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小空间设计在重卡内饰空间布局中的应用 被引量:5
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作者 杨加明 吴凤林 《包装工程》 CAS CSCD 北大核心 2015年第4期64-67,共4页
目的寻求一种全新的重卡内饰空间布局的设计方法。方法通过对重卡内饰空间的分析,将小空间设计理论引入到重卡内饰的空间布局中,鉴于两者之间的相似性和前者的独特性,结合人机工程学、设计心理学,把重卡内饰当作一个小的室内空间进行研... 目的寻求一种全新的重卡内饰空间布局的设计方法。方法通过对重卡内饰空间的分析,将小空间设计理论引入到重卡内饰的空间布局中,鉴于两者之间的相似性和前者的独特性,结合人机工程学、设计心理学,把重卡内饰当作一个小的室内空间进行研究。结论在保证空间布局设计舒适性、安全性的前提下,提出一种更加人性化、更符合人机关系的重卡内饰空间布局的设计方法。 展开更多
关键词 重卡内饰 空间布局 小空间设计 设计方法
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青年长租公寓极小空间设计研究
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作者 余志成 《工业设计》 2020年第3期92-93,共2页
青年人群大量地涌入一、二线城市,使房屋租赁市场掀起了空前盛大的浪潮。然而现有的长租公寓普遍存在空间有限、形式单一、空间缺乏层次感等问题,无法满足青年人群对个性的追求,并且在文化衍生上也略显不足,同时在功能需求上还存在着一... 青年人群大量地涌入一、二线城市,使房屋租赁市场掀起了空前盛大的浪潮。然而现有的长租公寓普遍存在空间有限、形式单一、空间缺乏层次感等问题,无法满足青年人群对个性的追求,并且在文化衍生上也略显不足,同时在功能需求上还存在着一定的问题。此论文旨在为长租公寓设计提供更多理论建议和相应的设计策略,为极小空间中普遍存在的问题给出可行性设计方案。 展开更多
关键词 青年 长租公寓 小空间设计
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小空间,大学问——实例探究迷你户型设计 被引量:1
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作者 冯劲章 《明日风尚》 2017年第15期15-16,共2页
居室的舒适不在于它的大小,重要是能够营造出温馨的气氛。小而不简,精致而实用,是迷你户型设计的一个重要宗旨。通过巧妙的布置与设计,在小空间里也可以享受大生活。而为客户控制成本,在设计中对预算进行有效使用,更能体现一个设计师的... 居室的舒适不在于它的大小,重要是能够营造出温馨的气氛。小而不简,精致而实用,是迷你户型设计的一个重要宗旨。通过巧妙的布置与设计,在小空间里也可以享受大生活。而为客户控制成本,在设计中对预算进行有效使用,更能体现一个设计师的综合能力。 展开更多
关键词 室内设计 迷你户型 小空间设计
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Optimization Design of Open Space Based on Microclimate and Behavior in China
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作者 Zhiming Guo Tsuyoshi Setoguchi +1 位作者 Norihiro Watanabe Ke Huo 《Journal of Civil Engineering and Architecture》 2017年第7期617-634,共18页
Traditionally, microclimate, behavior and space design are characterized by a separation among climatologists, behavior researchers and designers. It is also unrealizable to apply the research results to the space des... Traditionally, microclimate, behavior and space design are characterized by a separation among climatologists, behavior researchers and designers. It is also unrealizable to apply the research results to the space design because of the gap created by the interdisciplinarity. In addition, although the relationships among space form, urban microclimate and people are intuitively understood, there are still not reasonable predictions on how a space affects the microclimate, and how the microclimate and space will affect people's sensation and behavior. By recording the microclimate and people's responses, this paper discusses the relationship between people's sensation and microclimate as well as people's behavior and open space in a busy downtown pedestrian street during hot summer. The research finds that shade plays a crucial role in outdoor comfort. All of the other objectively comfortable and acceptable microclimates differ significantly different shade situation. Simultaneously, space contradiction can be considered an essential factor for spatial utilization. This paper also provides proposal on canyon open space design based on this case study. 展开更多
关键词 ACTIVITIES outdoor comfort urban design street canyon northern city
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Origami Fiction: Psychological Horror in Interactive Narrative
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作者 Blanca Estela Lopez Perez 《Journal of Philosophy Study》 2014年第3期210-215,共6页
One of the most relevant elements in contemporary narrative systems is the atmosphere creation. Even when talking about new digital media, interactive narratives can still be supported by strategies used by former med... One of the most relevant elements in contemporary narrative systems is the atmosphere creation. Even when talking about new digital media, interactive narratives can still be supported by strategies used by former media like cinema and television; namely, character design as well as the setting bonded to architectural space design. These elements are offered to the players through graphic representations that are intended to convey not only an uncanny atmosphere but also an aesthetic experience for psychological horror narratives in videogames. With narrative proposals close to interactive movies, titles like Heavy Rain manage to create a gloomy mood by using basic elements of style such as form, composition, and light, and also open the opportunity to get emotionally involved with the characters through everyday life choices. Even though Heavy Rain is not considered as an action videogame, its narrative audiovisual system is fully able to create enough tension and suspense in order to offer a quite intense aesthetic experience. However, most of its narrative resources are taken from cinema and television audiovisual strategies to tell stories and to hook the audience. Therefore, the study of former narrative systems both as language and human thought and psyche, could allow designers to create more effective interactive narratives for contemporary audiences. 展开更多
关键词 NARRATIVE VIDEOGAMES space graphic representation
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Study on City Residential Area Entrance Intercourse Space
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作者 Hao Yanran 《International Journal of Technology Management》 2014年第7期107-108,共2页
Residential area entrance space is an important part of residential areas, which influences space form and also influences the space composition of residents. Through different feature analyses of entrance space for d... Residential area entrance space is an important part of residential areas, which influences space form and also influences the space composition of residents. Through different feature analyses of entrance space for different influences of residents, it can achieve humanized space design and improve the overall level of residential area. 展开更多
关键词 RESIDENTIAL ENTRANCE MENTAL use EMOTION design
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