The major restriction for learning in science and engineering education in Africa is the absence of equipped laboratories. Where laboratory is available, there is the problem of obsolete and antiquated materials, whic...The major restriction for learning in science and engineering education in Africa is the absence of equipped laboratories. Where laboratory is available, there is the problem of obsolete and antiquated materials, which are seldom available for use. In most Universities in Africa, there is inadequate supply of laboratory space and laboratory materials. The laboratories only have the items of equipment that were provided when the universities were established, this has hampered learning. An alternative educational approach is required to address the aforementioned problems and provide a cost-effective solution for education as well as a valuable complementary or learning tool for university students. The alternative approach is the use of Virtual Reality (VR) technology to simulate virtual learning environments such as virtual reality laboratories. This is a one solution to inadequate physical laboratories in Africa.展开更多
This study proposes a real time 3D virtual model controll and a virtual dressing room application to enable users to try virtual garments and shoes on in front of a virtual mirror. A virtual representation of the user...This study proposes a real time 3D virtual model controll and a virtual dressing room application to enable users to try virtual garments and shoes on in front of a virtual mirror. A virtual representation of the user appears in a virtual changing room and the user's hand motions select the clothes from a list on the screen. Afterwards, the selected virtual clothes appear on a humanoid model in the virtual mirror. For the purpose of aligning the 3D garments and shoes with the model, 3D locations of the joints are used for positioning, scaling and rotating. By using our developed algorithm, small, medium, large or xlarge garment size is selected automatically and this information is shown on the screen. Then, we apply skin color detection to handle the unwanted occlusions between the user and the model. To create a more realistic effect, the system takes into account different images of the clothes according to different human poses and movements. Optional mirror selection buttons make it possible to have multiple viewing angles on the model. Additionally, we developed an algorithm for matching up all motions between the model and garments. In this study, we benefit from the Microsoft Kinect SDK (software development kit) in order to follow the user's movements, coordinate the suitable clothe try-ons and provide depth sort effect to the human body and clothes. In order to use the rapid calculation attributes of game engines, we used unity 3D game engine.展开更多
CFD (computational fluid dynamics) is following the trend of CAD and FEA (finite element analysis) to undergraduate education especially with recent advances in commercial codes. It will soon take its place as an ...CFD (computational fluid dynamics) is following the trend of CAD and FEA (finite element analysis) to undergraduate education especially with recent advances in commercial codes. It will soon take its place as an expected skill for new engineering graduates. CFD was added as a component to an experiment in a junior level fluid mechanics course. The objectives were to introduce CFD, as an analysis tool, to the students and to support the theoretical concepts of the course. The students were asked to complete an experimental two-dimensional study for a wing in a wind tunnel, to use CFD to simulate the flow, and to predict the aerodynamic lift using CFD as well as the experimentally obtained pressure distribution. In addition, they had to compare their results to published data for the studied wing. Details of the course, the wind tunnel test and the CFD simulations are presented. Samples from the students' work are used in the discussion. The lab activities were successfully completed by the students and the learning objectives were well addressed. One of the valuable outcomes from this lab was the opportunity for the students to integrate multiple fluid mechanics analysis tools and learn about the limits for each tool. CFD also enhanced the learning in the lab activities and increased students' interest in the subject.展开更多
In this paper, we conduct research on the man-machine engineering theory and the applications on furniture design and interior decoration design. Furniture is one of the important media, contacts and relationships bet...In this paper, we conduct research on the man-machine engineering theory and the applications on furniture design and interior decoration design. Furniture is one of the important media, contacts and relationships between building it by their own different shape and size provide comfortable environment for people. Ergonomics is the study of human activity and the claim size on the surrounding environment, how to make furniture to better serve people' s life and work. Our research proposed novel paradigm of the man-machine engineering theory which is meaningful.展开更多
文摘The major restriction for learning in science and engineering education in Africa is the absence of equipped laboratories. Where laboratory is available, there is the problem of obsolete and antiquated materials, which are seldom available for use. In most Universities in Africa, there is inadequate supply of laboratory space and laboratory materials. The laboratories only have the items of equipment that were provided when the universities were established, this has hampered learning. An alternative educational approach is required to address the aforementioned problems and provide a cost-effective solution for education as well as a valuable complementary or learning tool for university students. The alternative approach is the use of Virtual Reality (VR) technology to simulate virtual learning environments such as virtual reality laboratories. This is a one solution to inadequate physical laboratories in Africa.
文摘This study proposes a real time 3D virtual model controll and a virtual dressing room application to enable users to try virtual garments and shoes on in front of a virtual mirror. A virtual representation of the user appears in a virtual changing room and the user's hand motions select the clothes from a list on the screen. Afterwards, the selected virtual clothes appear on a humanoid model in the virtual mirror. For the purpose of aligning the 3D garments and shoes with the model, 3D locations of the joints are used for positioning, scaling and rotating. By using our developed algorithm, small, medium, large or xlarge garment size is selected automatically and this information is shown on the screen. Then, we apply skin color detection to handle the unwanted occlusions between the user and the model. To create a more realistic effect, the system takes into account different images of the clothes according to different human poses and movements. Optional mirror selection buttons make it possible to have multiple viewing angles on the model. Additionally, we developed an algorithm for matching up all motions between the model and garments. In this study, we benefit from the Microsoft Kinect SDK (software development kit) in order to follow the user's movements, coordinate the suitable clothe try-ons and provide depth sort effect to the human body and clothes. In order to use the rapid calculation attributes of game engines, we used unity 3D game engine.
文摘CFD (computational fluid dynamics) is following the trend of CAD and FEA (finite element analysis) to undergraduate education especially with recent advances in commercial codes. It will soon take its place as an expected skill for new engineering graduates. CFD was added as a component to an experiment in a junior level fluid mechanics course. The objectives were to introduce CFD, as an analysis tool, to the students and to support the theoretical concepts of the course. The students were asked to complete an experimental two-dimensional study for a wing in a wind tunnel, to use CFD to simulate the flow, and to predict the aerodynamic lift using CFD as well as the experimentally obtained pressure distribution. In addition, they had to compare their results to published data for the studied wing. Details of the course, the wind tunnel test and the CFD simulations are presented. Samples from the students' work are used in the discussion. The lab activities were successfully completed by the students and the learning objectives were well addressed. One of the valuable outcomes from this lab was the opportunity for the students to integrate multiple fluid mechanics analysis tools and learn about the limits for each tool. CFD also enhanced the learning in the lab activities and increased students' interest in the subject.
文摘In this paper, we conduct research on the man-machine engineering theory and the applications on furniture design and interior decoration design. Furniture is one of the important media, contacts and relationships between building it by their own different shape and size provide comfortable environment for people. Ergonomics is the study of human activity and the claim size on the surrounding environment, how to make furniture to better serve people' s life and work. Our research proposed novel paradigm of the man-machine engineering theory which is meaningful.