人体骨骼蒙皮动画技术是计算机动画领域研究的热点和难点。针对当前骨骼蒙皮动画中关节断裂、皮肤塌陷、顶点计算量大、执行效率低等问题,首先分析了其原理及实现过程,然后以Visual Studio 2012+XNA4.0为平台,设计实现了一个骨骼蒙皮动...人体骨骼蒙皮动画技术是计算机动画领域研究的热点和难点。针对当前骨骼蒙皮动画中关节断裂、皮肤塌陷、顶点计算量大、执行效率低等问题,首先分析了其原理及实现过程,然后以Visual Studio 2012+XNA4.0为平台,设计实现了一个骨骼蒙皮动画的引擎框架,并采用优化旋转算法、动画混合、GPU更新顶点等关键技术,提高了动画的执行效率,增强了动画的真实感。展开更多
Great Animation not just drawing sequence of images or just combining images into frame by frame whatever motion will be, but Great Animation actually based on Physics, Biology and Lip sync. 2D Animation Hybrid Techni...Great Animation not just drawing sequence of images or just combining images into frame by frame whatever motion will be, but Great Animation actually based on Physics, Biology and Lip sync. 2D Animation Hybrid Technique is combination of Traditional Technique and Digital Technique, but the motion also based on analytical motion and physics. Traditional technique using mostly stop motion technique and experiment in any material animated objects, such as celluloid, sand, pebble, clay, doll, flour, or any objects that can be animated. This day digital technique is widely used mostly using computer hardware and software, and a lot of 2D animation software out there that can be used to create 2D animation. 2D Animation Hybrid Technique is a new technique that combining the traditional 2D animation technique but not using stop motion technique and with digital technique using computer and software, this technique become possible using image scanning technology that can digitizing any image from photo to hand drawn image. Then the sequence hand drawn animation edited in frame by frame also layer by layer using certain software in computer to create illusion of motion. The motion itself not just using any sense of art but also using physics, biology especially anatomy when needed to create such realism motion or perhaps funny motion in cartoon style animation.展开更多
文摘人体骨骼蒙皮动画技术是计算机动画领域研究的热点和难点。针对当前骨骼蒙皮动画中关节断裂、皮肤塌陷、顶点计算量大、执行效率低等问题,首先分析了其原理及实现过程,然后以Visual Studio 2012+XNA4.0为平台,设计实现了一个骨骼蒙皮动画的引擎框架,并采用优化旋转算法、动画混合、GPU更新顶点等关键技术,提高了动画的执行效率,增强了动画的真实感。
文摘Great Animation not just drawing sequence of images or just combining images into frame by frame whatever motion will be, but Great Animation actually based on Physics, Biology and Lip sync. 2D Animation Hybrid Technique is combination of Traditional Technique and Digital Technique, but the motion also based on analytical motion and physics. Traditional technique using mostly stop motion technique and experiment in any material animated objects, such as celluloid, sand, pebble, clay, doll, flour, or any objects that can be animated. This day digital technique is widely used mostly using computer hardware and software, and a lot of 2D animation software out there that can be used to create 2D animation. 2D Animation Hybrid Technique is a new technique that combining the traditional 2D animation technique but not using stop motion technique and with digital technique using computer and software, this technique become possible using image scanning technology that can digitizing any image from photo to hand drawn image. Then the sequence hand drawn animation edited in frame by frame also layer by layer using certain software in computer to create illusion of motion. The motion itself not just using any sense of art but also using physics, biology especially anatomy when needed to create such realism motion or perhaps funny motion in cartoon style animation.