The paper addresses the disconnected students experience between evaluating their own writing and traditional evaluation methods, despite effective discussion and analysis in the classroom, especially, wide when stude...The paper addresses the disconnected students experience between evaluating their own writing and traditional evaluation methods, despite effective discussion and analysis in the classroom, especially, wide when students' reading skills are limited. The paper considers the application of flipping students' intense interest and intimate comprehension of video gaming into a lens for evaluating their writing. The sophisticated storylines in some literacy-laden video games rivet students' attention in higher order applications while the intricate plots and characters mirror those literary elements taught in print media. Garner comprehension is demandingly complex; transferring literary elements from the game storyline to their writing provides the comprehension carry-over for effective self-evaluation. They can "see" as a metaphor, those parallel concepts from screen to print, from playing strengths to reading and writing, for them, literary qualities become more transparent, and thus more accessible.展开更多
The present study aimed to investigate the application of the CLAN (Computerized Language Analysis) program in the CHILDES (Child Language Data Exchange System) on shared and unique words between storybooks. Sixty...The present study aimed to investigate the application of the CLAN (Computerized Language Analysis) program in the CHILDES (Child Language Data Exchange System) on shared and unique words between storybooks. Sixty sixth-grade Chinese-speaking children at an elementary school in Taipei City were recruited. Forty-four three-level of storybooks from Kizclub were collected and analyzed. Fifteen minutes reading instruction was followed by the use of CLAN on storybooks for 25 minutes. Children were given written and spoken vocabulary tests after each cluster of storybook reading period. There were three main findings of the study. First, young EFL (English as a Foreign Language) learners' word learning was enhanced through multiple exposures to the shared and unique words from the storybooks. Second, word instruction in isolation prompted written and spoken word learning beyond word instruction in context and repeated reading. Third, the results had pedagogical implications on the value and feasibility of language teaching with storybooks in promoting EFL students' word learning by using CLAN, and the limitations of the study were provided.展开更多
文摘The paper addresses the disconnected students experience between evaluating their own writing and traditional evaluation methods, despite effective discussion and analysis in the classroom, especially, wide when students' reading skills are limited. The paper considers the application of flipping students' intense interest and intimate comprehension of video gaming into a lens for evaluating their writing. The sophisticated storylines in some literacy-laden video games rivet students' attention in higher order applications while the intricate plots and characters mirror those literary elements taught in print media. Garner comprehension is demandingly complex; transferring literary elements from the game storyline to their writing provides the comprehension carry-over for effective self-evaluation. They can "see" as a metaphor, those parallel concepts from screen to print, from playing strengths to reading and writing, for them, literary qualities become more transparent, and thus more accessible.
文摘The present study aimed to investigate the application of the CLAN (Computerized Language Analysis) program in the CHILDES (Child Language Data Exchange System) on shared and unique words between storybooks. Sixty sixth-grade Chinese-speaking children at an elementary school in Taipei City were recruited. Forty-four three-level of storybooks from Kizclub were collected and analyzed. Fifteen minutes reading instruction was followed by the use of CLAN on storybooks for 25 minutes. Children were given written and spoken vocabulary tests after each cluster of storybook reading period. There were three main findings of the study. First, young EFL (English as a Foreign Language) learners' word learning was enhanced through multiple exposures to the shared and unique words from the storybooks. Second, word instruction in isolation prompted written and spoken word learning beyond word instruction in context and repeated reading. Third, the results had pedagogical implications on the value and feasibility of language teaching with storybooks in promoting EFL students' word learning by using CLAN, and the limitations of the study were provided.