虚拟现实(VR)技术因具有沉浸性、交互性以及构想性三个特点,使其能够广泛的应用于心理健康领域。相较于传统的评估与治疗方式,VR技术具有更好的生态效度、客观性以及有效性,文章将叙述VR在注意力缺陷多动障碍儿童的评估与治疗作用。未...虚拟现实(VR)技术因具有沉浸性、交互性以及构想性三个特点,使其能够广泛的应用于心理健康领域。相较于传统的评估与治疗方式,VR技术具有更好的生态效度、客观性以及有效性,文章将叙述VR在注意力缺陷多动障碍儿童的评估与治疗作用。未来研究可致力于进行开发与完善相关的VR游戏、联合其他治疗方式,提高治疗效果,为注意力缺陷多动障碍的评估与治疗提供更为有效的方式。Virtual reality (VR) technology is characterized by immersion, interactivity, and conceptualization, which allows it to be widely used in the mental health field. Compared with traditional assessment and treatment methods, VR technology has better ecological validity, objectivity, and effectiveness, and this paper describes the role of VR in the assessment and treatment of children with attention deficit hyperactivity disorder (ADHD). Future research can be devoted to the development and improvement of related VR games, combined with other therapeutic modalities, to improve the therapeutic effect, and to provide a more effective ways of assessment and treatment of ADHD.展开更多
目的:分析重复经颅磁刺激(Repeat transcranial magnetic stimulation,rTMS)对注意力缺陷伴多动障碍患儿临床疗效、认知功能及神经递质的影响.方法:选择2020年5月-2023年1月于本院就诊治疗的注意力缺陷伴多动障碍患儿202例作为研究对象...目的:分析重复经颅磁刺激(Repeat transcranial magnetic stimulation,rTMS)对注意力缺陷伴多动障碍患儿临床疗效、认知功能及神经递质的影响.方法:选择2020年5月-2023年1月于本院就诊治疗的注意力缺陷伴多动障碍患儿202例作为研究对象.根据治疗方案不同,将患儿分为对照组(99例)和观察组(103例).对照组采用药物治疗;观察组在对照组基础上采用rTMS治疗.分析比较两组的临床疗效,认知功能[Conners儿童行为量表、韦氏儿童智力量表(Wechsler Intelligence Scale for Children,WISC-Ⅳ)]、神经递质[脑源性神经营养因子(Brain-derived neurotrophic factor,BDNF)、神经元特异性烯醇化酶(Neuron-specific enolase,NSE)].结果:观察组的治疗总疗效显著高于对照组(P<0.05).观察组注意力缺陷、多动-冲动及对立违抗评分下降程度大于对照组(P<0.05).观察组Conners儿童行为量表评分低于对照组,WISC-Ⅳ评分均明显高于对照组(P<0.05).观察组BDNF水平高于对照组,NSE水平低于对照组(P<0.05).结论:rTMS治疗对注意力缺陷伴多动障碍患儿临床疗效具有提升效果,可有效改善认知功能,且调节BDNF、NSE水平.展开更多
文摘虚拟现实(VR)技术因具有沉浸性、交互性以及构想性三个特点,使其能够广泛的应用于心理健康领域。相较于传统的评估与治疗方式,VR技术具有更好的生态效度、客观性以及有效性,文章将叙述VR在注意力缺陷多动障碍儿童的评估与治疗作用。未来研究可致力于进行开发与完善相关的VR游戏、联合其他治疗方式,提高治疗效果,为注意力缺陷多动障碍的评估与治疗提供更为有效的方式。Virtual reality (VR) technology is characterized by immersion, interactivity, and conceptualization, which allows it to be widely used in the mental health field. Compared with traditional assessment and treatment methods, VR technology has better ecological validity, objectivity, and effectiveness, and this paper describes the role of VR in the assessment and treatment of children with attention deficit hyperactivity disorder (ADHD). Future research can be devoted to the development and improvement of related VR games, combined with other therapeutic modalities, to improve the therapeutic effect, and to provide a more effective ways of assessment and treatment of ADHD.