Qsia/Pacific (excluding Japan) spending on augmented reality and virtual reality (AR/VR) is forecast to reach USD 11.1 billion in 2018, an increase of more than 100% from the USD 4.6 billion which was spent the pr...Qsia/Pacific (excluding Japan) spending on augmented reality and virtual reality (AR/VR) is forecast to reach USD 11.1 billion in 2018, an increase of more than 100% from the USD 4.6 billion which was spent the previous year. The latest update of the IDC's Worldwide Semiannual Augmented and Virtual Reality Spending Guide provides a detailed view of investments in AR/VR products and services which have gained an exceptional market momentum in 2018 and which are expected to achieve a five- year compound annual growth rate (CAGR) of 68.5% throughout the forecast period (2017-2022).展开更多
When signals between the brain and one eye go awry,input from the other eye can become predominant,a condition called amblyopia or"lazy eye".Amblyopia is common and it is typically treated by forcing the les...When signals between the brain and one eye go awry,input from the other eye can become predominant,a condition called amblyopia or"lazy eye".Amblyopia is common and it is typically treated by forcing the less dominant eye to adapt,either through lab-based training or wearing an eye patch.But new research has suggested that people may be able to use wearable展开更多
文摘Qsia/Pacific (excluding Japan) spending on augmented reality and virtual reality (AR/VR) is forecast to reach USD 11.1 billion in 2018, an increase of more than 100% from the USD 4.6 billion which was spent the previous year. The latest update of the IDC's Worldwide Semiannual Augmented and Virtual Reality Spending Guide provides a detailed view of investments in AR/VR products and services which have gained an exceptional market momentum in 2018 and which are expected to achieve a five- year compound annual growth rate (CAGR) of 68.5% throughout the forecast period (2017-2022).
基金supported by the National Natural Science Foundation of Chinathe Key Research Program of the Chinese Academy of Sciences
文摘When signals between the brain and one eye go awry,input from the other eye can become predominant,a condition called amblyopia or"lazy eye".Amblyopia is common and it is typically treated by forcing the less dominant eye to adapt,either through lab-based training or wearing an eye patch.But new research has suggested that people may be able to use wearable
文摘0103211三维复杂外形非结构网格的生成及应用[刊]/刘学强//南京航空航天大学学报.—2000,32(5).—533~538(E)以 Delaunay 方法为基础生成了三维复杂外形的四面体非结构网格。这种方法的特点是先布结点,然后按 Delatmay 准则将其连接起来。与其他方法相比,其好处是能较好地根据计算需要控制网格点的疏密,提高计算效率,其运行过程也较稳定。在布点过程中采用了背景网格,使点的生成自动而合理。文末给出了 M6机翼和简化航天飞机的数值算例。参6Y2000-62051-1950103212虚拟/扩充现实(含4篇文章)=Dral Session C2:virtu-al/augmented reality[会,英]//Proceedings of 1999IEEE International Conference on Multimedia