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Grasping AI in Videogames Distinguishing Human-Computer-Interaction from Human-Human-Interaction
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作者 Matteo Riatti 《Journalism and Mass Communication》 2014年第7期411-421,共11页
Videogames feature non-player-characters. Such ingame entities are controlled by artificial intelligence that is sought to match the user's skill. Defining and understanding the given human-computer-interaction video... Videogames feature non-player-characters. Such ingame entities are controlled by artificial intelligence that is sought to match the user's skill. Defining and understanding the given human-computer-interaction videogame genres can be differentiated in either competitive matches or coherent plays. While artificial intelligence answers in responsive patterns only, natural intelligence holds creative qualities. A match is a game that creates suspense over the question of who is going to prevail. It can thus only be a game that features competing human players, since a computerized opponent is unaware of the game's significance. The nature of the match lies within the interactive trial. In a play, however, there is no battle but only cooperation. The aesthetics of such a play unfold to the audience, its purpose is showing rather than experiencing and/or competitively interacting. Artificial intelligence is then a surrogate that is often used in videogames to create an illusion of competition or battle. Its actual purpose is not to feature a worthy opponent, but to be a programmatic loser. In narrative and linear videogames, such as AI takes the role of a supporting actor whose function in the plot is, to signalize the player's dominance. 展开更多
关键词 HCI-human computer interaction artificial intelligence VIDEOGAMES interactive storytelling interactivity LUDOLOGY
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网络游戏换皮行为司法保护的证据规则 被引量:3
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作者 马连龙 陈超跃 《人民检察》 2019年第16期67-70,共4页
由于国内对于网络游戏产业的认知存在不足,司法实践不尽统一,网络游戏换皮行为大量存在。解决问题的核心方法在于构建相应的证据规则。证据规则的构建应依待解决问题的特性而定,网络游戏的交互性决定了其证据规则的独特性。玩家作为网... 由于国内对于网络游戏产业的认知存在不足,司法实践不尽统一,网络游戏换皮行为大量存在。解决问题的核心方法在于构建相应的证据规则。证据规则的构建应依待解决问题的特性而定,网络游戏的交互性决定了其证据规则的独特性。玩家作为网络游戏的直接体验者,其对于相关问题的判断具有绝对的权威。不同水平的玩家在审判过程中以不同的方式以专家辅助人的角色提出自己的判断从而辅助法官作出裁判,有助于提高对游戏换皮行为裁判的科学性和可接受性。 展开更多
关键词 换皮游戏 证据规则 游戏交互性 玩家权威
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