工艺设计是核电站设计建造过程中技术准备工作的重要内容,随着计算机技术的发展和国内核电形势的变化,核电站系统工艺设计的设计方法和设计理念发生了巨大变化,计算机辅助工艺设计(CAPP)正逐步取代传统的工艺设计方法成为核电设计的...工艺设计是核电站设计建造过程中技术准备工作的重要内容,随着计算机技术的发展和国内核电形势的变化,核电站系统工艺设计的设计方法和设计理念发生了巨大变化,计算机辅助工艺设计(CAPP)正逐步取代传统的工艺设计方法成为核电设计的主要工具。本文以VANTAGE PE P&ID为例介绍计算机辅助工艺设计在核电站系统工艺设计过程中的应用和工具软件的二次开发。展开更多
In software development process, the last step is usually the Graphic User In- terface(GUI) test, which is part of the final user experience (UE) test. Traditionally, there exist some GUI test tools in the market,...In software development process, the last step is usually the Graphic User In- terface(GUI) test, which is part of the final user experience (UE) test. Traditionally, there exist some GUI test tools in the market, such as Abbot Java GUI Test Framework and Pounder, in which testers pre-configure in the script all desired actions and instructions for the computer, nonetheless requiring too much of invariance of GUI environment; and they require reconfiguration in case of GUI changes, therefore still to be done mostly manually and hard for non-programmer testers to. Consequently, we proposed GUI tests by image recognition to automate the last process; we managed to innovate upon current algorithms such as SIFT and Random Fern, from which we develop the new algorithm scheme retrieving most efficient feature and dispelling inefficient part of each algorithm. Computers then apply the algorithm, to search for target patterns themselves and take subsequent actions such as manual mouse, keyboard and screen I/O automatically to test the GUI without any manual instructions. Test results showed that the proposed approach can accelerate GU! test largely compared to current benchmarks.展开更多
This study proposes a real time 3D virtual model controll and a virtual dressing room application to enable users to try virtual garments and shoes on in front of a virtual mirror. A virtual representation of the user...This study proposes a real time 3D virtual model controll and a virtual dressing room application to enable users to try virtual garments and shoes on in front of a virtual mirror. A virtual representation of the user appears in a virtual changing room and the user's hand motions select the clothes from a list on the screen. Afterwards, the selected virtual clothes appear on a humanoid model in the virtual mirror. For the purpose of aligning the 3D garments and shoes with the model, 3D locations of the joints are used for positioning, scaling and rotating. By using our developed algorithm, small, medium, large or xlarge garment size is selected automatically and this information is shown on the screen. Then, we apply skin color detection to handle the unwanted occlusions between the user and the model. To create a more realistic effect, the system takes into account different images of the clothes according to different human poses and movements. Optional mirror selection buttons make it possible to have multiple viewing angles on the model. Additionally, we developed an algorithm for matching up all motions between the model and garments. In this study, we benefit from the Microsoft Kinect SDK (software development kit) in order to follow the user's movements, coordinate the suitable clothe try-ons and provide depth sort effect to the human body and clothes. In order to use the rapid calculation attributes of game engines, we used unity 3D game engine.展开更多
文摘工艺设计是核电站设计建造过程中技术准备工作的重要内容,随着计算机技术的发展和国内核电形势的变化,核电站系统工艺设计的设计方法和设计理念发生了巨大变化,计算机辅助工艺设计(CAPP)正逐步取代传统的工艺设计方法成为核电设计的主要工具。本文以VANTAGE PE P&ID为例介绍计算机辅助工艺设计在核电站系统工艺设计过程中的应用和工具软件的二次开发。
基金supported by the National Natural Science Foundation of China(Nos.61572316,61133009)National Hightech R&D Program of China(863 Program)(Grant No.2015AA015904)+3 种基金the Science and Technology Commission of Shanghai Municipality Program(No.13511505000)the Interdisciplinary Program of Shanghai Jiao Tong University(No.14JCY10)a grant from the Research Grants Council of Hong Kong(Project No.:28200215)a grant from The Education University of Hong Kong(Project No:FLASS/DRF/ECR-7)
文摘In software development process, the last step is usually the Graphic User In- terface(GUI) test, which is part of the final user experience (UE) test. Traditionally, there exist some GUI test tools in the market, such as Abbot Java GUI Test Framework and Pounder, in which testers pre-configure in the script all desired actions and instructions for the computer, nonetheless requiring too much of invariance of GUI environment; and they require reconfiguration in case of GUI changes, therefore still to be done mostly manually and hard for non-programmer testers to. Consequently, we proposed GUI tests by image recognition to automate the last process; we managed to innovate upon current algorithms such as SIFT and Random Fern, from which we develop the new algorithm scheme retrieving most efficient feature and dispelling inefficient part of each algorithm. Computers then apply the algorithm, to search for target patterns themselves and take subsequent actions such as manual mouse, keyboard and screen I/O automatically to test the GUI without any manual instructions. Test results showed that the proposed approach can accelerate GU! test largely compared to current benchmarks.
文摘This study proposes a real time 3D virtual model controll and a virtual dressing room application to enable users to try virtual garments and shoes on in front of a virtual mirror. A virtual representation of the user appears in a virtual changing room and the user's hand motions select the clothes from a list on the screen. Afterwards, the selected virtual clothes appear on a humanoid model in the virtual mirror. For the purpose of aligning the 3D garments and shoes with the model, 3D locations of the joints are used for positioning, scaling and rotating. By using our developed algorithm, small, medium, large or xlarge garment size is selected automatically and this information is shown on the screen. Then, we apply skin color detection to handle the unwanted occlusions between the user and the model. To create a more realistic effect, the system takes into account different images of the clothes according to different human poses and movements. Optional mirror selection buttons make it possible to have multiple viewing angles on the model. Additionally, we developed an algorithm for matching up all motions between the model and garments. In this study, we benefit from the Microsoft Kinect SDK (software development kit) in order to follow the user's movements, coordinate the suitable clothe try-ons and provide depth sort effect to the human body and clothes. In order to use the rapid calculation attributes of game engines, we used unity 3D game engine.