主要讨论在核磁共振(Nuclear Magnetic Resonance,NMR)谱仪软件中引入脚本环境的方法和应用.首先,介绍脚本语言的概念,并比较分析了几种脚本解析器;其次,概述了谱仪软件的系统结构,阐述了使用QtScript引擎建立脚本环境的方法,并结合NMR...主要讨论在核磁共振(Nuclear Magnetic Resonance,NMR)谱仪软件中引入脚本环境的方法和应用.首先,介绍脚本语言的概念,并比较分析了几种脚本解析器;其次,概述了谱仪软件的系统结构,阐述了使用QtScript引擎建立脚本环境的方法,并结合NMR软件系统中实验参数、命令行等模块,提出了可行的脚本化方案;最后,给出了测试结果和改进方法.展开更多
Interactive digital television is at early stage as regards the interface design, especially in business transactions (t-commerce). Current attempts to transpose the problem related to linearity of narrative and tem...Interactive digital television is at early stage as regards the interface design, especially in business transactions (t-commerce). Current attempts to transpose the problem related to linearity of narrative and temporal flows and audiovisual content obstruction by the interactive layer, although pointing out design perspectives--in addition to the structural and visual web patterns--are still insufficient as regards the design of interfaces connected and converged for t-commerce applications. This article considers that these problems arise from the structural basis that support television scripts and streamings. In this sense, this article proposes the hybridization between the linear model, inherited from analogue condition, and nonlinear model, intrinsic to digital media, as a methodological strategy aiming to strength the creation of interactive audiovisual content connected and convergent for this context.展开更多
文摘主要讨论在核磁共振(Nuclear Magnetic Resonance,NMR)谱仪软件中引入脚本环境的方法和应用.首先,介绍脚本语言的概念,并比较分析了几种脚本解析器;其次,概述了谱仪软件的系统结构,阐述了使用QtScript引擎建立脚本环境的方法,并结合NMR软件系统中实验参数、命令行等模块,提出了可行的脚本化方案;最后,给出了测试结果和改进方法.
文摘Interactive digital television is at early stage as regards the interface design, especially in business transactions (t-commerce). Current attempts to transpose the problem related to linearity of narrative and temporal flows and audiovisual content obstruction by the interactive layer, although pointing out design perspectives--in addition to the structural and visual web patterns--are still insufficient as regards the design of interfaces connected and converged for t-commerce applications. This article considers that these problems arise from the structural basis that support television scripts and streamings. In this sense, this article proposes the hybridization between the linear model, inherited from analogue condition, and nonlinear model, intrinsic to digital media, as a methodological strategy aiming to strength the creation of interactive audiovisual content connected and convergent for this context.