针对基于深度图像绘制技术(depth-image based rendering,DIBR)中产生的空洞问题,为提高虚拟视点质量,提出一种基于深度图像绘制技术的Criminisi改进算法。对优先级进行改进,加入指数形式的置信度项和新的数据项,加强对细节部分的填补;...针对基于深度图像绘制技术(depth-image based rendering,DIBR)中产生的空洞问题,为提高虚拟视点质量,提出一种基于深度图像绘制技术的Criminisi改进算法。对优先级进行改进,加入指数形式的置信度项和新的数据项,加强对细节部分的填补;在搜索最佳匹配块时,采用新的颜色匹配因子,添加梯度因子,结合深度因子,对映射后的纹理图和相对应的深度图进行搜索匹配。实验结果表明,相较传统空洞填补算法,改进算法在主观图像质量与客观峰值信噪比(peak signal to noise ratio,PSNR)方面有所提高。展开更多
Texture synthesis is widely used for modeling the appearance of virtual objects. However, traditional texture synthesis techniques eInphasize creation of optimal target textures, and pay insufficient attention to choi...Texture synthesis is widely used for modeling the appearance of virtual objects. However, traditional texture synthesis techniques eInphasize creation of optimal target textures, and pay insufficient attention to choice of suitable input texture exemplars. Currently, of taining texture exemplars from natural images is a labor intensive task for the artists, requiring careful photography and significant post- processing. In this paper, we present an automatic texture exemplar extraction method based on global and local textureness measures. To improve the efficiency of dominant texture identification, we first perform Poisson disk sampling to randomly and uniformly erop patches from a natural image. For global textureness assessment, we use a GIST descriptor to distinguish textured t)atches from non-textured patches, in conjunction with SVM prediction. To identify real texture, exemplars consisting solely of the dominant texture, we further measure the local textureness of a patch by extracting and matching the local structure (using t)inary Gabor pattern (BGP)) and dominant color features (using color histograms) between a patch and its sub-regions. Finally, we obtain optimal texture exemplars by scoring and ranking extracted patches using these global and local textureness measures We evaluate our method on a variety of images with different kinds of textures. A convincing visual comparison with textures mauually selected by an artist and a statistical study demonstrate its effectiveness.展开更多
文摘针对基于深度图像绘制技术(depth-image based rendering,DIBR)中产生的空洞问题,为提高虚拟视点质量,提出一种基于深度图像绘制技术的Criminisi改进算法。对优先级进行改进,加入指数形式的置信度项和新的数据项,加强对细节部分的填补;在搜索最佳匹配块时,采用新的颜色匹配因子,添加梯度因子,结合深度因子,对映射后的纹理图和相对应的深度图进行搜索匹配。实验结果表明,相较传统空洞填补算法,改进算法在主观图像质量与客观峰值信噪比(peak signal to noise ratio,PSNR)方面有所提高。
基金supported in part by grants from the National Natural Science Foundation of China(Nos.61303101 and 61572328)the Shenzhen Research Foundation for Basic Research,China(Nos.JCYJ20150324140036846,JCYJ20170302153551588,CXZZ20140902160818443,CXZZ20140902102350474,CXZZ20150813151056544,JCYJ20150630105452814,JCYJ20160331114551175,and JCYJ20160608173051207)the Startup Research Fund of Shenzhen University(No.2013-827-000009)
文摘Texture synthesis is widely used for modeling the appearance of virtual objects. However, traditional texture synthesis techniques eInphasize creation of optimal target textures, and pay insufficient attention to choice of suitable input texture exemplars. Currently, of taining texture exemplars from natural images is a labor intensive task for the artists, requiring careful photography and significant post- processing. In this paper, we present an automatic texture exemplar extraction method based on global and local textureness measures. To improve the efficiency of dominant texture identification, we first perform Poisson disk sampling to randomly and uniformly erop patches from a natural image. For global textureness assessment, we use a GIST descriptor to distinguish textured t)atches from non-textured patches, in conjunction with SVM prediction. To identify real texture, exemplars consisting solely of the dominant texture, we further measure the local textureness of a patch by extracting and matching the local structure (using t)inary Gabor pattern (BGP)) and dominant color features (using color histograms) between a patch and its sub-regions. Finally, we obtain optimal texture exemplars by scoring and ranking extracted patches using these global and local textureness measures We evaluate our method on a variety of images with different kinds of textures. A convincing visual comparison with textures mauually selected by an artist and a statistical study demonstrate its effectiveness.