target-Heart-Rate-Zone (HR = 134 bpm), which was significantly higher than the average HR (103 bpm) from the comparison condition (t = 7.212, p 〈 0.001). Students in the experimental condition perceived a higher level of situational interest than their counterparts in the comparison group (p 〈 0.01, and η2 = 0.301). Conclusion: These results suggest that AVGs benefit children more in terms of PA and motivation than traditional video games by providing an enjoyable learning experience and sufficient PA.展开更多
This paper analyzes the current situation and problems of the of gardening flowers professional practice teaching, including: rigid and obsolete teaching mode, student learning enthusiasm deficiencies; practice over ...This paper analyzes the current situation and problems of the of gardening flowers professional practice teaching, including: rigid and obsolete teaching mode, student learning enthusiasm deficiencies; practice over a single, and the lack of opportunity to practice and platform; lack of software and hardware construction, internship bases imperfect; lack of teachers' quality, teaching lack the times. The paper proposes a gardening the flowers professional practice teaching improvement strategies, including: innovative teaching ideas, improvement of education quality; comprehensive local conditions perfect practice, promote the construction and improvement of the practice platform; increase funding, improve the practice teachin~ base; to enhance the training and continuing education to improve practice, the overall quality of the course insla'uctor.展开更多
Deep neural networks have evolved remarkably over the past few years and they are currently the fundamental tools of many intelligent systems.At the same time,the computational complexity and resource consumption of t...Deep neural networks have evolved remarkably over the past few years and they are currently the fundamental tools of many intelligent systems.At the same time,the computational complexity and resource consumption of these networks continue to increase.This poses a significant challenge to the deployment of such networks,especially in real-time applications or on resource-limited devices.Thus,network acceleration has become a hot topic within the deep learning community.As for hardware implementation of deep neural networks,a batch of accelerators based on a field-programmable gate array(FPGA) or an application-specific integrated circuit(ASIC)have been proposed in recent years.In this paper,we provide a comprehensive survey of recent advances in network acceleration,compression,and accelerator design from both algorithm and hardware points of view.Specifically,we provide a thorough analysis of each of the following topics:network pruning,low-rank approximation,network quantization,teacher–student networks,compact network design,and hardware accelerators.Finally,we introduce and discuss a few possible future directions.展开更多
文摘Background: Active educational video games (AVGs) appear to have a positive effect on elementary school students' motivation leading to enhanced learning outcomes. The purpose of this study was to identify the effectiveness of an AVG on elementary school students' science knowledge learning, physical activity (PA) level, and interest-based motivation. Methods: In this randomized controlled study, 53 elementary school students were assigned to an experimental condition or a comparison condition. The experimental condition provided an AVG learning environment, whereas the comparison condition was based on sedentary educational video games. Results: The results of repeated measures analysis of variance (ANOVA) on the knowledge test showed that students in both groups performed better on the post-test than they did on the pre-test (p 〈 0.001, η2 = 0.486), and their post-test scores did not differ significantly. The experimental condition provided a more active environment since the students' average heart rates (HRs) were in the Target-Heart-Rate-Zone (HR = 134 bpm), which was significantly higher than the average HR (103 bpm) from the comparison condition (t = 7.212, p 〈 0.001). Students in the experimental condition perceived a higher level of situational interest than their counterparts in the comparison group (p 〈 0.01, and η2 = 0.301). Conclusion: These results suggest that AVGs benefit children more in terms of PA and motivation than traditional video games by providing an enjoyable learning experience and sufficient PA.
文摘This paper analyzes the current situation and problems of the of gardening flowers professional practice teaching, including: rigid and obsolete teaching mode, student learning enthusiasm deficiencies; practice over a single, and the lack of opportunity to practice and platform; lack of software and hardware construction, internship bases imperfect; lack of teachers' quality, teaching lack the times. The paper proposes a gardening the flowers professional practice teaching improvement strategies, including: innovative teaching ideas, improvement of education quality; comprehensive local conditions perfect practice, promote the construction and improvement of the practice platform; increase funding, improve the practice teachin~ base; to enhance the training and continuing education to improve practice, the overall quality of the course insla'uctor.
文摘Deep neural networks have evolved remarkably over the past few years and they are currently the fundamental tools of many intelligent systems.At the same time,the computational complexity and resource consumption of these networks continue to increase.This poses a significant challenge to the deployment of such networks,especially in real-time applications or on resource-limited devices.Thus,network acceleration has become a hot topic within the deep learning community.As for hardware implementation of deep neural networks,a batch of accelerators based on a field-programmable gate array(FPGA) or an application-specific integrated circuit(ASIC)have been proposed in recent years.In this paper,we provide a comprehensive survey of recent advances in network acceleration,compression,and accelerator design from both algorithm and hardware points of view.Specifically,we provide a thorough analysis of each of the following topics:network pruning,low-rank approximation,network quantization,teacher–student networks,compact network design,and hardware accelerators.Finally,we introduce and discuss a few possible future directions.