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HVS:一种基于实景图象的虚拟现实系统 被引量:17
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作者 张茂军 钟力 +2 位作者 孙立峰 李云浩 胡晓峰 《小型微型计算机系统》 CSCD 北大核心 1999年第7期490-495,共6页
大多数的虚拟现实系统基于计算机图形技术,先由多边形构造虚拟场景的三维几何模型,再由计算机根据用户的观察点和观察方向实时绘制出用户所看到的虚拟场景.HVS采用了另一种思路,由计算机自动拼接、变形与组织许多幅离散的实景图... 大多数的虚拟现实系统基于计算机图形技术,先由多边形构造虚拟场景的三维几何模型,再由计算机根据用户的观察点和观察方向实时绘制出用户所看到的虚拟场景.HVS采用了另一种思路,由计算机自动拼接、变形与组织许多幅离散的实景图象或连续的视频,生成虚拟场景.这种虚拟场景具有照片质量的视觉效果,被我们称为虚拟实景空间.虚拟实景空间能为用户提供前进、后退、仰视、俯视、360度环视、近看、远看等漫游能力,运行它不需要高性能的图形工作站,可运行于PC平台.HVS是虚拟实景空间的生成与漫游平台,最近由我们自主开发成功,本文将对其空间模型、系统组成与部分关键技术进行总结. 展开更多
关键词 虚拟现实 虚拟环境 HVS 实景图象 计算机图形
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基于实景图象的虚拟现实
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作者 黄国涛 黄甫 《广东科技》 2003年第6期44-46,共3页
立体电影效果逼真,让人彷佛身临其境,能够直接感受电影情景.还记得以前看过一部立体电影的场景:一根根箭呼啸着从目前射过,一颗颗子弹直朝入射来,看的人禁不住左躲右闪.
关键词 实景图象 虚拟现实 全景图 场景
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High-extensible scene graph framework based on component techniques
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作者 LI Qi-cheng WANG Guo-ping ZHOU Feng 《Journal of Zhejiang University-Science A(Applied Physics & Engineering)》 SCIE EI CAS CSCD 2006年第7期1247-1252,共6页
In this paper, a novel component-based scene graph is proposed, in which all objects in the scene are classified to different entities, and a scene can be represented as a hierarchical graph composed of the instances ... In this paper, a novel component-based scene graph is proposed, in which all objects in the scene are classified to different entities, and a scene can be represented as a hierarchical graph composed of the instances of entities. Each entity contains basic data and its operations which are encapsulated into the entity component. The entity possesses certain behaviours which are responses to rules and interaction defined by the high-level application. Such behaviours can be described by script or behaviours model. The component-based scene graph in the paper is more abstractive and high-level than traditional scene graphs. The contents of a scene could be extended flexibly by adding new entities and new entity components, and behaviour modification can be obtained by modifying the model components or behaviour scripts. Its robustness and efficiency are verified by many examples implemented in the Virtual Scenario developed by Peking University. 展开更多
关键词 Scene graph ENTITY Entity component Behaviour script Behaviour model
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