A definition of self-determined priority is used in airfight decision firstly. A scheme of grouping the whole fighters is introduced, and the principle of target assignment and fire control is designed. Based on the ...A definition of self-determined priority is used in airfight decision firstly. A scheme of grouping the whole fighters is introduced, and the principle of target assignment and fire control is designed. Based on the neutral network, the decision algorithm is derived and the whole coordinated decision system is simulated. Secondly an algorithm for missile-attacking area is described and its calculational result is obtained under initial conditions. Then the attacking of missile is realized by the proportion guidance. Finally, a multi-target attack system. The system includes airfight decision, estimation of missile attack area and calculation of missile attack procedure. A digital simulation demonstrates that the airfight decision algorithm is correct. The methods have important reference values for the study of fire control system of the fourth generation fighter.展开更多
The characteristics of the confrontation between fighters and air-defense systems on ship are analyzed. The approach of simulating operations of both sides is presented based on the combination of random-factor effect...The characteristics of the confrontation between fighters and air-defense systems on ship are analyzed. The approach of simulating operations of both sides is presented based on the combination of random-factor effectiveness simulation models and deterministic models. Two basic indices are proposed to indicate task effectiveness (i. e. the survival probability of the fighter team and the specified effect of damage on the fleet) and relative algo- rithms. To verify the approach, the situation that a fighter team attacks a collective defense fleet is exemplified and the task effectiveness of this case is also calculated. The method for evaluating task effectiveness on anti-ship attack can be applied in aircraft design and tactical research.展开更多
Combining the heuristic algorithm (HA) developed based on the specific knowledge of the cooperative multiple target attack (CMTA) tactics and the particle swarm optimization (PSO), a heuristic particle swarm opt...Combining the heuristic algorithm (HA) developed based on the specific knowledge of the cooperative multiple target attack (CMTA) tactics and the particle swarm optimization (PSO), a heuristic particle swarm optimization (HPSO) algorithm is proposed to solve the decision-making (DM) problem. HA facilitates to search the local optimum in the neighborhood of a solution, while the PSO algorithm tends to explore the search space for possible solutions. Combining the advantages of HA and PSO, HPSO algorithms can find out the global optimum quickly and efficiently. It obtains the DM solution by seeking for the optimal assignment of missiles of friendly fighter aircrafts (FAs) to hostile FAs. Simulation results show that the proposed algorithm is superior to the general PSO algorithm and two GA based algorithms in searching for the best solution to the DM problem.展开更多
In this paper, we investigate the effect due to the change of topology structure of network on the nonlinear dynamical behavior, by virtue of the OFC neuron evolution model with attack and repair strategy based on the...In this paper, we investigate the effect due to the change of topology structure of network on the nonlinear dynamical behavior, by virtue of the OFC neuron evolution model with attack and repair strategy based on the small world. In particular, roles of various parameters relating to the dynamical behavior are carefully studied and analyzed. In addition, the avalanche and EEC-like wave activities with attack and repair strategy are also explored in detail in this work.展开更多
Aggression is a common behavioral strategy employed by animals to secure limited resources, but must be applied with restraint to limit potential costs including injury. How animals make the adap- tive decision to fig...Aggression is a common behavioral strategy employed by animals to secure limited resources, but must be applied with restraint to limit potential costs including injury. How animals make the adap- tive decision to fight or flee is barely known. Here, we review our work on crickets that reveals the roles of biogenic amines, primarily octopamine (the insect analog of noradrenaline) and nitric oxide (NO). Using aminergic drugs, we found that amines are not essential for actually initiating aggres- sion. However, octopamine is necessary for mediating the aggression-promoting effects of poten- tially rewarding experiences including stimulation with a male antenna, physical exertion, winning, and resource possession. Hence, octopamine can be considered as the motivational component of aggression. Imposed handicaps that impede aggressive signaling revealed that the agonistic actions of an opponent perceived during fighting act to reduce aggression, and that crickets make the deci- sion to flee the moment the accumulated sum of such aversive experiences exceeds some critical level. Treatment with nitridergic drugs revealed that the impact of the opponent's aggressive actions is mediated by NO. NO acts to suppress aggression by promoting the tendency to flee and is primarily responsible for the depressed aggressiveness of subordinates after social defeat. Octopamine and dopamine can each restore aggression in subordinates, but only dopamine is necessary for normal recovery. The role of serotonin remains unclear, and is discussed. We conclude that octopamine and NO control the decision to fight or flee by mediating the effects of potentially rewarding and aversive experiences, respectively.展开更多
文摘A definition of self-determined priority is used in airfight decision firstly. A scheme of grouping the whole fighters is introduced, and the principle of target assignment and fire control is designed. Based on the neutral network, the decision algorithm is derived and the whole coordinated decision system is simulated. Secondly an algorithm for missile-attacking area is described and its calculational result is obtained under initial conditions. Then the attacking of missile is realized by the proportion guidance. Finally, a multi-target attack system. The system includes airfight decision, estimation of missile attack area and calculation of missile attack procedure. A digital simulation demonstrates that the airfight decision algorithm is correct. The methods have important reference values for the study of fire control system of the fourth generation fighter.
文摘The characteristics of the confrontation between fighters and air-defense systems on ship are analyzed. The approach of simulating operations of both sides is presented based on the combination of random-factor effectiveness simulation models and deterministic models. Two basic indices are proposed to indicate task effectiveness (i. e. the survival probability of the fighter team and the specified effect of damage on the fleet) and relative algo- rithms. To verify the approach, the situation that a fighter team attacks a collective defense fleet is exemplified and the task effectiveness of this case is also calculated. The method for evaluating task effectiveness on anti-ship attack can be applied in aircraft design and tactical research.
文摘Combining the heuristic algorithm (HA) developed based on the specific knowledge of the cooperative multiple target attack (CMTA) tactics and the particle swarm optimization (PSO), a heuristic particle swarm optimization (HPSO) algorithm is proposed to solve the decision-making (DM) problem. HA facilitates to search the local optimum in the neighborhood of a solution, while the PSO algorithm tends to explore the search space for possible solutions. Combining the advantages of HA and PSO, HPSO algorithms can find out the global optimum quickly and efficiently. It obtains the DM solution by seeking for the optimal assignment of missiles of friendly fighter aircrafts (FAs) to hostile FAs. Simulation results show that the proposed algorithm is superior to the general PSO algorithm and two GA based algorithms in searching for the best solution to the DM problem.
基金The project supported by National Natural Science Foundation of China under Grant No.10675060
文摘In this paper, we investigate the effect due to the change of topology structure of network on the nonlinear dynamical behavior, by virtue of the OFC neuron evolution model with attack and repair strategy based on the small world. In particular, roles of various parameters relating to the dynamical behavior are carefully studied and analyzed. In addition, the avalanche and EEC-like wave activities with attack and repair strategy are also explored in detail in this work.
文摘Aggression is a common behavioral strategy employed by animals to secure limited resources, but must be applied with restraint to limit potential costs including injury. How animals make the adap- tive decision to fight or flee is barely known. Here, we review our work on crickets that reveals the roles of biogenic amines, primarily octopamine (the insect analog of noradrenaline) and nitric oxide (NO). Using aminergic drugs, we found that amines are not essential for actually initiating aggres- sion. However, octopamine is necessary for mediating the aggression-promoting effects of poten- tially rewarding experiences including stimulation with a male antenna, physical exertion, winning, and resource possession. Hence, octopamine can be considered as the motivational component of aggression. Imposed handicaps that impede aggressive signaling revealed that the agonistic actions of an opponent perceived during fighting act to reduce aggression, and that crickets make the deci- sion to flee the moment the accumulated sum of such aversive experiences exceeds some critical level. Treatment with nitridergic drugs revealed that the impact of the opponent's aggressive actions is mediated by NO. NO acts to suppress aggression by promoting the tendency to flee and is primarily responsible for the depressed aggressiveness of subordinates after social defeat. Octopamine and dopamine can each restore aggression in subordinates, but only dopamine is necessary for normal recovery. The role of serotonin remains unclear, and is discussed. We conclude that octopamine and NO control the decision to fight or flee by mediating the effects of potentially rewarding and aversive experiences, respectively.