Parallel concatenated spa ce time trellis code modulation, called Turbo STCM, can efficiently increase the coding gains of the space time codes. However, the complexity of the iterat iv e decoding restricts its ap...Parallel concatenated spa ce time trellis code modulation, called Turbo STCM, can efficiently increase the coding gains of the space time codes. However, the complexity of the iterat iv e decoding restricts its application. This paper introduces a lower complex deco ding algorithm based on soft output Viterbi algorithm (SOVA) for Turbo STCM. S imulational results show that the new SOVA algorithm for the Turbo STCM outperf orms the original space time trellis code (STTC) by 4~6 dB. At the same time, compared with the Max Log MAP (maximum a posteriori) algorithm, the new scheme requires a lower complexity and approaches the performance of Turbo STCM decod ing w ith Max Log MAP.展开更多
Use of compressed mesh in parallel rendering architecture is still an unexplored area, the main challenge of which is to partition and sort the encoded mesh in compression-domain. This paper presents a mesh compressio...Use of compressed mesh in parallel rendering architecture is still an unexplored area, the main challenge of which is to partition and sort the encoded mesh in compression-domain. This paper presents a mesh compression scheme PRMC (Parallel Rendering based Mesh Compression) supplying encoded meshes that can be partitioned and sorted in parallel rendering system even in encoded-domain. First, we segment the mesh into submeshes and clip the submeshes’ boundary into Runs, and then piecewise compress the submeshes and Runs respectively. With the help of several auxiliary index tables, compressed submeshes and Runs can serve as rendering primitives in parallel rendering system. Based on PRMC, we design and implement a parallel rendering architecture. Compared with uncompressed representation, experimental results showed that PRMC meshes applied in cluster parallel rendering system can dramatically reduce the communication requirement.展开更多
文摘Parallel concatenated spa ce time trellis code modulation, called Turbo STCM, can efficiently increase the coding gains of the space time codes. However, the complexity of the iterat iv e decoding restricts its application. This paper introduces a lower complex deco ding algorithm based on soft output Viterbi algorithm (SOVA) for Turbo STCM. S imulational results show that the new SOVA algorithm for the Turbo STCM outperf orms the original space time trellis code (STTC) by 4~6 dB. At the same time, compared with the Max Log MAP (maximum a posteriori) algorithm, the new scheme requires a lower complexity and approaches the performance of Turbo STCM decod ing w ith Max Log MAP.
基金Project supported by the National Basic Research Program (973) of China (No. 2002CB312105), the National Natural Science Founda-tion of China (No. 60573074), the Natural Science Foundation of Shanxi Province, China (No. 20041040), Shanxi Foundation of Tackling Key Problem in Science and Technology (No. 051129), and Key NSFC Project of "Digital Olympic Museum" (No. 60533080), China
文摘Use of compressed mesh in parallel rendering architecture is still an unexplored area, the main challenge of which is to partition and sort the encoded mesh in compression-domain. This paper presents a mesh compression scheme PRMC (Parallel Rendering based Mesh Compression) supplying encoded meshes that can be partitioned and sorted in parallel rendering system even in encoded-domain. First, we segment the mesh into submeshes and clip the submeshes’ boundary into Runs, and then piecewise compress the submeshes and Runs respectively. With the help of several auxiliary index tables, compressed submeshes and Runs can serve as rendering primitives in parallel rendering system. Based on PRMC, we design and implement a parallel rendering architecture. Compared with uncompressed representation, experimental results showed that PRMC meshes applied in cluster parallel rendering system can dramatically reduce the communication requirement.