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论智慧校长的“游戏人格”及其养成路径 被引量:1
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作者 蔡运荃 汤瑞丽 《当代教育论坛》 北大核心 2019年第3期58-63,共6页
校长与学校的生命力息息相关,校长思想的活跃程度、校长智慧的辐射力度能够直接影响办学质量以及师生的心理状态与学习成效。通过归纳与比较,发现在一些智慧校长的人格中,或多或少存在"游戏"的成分,它体现为自由平等、轻松愉... 校长与学校的生命力息息相关,校长思想的活跃程度、校长智慧的辐射力度能够直接影响办学质量以及师生的心理状态与学习成效。通过归纳与比较,发现在一些智慧校长的人格中,或多或少存在"游戏"的成分,它体现为自由平等、轻松愉悦、积极乐观、专注豁达的人生态度和性格特征。智慧校长的成功深受游戏人格的影响,而游戏人格的养成又能反向促进校长智慧的生长勃发。游戏人格是教育本质与社会生态的承载媒介,是理想办学与职业生长的持续动力,也是校长实现价值共享与文化反哺的基本姿态。校长应从兴趣到理性、从内隐到外铄、从思想到行动三个层面出发,实现办学初心的复归持守、语言风格的艺术转向、认知实践的层次转化,成长为真正的智慧校长。 展开更多
关键词 游戏人格 智慧校长 教育本质 办学理想 职业生长
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A Survey for Exploring Personality Traits of Excessive Online Game Users in Japan
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作者 Tatsuya Nomura Yuma Goto 《Computer Technology and Application》 2012年第12期818-825,共8页
For the aim at exploring differences on personality traits between excessive online game users and non-excessive users in Japan, an online survey was conducted using psychological scales measuring addictive tendencies... For the aim at exploring differences on personality traits between excessive online game users and non-excessive users in Japan, an online survey was conducted using psychological scales measuring addictive tendencies for online gaming, depressive tendencies, aggression, and self-concealment. The results revealed that excessive online game users having addictive tendencies in Japan had lack of self-esteem as one of depressive tendencies, high aggressive tendencies, and low tendency of self-disclosure, in contrast with non-excessive users. Moreover, it was suggested that these users had a confidence in the society based on contributive behaviors in multi-player groups of online gaming. 展开更多
关键词 Online gaming ADDICTION personality traits questionnaire survey.
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Science Letters:Human-centered modeling for style-based adaptive games
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作者 Chee-onn WONG Jongin KIM +1 位作者 Eunjung HAN Keechul JUNG 《Journal of Zhejiang University-Science A(Applied Physics & Engineering)》 SCIE EI CAS CSCD 2009年第4期530-534,共5页
This letter proposes a categorization matrix to analyze the playing style of a computer game player for a shooting game genre. Our aim is to use human-centered modeling as a strategy for adaptive games based on entert... This letter proposes a categorization matrix to analyze the playing style of a computer game player for a shooting game genre. Our aim is to use human-centered modeling as a strategy for adaptive games based on entertainment measure to evaluate the playing experience. We utilized a self-organizing map (SOM) to cluster the player's style with the data obtained while playing the game. We further argued that style-based adaptation contributes to higher enjoyment, and this is reflected in our experiment using a supervised multilayered perceptron (MLP) network. 展开更多
关键词 Player modeling Categorization matrix Adaptive games Human-centered modeling Data clustering
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