期刊文献+
共找到3篇文章
< 1 >
每页显示 20 50 100
为小学生的英语故事阅读点燃一盏灯 被引量:2
1
作者 林洁琼 《科教文汇》 2013年第17期116-117,共2页
英语故事阅读对丰富小学生的语言知识和提高语言素养有着积极的意义,同时也是非常适合小学生的一种学习渠道。但是由于各种原因,有些小学英语教师并没有进行教材当中的storytime部分故事阅读教学,仅把它当做学生的课外阅读材料布置给学... 英语故事阅读对丰富小学生的语言知识和提高语言素养有着积极的意义,同时也是非常适合小学生的一种学习渠道。但是由于各种原因,有些小学英语教师并没有进行教材当中的storytime部分故事阅读教学,仅把它当做学生的课外阅读材料布置给学生自己看。小学生的英语阅读能力不是靠自己随便看看就能提高的,而要靠教师长期的鼓励和有效的指导。小学英语学习正是孩子们英语学习的启蒙阶段,英语教师要采取多种方式方法从基础阶段就开始培养小学生的故事阅读兴趣和阅读英文故事的习惯。文章从当前小学生故事阅读的现状、英文故事阅读的积极意义和在校内如何开展故事阅读活动进行论述。 展开更多
关键词 故事阅读语言素养 学习途径 故事兴趣 故事阅读能力 选择故事 讲述故事 表演故事 故事阅 读课
下载PDF
Gaming Narratives as Frameworks for Writing Self-assessments 被引量:1
2
作者 Robin Craft-Jones 《Journalism and Mass Communication》 2013年第9期585-594,共10页
The paper addresses the disconnected students experience between evaluating their own writing and traditional evaluation methods, despite effective discussion and analysis in the classroom, especially, wide when stude... The paper addresses the disconnected students experience between evaluating their own writing and traditional evaluation methods, despite effective discussion and analysis in the classroom, especially, wide when students' reading skills are limited. The paper considers the application of flipping students' intense interest and intimate comprehension of video gaming into a lens for evaluating their writing. The sophisticated storylines in some literacy-laden video games rivet students' attention in higher order applications while the intricate plots and characters mirror those literary elements taught in print media. Garner comprehension is demandingly complex; transferring literary elements from the game storyline to their writing provides the comprehension carry-over for effective self-evaluation. They can "see" as a metaphor, those parallel concepts from screen to print, from playing strengths to reading and writing, for them, literary qualities become more transparent, and thus more accessible. 展开更多
关键词 literacy-rich gaming narratives SELF-ASSESSMENT additional revision lens
下载PDF
The Application of CLAN on Shared and Unique Words Between Leveled Storybooks
3
作者 Chia-Hui Cindy Shen 《Sino-US English Teaching》 2013年第11期853-862,共10页
The present study aimed to investigate the application of the CLAN (Computerized Language Analysis) program in the CHILDES (Child Language Data Exchange System) on shared and unique words between storybooks. Sixty... The present study aimed to investigate the application of the CLAN (Computerized Language Analysis) program in the CHILDES (Child Language Data Exchange System) on shared and unique words between storybooks. Sixty sixth-grade Chinese-speaking children at an elementary school in Taipei City were recruited. Forty-four three-level of storybooks from Kizclub were collected and analyzed. Fifteen minutes reading instruction was followed by the use of CLAN on storybooks for 25 minutes. Children were given written and spoken vocabulary tests after each cluster of storybook reading period. There were three main findings of the study. First, young EFL (English as a Foreign Language) learners' word learning was enhanced through multiple exposures to the shared and unique words from the storybooks. Second, word instruction in isolation prompted written and spoken word learning beyond word instruction in context and repeated reading. Third, the results had pedagogical implications on the value and feasibility of language teaching with storybooks in promoting EFL students' word learning by using CLAN, and the limitations of the study were provided. 展开更多
关键词 CLAN (Computerized Language Analysis) storybook word learning post-reading activities
下载PDF
上一页 1 下一页 到第
使用帮助 返回顶部