An improved algorithm of Delaunay triangulation is proposed by expanding the scope from a convex polygon to an arbitrary polygon area in which holes can be contained in the subdivision procedure. The data structure of...An improved algorithm of Delaunay triangulation is proposed by expanding the scope from a convex polygon to an arbitrary polygon area in which holes can be contained in the subdivision procedure. The data structure of generated triangles and the exuviationslike method play a key role, and a single connectivity domain (SCD) without holes is constructed as the initial part of the algorithm. Meanwhile, some examples show that the method can be applied to the triangulation of the trimmed NURBS surface. The result of surface tessellation can be used in many applications such as NC machining, finite element analysis, rendering and mechanism interference detection.展开更多
In this paper, we present a novel geometric method for efficiently and robustly computing intersections between a ray and a triangular Bezier patch defined over a triangular domain, called the hybrid clipping (HC) a...In this paper, we present a novel geometric method for efficiently and robustly computing intersections between a ray and a triangular Bezier patch defined over a triangular domain, called the hybrid clipping (HC) algorithm. If the ray pierces the patch only once, we locate the parametric value of the intersection to a smaller triangular domain, which is determined by pairs of lines and quadratic curves, by using a multi-degree reduction method. The triangular domain is iteratively clipped into a smaller one by combining a subdivision method, until the domain size reaches a prespecified threshold. When the ray intersects the patch more than once, Descartes' rule of signs and a split step are required to isolate the intersection points. The algorithm can be proven to clip the triangular domain with a cubic convergence rate after an appropriate preprocessing procedure. The proposed algorithm has many attractive properties, such as the absence of an initial guess and insensitivity to small changes in coefficients of the original problem. Experiments have been conducted to illustrate the efficacy of our method in solving ray-triangular Bezier patch intersection problems.展开更多
文摘An improved algorithm of Delaunay triangulation is proposed by expanding the scope from a convex polygon to an arbitrary polygon area in which holes can be contained in the subdivision procedure. The data structure of generated triangles and the exuviationslike method play a key role, and a single connectivity domain (SCD) without holes is constructed as the initial part of the algorithm. Meanwhile, some examples show that the method can be applied to the triangulation of the trimmed NURBS surface. The result of surface tessellation can be used in many applications such as NC machining, finite element analysis, rendering and mechanism interference detection.
基金Project supported by the National Natural Science Foundation of China (Nos. 61100105, 61572020, and 61472332), the Natural Science Foundation of Fujian Province of China (No. 2015J01273), and the Fundamental Research Funds for the Central Universities, China (Nos. 20720150002 and 20720140520)
文摘In this paper, we present a novel geometric method for efficiently and robustly computing intersections between a ray and a triangular Bezier patch defined over a triangular domain, called the hybrid clipping (HC) algorithm. If the ray pierces the patch only once, we locate the parametric value of the intersection to a smaller triangular domain, which is determined by pairs of lines and quadratic curves, by using a multi-degree reduction method. The triangular domain is iteratively clipped into a smaller one by combining a subdivision method, until the domain size reaches a prespecified threshold. When the ray intersects the patch more than once, Descartes' rule of signs and a split step are required to isolate the intersection points. The algorithm can be proven to clip the triangular domain with a cubic convergence rate after an appropriate preprocessing procedure. The proposed algorithm has many attractive properties, such as the absence of an initial guess and insensitivity to small changes in coefficients of the original problem. Experiments have been conducted to illustrate the efficacy of our method in solving ray-triangular Bezier patch intersection problems.