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刍议中学课堂的戏趣教学——以Jackson Creek中学为例
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作者 王爱军 《中小学教材教学》 2019年第11期31-34,共4页
"戏趣"是由教育模式、教学环节和教师言行的"戏感"而产生的趣味,能激发学生的积极性、参与度和注意力,形成良性的课堂教学和教育模式。Jackson Creek中学的流动课堂形同"剧场",团队合作人人"有戏&qu... "戏趣"是由教育模式、教学环节和教师言行的"戏感"而产生的趣味,能激发学生的积极性、参与度和注意力,形成良性的课堂教学和教育模式。Jackson Creek中学的流动课堂形同"剧场",团队合作人人"有戏",填字训练情境"入戏",动手实践现场"看戏",教师言行情状"戏谑",其生发的趣味有利于教学活动的开展和教学模式的建构,其对于我们的中学教育教学不啻为一种有益而必要的借鉴和补充。 展开更多
关键词 教学 中学课堂 情境
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借力戏趣课堂教学 关注学生学习体验
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作者 田雪峰 《天津教育》 2019年第24期4-4,共1页
戏趣课堂是游戏化的学习方式,让学生学习起来更加有意思。戏趣课堂注重教学过程的活动设计和情景创设,引导学生多感官体验参与,能有效提升“教”和“学”的效率与效益。师生在戏趣课堂中能通过角色互动,让教学生动有趣。
关键词 学生体验 优质课堂 教学 数学学习
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以“戏”激学,以“戏”促学——小学数学戏化教学的研究
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作者 沈婷婷 《科教导刊(电子版)》 2019年第16期184-185,共2页
数学学科由于其抽象性和复杂性,一直是小学教育过程中的重点和难点内容,如何促进学生更好的学习和理解数学知识,深化小学生对于数学知识的掌握和理解,是老师普遍比较关注的问题。根据小学生的学习特点,戏化教学是一种切实可行的教学形式... 数学学科由于其抽象性和复杂性,一直是小学教育过程中的重点和难点内容,如何促进学生更好的学习和理解数学知识,深化小学生对于数学知识的掌握和理解,是老师普遍比较关注的问题。根据小学生的学习特点,戏化教学是一种切实可行的教学形式,通过戏化教学的应用,可以激发小学生的学习兴趣,提高教学的整体质量。本文在深入分析小学数学教学特点的基础上,较为详细的阐述了以“戏”激学,以“戏”促学的小学数学戏化教学策略。 展开更多
关键词 激学 促学 小学数学 教学
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语文阅读教学“戏化”拓展的生成及应对措施
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作者 乐燕波 《文教资料》 2010年第9期45-46,共2页
现行语文阅读教学存在着一种“戏化”拓展倾向,片面追求构建语文课堂教学的新模式,忽视对文本的研读,强行拓展:或只图热闹,在本不需拓展的时候横生枝节;或牵强附会。将与文本没有很强内在联系的材料生拉硬扯进来。这种“戏化”的... 现行语文阅读教学存在着一种“戏化”拓展倾向,片面追求构建语文课堂教学的新模式,忽视对文本的研读,强行拓展:或只图热闹,在本不需拓展的时候横生枝节;或牵强附会。将与文本没有很强内在联系的材料生拉硬扯进来。这种“戏化”的阅读拓展华而不实,影响了课堂教学的效果,降低了语文课堂教学的生存质量。要避免这种倾向,应该正确好处理教学目标与教学内容、教学方法之间的关系,充分认识文本研读的必要性和有效性。准确把握文本的主题和思想情感。 展开更多
关键词 语文阅读教学化拓展生成应对措施
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谈川剧戏课的改革和发展 被引量:1
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作者 肖德美 《四川戏剧》 北大核心 2004年第1期23-24,共2页
关键词 川剧 教学 教学模式 教学观念 教学方法 人物塑造 演唱技巧 创新意识
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上戏导演教学特色研究与当代思考
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作者 卢昂 《戏剧艺术》 CSSCI 北大核心 2022年第3期116-131,I0003,I0004,共18页
上海戏剧学院导演教学经过六十多年的积淀,建立了一套相对科学、完整的体系,形成了自己的特色理念。在一大批前辈导师的耕耘与开拓下,在教师们的继承传统和创新下,上戏导演系开辟了一条以“扎根本土、放眼世界、融贯中西、勇于创新”为... 上海戏剧学院导演教学经过六十多年的积淀,建立了一套相对科学、完整的体系,形成了自己的特色理念。在一大批前辈导师的耕耘与开拓下,在教师们的继承传统和创新下,上戏导演系开辟了一条以“扎根本土、放眼世界、融贯中西、勇于创新”为理念的人才培养道路,坚持“国际化与民族化创造性融合”的教学特色,确立了“五个一”教学创新战略:一个国际戏剧交流与合作中心、一个民族戏剧人才培养高地、一个大学生原创实践基地、一个高水平教师团队、一个创新性一流课程体系。在当前新文科教改背景下,导演教学依然存在不少问题与挑战,有些问题具有一定的普遍性,必须有针对性地进行应对与探索。 展开更多
关键词 导演教学特色 国际化 民族化 创新融合 当代思考
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小学英语自主导学课堂模式的探索
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作者 万明玉 《中学生作文指导》 2020年第25期0134-0135,共2页
英语课堂是小学生学习英语知识的主要场所,将课堂转变为学生的课堂,有利于提高学生对于英语学习的热情与效率。基于译林版4AUnit4 I can play basketball 的课堂教学,阐述了 如何通过巧妙改编小游戏,多样化教授单词,将学生加入授课环节... 英语课堂是小学生学习英语知识的主要场所,将课堂转变为学生的课堂,有利于提高学生对于英语学习的热情与效率。基于译林版4AUnit4 I can play basketball 的课堂教学,阐述了 如何通过巧妙改编小游戏,多样化教授单词,将学生加入授课环节,让学生真正成为课堂的主 人。 展开更多
关键词 戏教学 情境教学 小学英语
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Impact of an active educational video game on children's motivation,science knowledge, and physical activity 被引量:3
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作者 Haichun Sun Yong Gao 《Journal of Sport and Health Science》 SCIE 2016年第2期239-245,共7页
Background: Active educational video games (AVGs) appear to have a positive effect on elementary school students' motivation leading to enhanced learning outcomes. The purpose of this study was to identify the eff... Background: Active educational video games (AVGs) appear to have a positive effect on elementary school students' motivation leading to enhanced learning outcomes. The purpose of this study was to identify the effectiveness of an AVG on elementary school students' science knowledge learning, physical activity (PA) level, and interest-based motivation. Methods: In this randomized controlled study, 53 elementary school students were assigned to an experimental condition or a comparison condition. The experimental condition provided an AVG learning environment, whereas the comparison condition was based on sedentary educational video games. Results: The results of repeated measures analysis of variance (ANOVA) on the knowledge test showed that students in both groups performed better on the post-test than they did on the pre-test (p 〈 0.001, η2 = 0.486), and their post-test scores did not differ significantly. The experimental condition provided a more active environment since the students' average heart rates (HRs) were in the Target-Heart-Rate-Zone (HR = 134 bpm), which was significantly higher than the average HR (103 bpm) from the comparison condition (t = 7.212, p 〈 0.001). Students in the experimental condition perceived a higher level of situational interest than their counterparts in the comparison group (p 〈 0.01, and η2 = 0.301). Conclusion: These results suggest that AVGs benefit children more in terms of PA and motivation than traditional video games by providing an enjoyable learning experience and sufficient PA. 展开更多
关键词 Educational video game Exergame Heart rate INTENSITY INTEREST
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GeoQuest Project Computer Class Role Playing Game as Innovative Teaching Methodology to Foster STEAM Education
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作者 Sabina Maraffi Francesco Maria Sacerdoti 《Journal of Environmental Science and Engineering(B)》 2016年第10期495-511,共17页
GeoQuest Project is the design of a new teaching and learning technology based on Computer Class Role Playing Games (RPG) to teach Earth Science in a STEAM educational approach. It ensures interdisciplinarity, multi... GeoQuest Project is the design of a new teaching and learning technology based on Computer Class Role Playing Games (RPG) to teach Earth Science in a STEAM educational approach. It ensures interdisciplinarity, multilinguai approach (CLIL compliance) and interactive activities in classrooms. This educational game uses students' personal tablets and smartphones to interact with the game, with a system more comprehensible and funny for young people compared to traditional methodologies. Students are bringing "in situation" by the adventure, so teachers can get a rigorous assessment of their skills. The Game includes several adventure paths, suitable for different age students. They are focused on scientific topics, humanities, hands-on activities in interdisciplinary way. If used conditions do not allow practical or laboratorial activities provided by the game, players can see some videos to understand the activities. Experimental results were outstanding: the RPG appreciation is in agreement with the experiments outcome. This work experience gets excellent feedbacks by teachers, in terms of efficacy of this new teaching methodology and of results achieving. 展开更多
关键词 Science education education game education technology teaching methodologies STEAM STEM earth science.
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The Application of Games in English Vocabulary Teaching in Kindergartens
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作者 LIU Shuang LIU Jin-xia 《Sino-US English Teaching》 2015年第8期561-567,共7页
The paper tries to explore how to use games in teaching English vocabulary in kindergartens. It starts with the introduction of definitions of the game and the characteristics of the game, then lists the types of the ... The paper tries to explore how to use games in teaching English vocabulary in kindergartens. It starts with the introduction of definitions of the game and the characteristics of the game, then lists the types of the game. Based on an analysis of present situation of English vocabulary teaching in kindergartens, the author points out the importance of teaching English vocabulary through games in kindergarten. Finally, the author explains how to use games to teach English vocabulary in kindergartens. 展开更多
关键词 English teaching GAMES VOCABULARY
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Research of the Effects of Sports Games for Early Childhood Mental Health
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作者 Huanxianq Ding 《International English Education Research》 2014年第11期46-49,共4页
The article uses the psychological measurement, literature review, educational practices and other research methods; it studied experimentally sports games teaching on infant mental health. The results showed that: s... The article uses the psychological measurement, literature review, educational practices and other research methods; it studied experimentally sports games teaching on infant mental health. The results showed that: sports games after the implementation of a semester teaching methods, students 'mental health after the experiment each index scores generally declined, sports games teaching on infant mental health has a positive role in promoting; especially abnormal psychology students' psychological problems have a very good therapeutic effect; the impact of teaching methods on students' mental health has no gender differences. 展开更多
关键词 Sports Games Mental Health IMPACT
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A Study of Application of Games in Children English Teaching Taking Children English Class in Education First Training School for Example
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作者 REN Lu-lu 《Sino-US English Teaching》 2016年第9期704-709,共6页
As a teaching aid, games are vital to facilitate every part in learning process. They are easy to arouse learners' attention and are accessible to achieve teaching objectives compared with traditional teaching. The a... As a teaching aid, games are vital to facilitate every part in learning process. They are easy to arouse learners' attention and are accessible to achieve teaching objectives compared with traditional teaching. The author did two-month classroom observations in Education First Training School in Ningbo. This paper discusses and shares useful and effective games provided in English class. 展开更多
关键词 GAMES CHILDREN English teaching Education First Training School
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Increasing Civics Learning Achievement by Applying Cooperative Learning: Team Game Tournament Method
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作者 Etin Solihatin Ali Ozturk 《Sociology Study》 2014年第11期949-954,共6页
The most important goal in civics education is to ensure that each citizen has a good understanding of ethics and moral behavior, and thus stresses the constant link between knowledge and practice. In this context, to... The most important goal in civics education is to ensure that each citizen has a good understanding of ethics and moral behavior, and thus stresses the constant link between knowledge and practice. In this context, to increase understanding of civics education for being able to create the best generation and condition in the future life, study on this issue is becoming a very crucial manner. In general, methods like discussion and dialogue are used to allow students to express themselves. However, cooperative learning in particular addresses many of the needs and concerns facing by educational systems and Team Game Tournament (TGT) method is one of the preferable methods of cooperative learning. This study was aiming to increase civics learning achievements by using cooperative learning based on TGT method on secondary school students of Jatisari of Indonesia. The action research procedure was also used so as to be able to evaluate the influent, impact, and result of TGT. Accordingly, cooperative learning with TGT method has successfully given positive contribution to increasing student learning civics achievement. 展开更多
关键词 Cooperative learning Team Game Tournament (TGT) method civics education
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Transcendence of traditional melodrama A brief analysis on Lillian Hellman's The Little Foxes
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作者 SUN Jing-bo 《Sino-US English Teaching》 2010年第2期59-62,共4页
Lillian Hellman is a leading figure in 20th century American theatre. Due to the intensity of feeling and the general theme of good vs. evil, her plays are tagged with "melodrama". However, by examining one of her m... Lillian Hellman is a leading figure in 20th century American theatre. Due to the intensity of feeling and the general theme of good vs. evil, her plays are tagged with "melodrama". However, by examining one of her masterpieces The Little Foxes, it is revealed that Lillian Hellman transcends the confmes of traditional melodrama by combining the complexity of real life into the pretense of representation, thus making her play forcefully believable. 展开更多
关键词 MELODRAMA TRANSCENDENCE The Little Foxes REALISM
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Rejuvenating and Facilitating Second Language Teaching Process With Activities and Games
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作者 LIU Xu-liang 《Sino-US English Teaching》 2016年第6期440-444,共5页
Second language teachers are often impressed that activities and games are always enjoyed by students of different levels. When some novel and original activities and games are conducted in the classroom, students wou... Second language teachers are often impressed that activities and games are always enjoyed by students of different levels. When some novel and original activities and games are conducted in the classroom, students would participate in with great interest and enthusiasm, and often yield unexpected teaching results. Despite the usefulness and significance, its role has long been despised and marginalized. This article is intended to reexamine its role and status in language teaching and make them serve the teaching objectives the best. 展开更多
关键词 activities and games DIVERSITY FLEXIBILITY
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Motivation Drama—— Opening the Text in a Classroom
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作者 Katri Karasma 《Sino-US English Teaching》 2014年第9期631-638,共8页
Drama is an important area in teaching of mother tongue. It should be as important as language and literature. The teacher needs drama as a tool of motivation and as a common exercise for all pupils. In developing a n... Drama is an important area in teaching of mother tongue. It should be as important as language and literature. The teacher needs drama as a tool of motivation and as a common exercise for all pupils. In developing a new method, interview drama, the author has used design-based research telling about three samples, where there is document about its advantages. The method has been developed since 1996 and used it with several groups (adult student teachers and young pupils). As a text the author has used fairy tales, novels, Hamlet and Kalevala. With Finnish2-students we have read Bibi Moves into Finland and writer Kari Hotakainen's novel Ihmisen osa (The Human Fortune). The students have written positively about the interview drama in their learning logs. Also assessments concerning the method have been positive. It is a funny method. It is not possible to fulfill without laughter. Student teachers (n 90) evaluated the method with Likert scale 1-5. The mean was 4,00. They said: very nice; I shall use it; very useful; phantastic; very interesting; deepens the text and makes it very lively. Only a few were astonished, is it possible to use drama in the university. 展开更多
关键词 entering reading DRAMA teaching science of mother tongue
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Three Hypotheses on the Performance of Plato's Dialogues
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作者 Nikos G. Charalabopoulos 《Journal of Philosophy Study》 2013年第9期888-894,共7页
This article examines some ideas on reading Plato by three scholars, dating from different decades of the 20th century and setting off from various theoretical starting points, who explored an alternative possibility ... This article examines some ideas on reading Plato by three scholars, dating from different decades of the 20th century and setting off from various theoretical starting points, who explored an alternative possibility by suggesting theories that incorporate the element of"dramatic" performance. According to Auguste Diès the written dialogue is a literary version of a dialectical duel actually held in the Academy between a distinguished visitor and a selected group of students. Through the so-called process of"transposition", Plato transforms a real life event into an artful piece of literature recreating the original scene for educational purposes. Gilbert Ryle, on the other hand, held that the dialogues were primarily intended for dramatic recitation in public, with Plato himself delivering the words of Socrates. They were delivered orally to audiences, as a rule in the context of literary competitions, in which the other Socratics also took part. Finally, Holger Thesleff has once suggested that the (re)performance of the dialogues as an established activity in the Academy constitutes a necessary stage in the composition of new works and the revision of the old ones. In view of his conviction that Plato was the inventor of the dramatic philosophical dialogue he also seemed to have been the first one who explicitly, however cautiously, entertained the idea of theatrical presentation of Plato's dialogues-though he later changed his mind and fallen back to the theory of public reading. 展开更多
关键词 Plato's dialogues PERFORMANCE ACADEMY Diès RYLE Thesleff institutionalized presentation
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Simulation Games As Educational Learning Method in Engineering Careers
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作者 Leonardo Adan Douglas Costucica 《Journal of Mechanics Engineering and Automation》 2015年第4期251-256,共6页
The challenges of today's world require college students have different skills and know how to apply the knowledge acquired to solve new situations. The traditional mode of teaching with lectures, still present in ma... The challenges of today's world require college students have different skills and know how to apply the knowledge acquired to solve new situations. The traditional mode of teaching with lectures, still present in many subjects of the engineering, seems to favor the development of the necessary skills, as active use of knowledge required [ 1 ]. However, they are using simulation games as an educational method in many universities in the world for the advantages they present for learning and the development of various skills, to simulate specific situations of professional activity [2]. This paper presents some background and requirements that games must meet educational purposes and propose their use in subjects related to economics, management and organization of production engineering programs where you can teach and learn from building products with simple items like cardboard paper on the theory of constructionism to build a product where people are building theories and knowledge in the mind [3]. The use of games is not widespread in universities in Argentina, however you can generate more motivating learning situations as it leaves the board becoming less abstract and more concrete learning. Classroom climate changes as students take a more participatory role and the teacher intervenes as a guide or facilitator of learning. This work could motivate teachers and researchers to promote their use in teaching and in future research to evaluate the potential of its use as a learning tool. 展开更多
关键词 SIMULATION GAME TEACHING LEARNING educational method.
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