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数字游戏展走进博物馆的实践与探索研究 被引量:5
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作者 柴秋霞 刘毅刚 《中国博物馆》 北大核心 2021年第2期20-25,126,共7页
数字游戏作为当下的流行文化,具有科学、人文和艺术价值,理应被视为人类珍贵的记忆被博物馆收藏。回顾当前著名的数字游戏展,发现主要有历史与发展、设计与艺术、交互与体验三个展示主题,每个主题各具展览价值,亦是数字游戏走进博物馆... 数字游戏作为当下的流行文化,具有科学、人文和艺术价值,理应被视为人类珍贵的记忆被博物馆收藏。回顾当前著名的数字游戏展,发现主要有历史与发展、设计与艺术、交互与体验三个展示主题,每个主题各具展览价值,亦是数字游戏走进博物馆的依据。从科学、艺术和人文三个语境进行探索,将数字游戏展与博物馆的功能进行对接和融合,有助于观众明确观展的主题,从而实现博物馆历史教育、艺术欣赏、文化传播的基本功能。为了推动数字游戏在博物馆中的展览,博物馆有必要全面及时的收藏,提炼和传承具有文化价值的游戏艺术作品,营造健康的游戏价值观以及提供人文价值的研究视角。 展开更多
关键词 博物馆 数字游戏展 示主题 交互体验 语境
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科隆游戏展在德国拉开大幕
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《进出口经理人》 2016年第8期14-15,共2页
世界上最大的电子游戏展会一科隆游戏展将于2016年8月17~21日在德国拉开大幕,作为2016年最热门的话题之一,VR和AR将成为科隆游戏展的一大主题。
关键词 科隆游戏展 电子游戏 德国 游戏攻略
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G-Star 2010展会订单额突破1.9亿美元创新高
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《电子与电脑》 2010年第12期103-104,共2页
韩国最大的游戏展G-Star于11月21号落下帷幕。今年来自22个国家的316家公司参与了此项盛会,此次展会订单额高达1.9亿美元,相比去年增长了7倍。
关键词 韩国 游戏展 商务交流系统 游戏产业
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战地双雄
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《微型计算机》 北大核心 2008年第11期70-70,共1页
在2006年E3大展上,EA曾经秘密地展示了这款名为《战地双雄》的游戏,当时在场者无一不惊为天人,卓越的画面、有趣的协助系统以及乐趣盎然的关卡都让人对这款游戏抱有极大的期望。随着游戏的情报逐渐被披露,加上“断背山”这一词语在... 在2006年E3大展上,EA曾经秘密地展示了这款名为《战地双雄》的游戏,当时在场者无一不惊为天人,卓越的画面、有趣的协助系统以及乐趣盎然的关卡都让人对这款游戏抱有极大的期望。随着游戏的情报逐渐被披露,加上“断背山”这一词语在国内的流行,这款游戏的名字也被篡改为“断背双雄”…… 展开更多
关键词 《战地双雄》 游戏介绍 电脑游戏 E3游戏展
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四谷谈天
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《网络与信息》 2004年第9期10-11,共2页
关键词 文化部 网络游戏 经营管理 德国游戏展 即时游戏
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Study on Development Process and Mechanism of Ecological Compensation in Beijing and Hebei Province 被引量:1
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作者 Fu Chengwei Shi Zulin 《Chinese Journal of Population,Resources and Environment》 2012年第4期69-76,共8页
The problem of water resources has become a bottleneck for the sustainable development of Beijing and Hebei Province (the two regions together are called "Jingji Region" for short).It is imperative to establ... The problem of water resources has become a bottleneck for the sustainable development of Beijing and Hebei Province (the two regions together are called "Jingji Region" for short).It is imperative to establish an effective and equitable water resources ecological compensation (eco-compensation) mechanism.The three stages of water resources eco-compensation are expatiated here namely the eco-compensation missing stage,ecocompensation start stage and the eco-compensation development stage.Through the establishment of eco-compensation game model based on the game theory,the reasons of the formation for the three stages were analyzed,as well as the conversion conditions from non-cooperative game to cooperative game among the related stakeholders including the central government,the water recipient government and the water source government.Furthermore,this study pointed out that the water resources eco-compensation in Jingji Region was not established based on the institution,but formed and developed in coping with the challenges of water crisis.However,institution construction is quite essential in game process for the water recipient government and the water source government.Finally recommendations in four areas including legalization of eco-compensation mechanism,setting up compensation standards,leading industrial upgrading and developing related incentives and constraints were concluded. 展开更多
关键词 water resources ecological compensation (eco-com- pensation) game analysis
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Under the Veil of Science Fiction: Katniss' Initiation in the Hunger Games Trilogy
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作者 YANG Chun 《Sino-US English Teaching》 2016年第9期754-759,共6页
The success of the Hunger Games trilogy to the young readers is its distinctive blending of science fiction elements with protagonist Katniss' initiation. The trilogy suffices youth's interest to embrace a fiction t... The success of the Hunger Games trilogy to the young readers is its distinctive blending of science fiction elements with protagonist Katniss' initiation. The trilogy suffices youth's interest to embrace a fiction that dramatizes both realistic and fantastic portray of the world. Through depicting the intellectual and social development of protagonist Katniss who, after experiencing both defeats and triumphs in a dystopian world, Suzanne Collins successfully conveys the coming-of-age theme under the veil of science fiction in the Hunger Games trilogy. 展开更多
关键词 the Hunger Games trilogy science fiction INITIATION coming-of-age theme
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The Game-Theoretical Approach to the Simulation of Sustainable Development Strategies
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作者 Sergii Polumiienko Leonid Rybakov Oleksandr Trofymchuk 《Journal of Earth Science and Engineering》 2013年第5期337-340,共4页
Choosing a strategy for sustainable development is national level aimed at the simultaneous fulfillment of economic, a fundamental problem that requires non-trivial approaches at the social and environmental goals. Th... Choosing a strategy for sustainable development is national level aimed at the simultaneous fulfillment of economic, a fundamental problem that requires non-trivial approaches at the social and environmental goals. This contradiction is possible to be adequately described in the complex game-theoretic models. But analysis of them is complicated by the problems of algorithmic solvability and the payoff functions construction. Also, the volume of data required creates considerable complexity increased by the conditions of situations uncertainty and conflict. At the same time, international organizations, such as UN (United Nations), ITU (International Telecommunications Union), are widely used index system. Indices, built on the aggregation of elementary indicators, allow the estimation of the components of the system and its overall development. The paper discusses the basic concepts of game-theoretic approach to the problems of finding strategies for sustainable development, using indicative analysis techniques. In the proposed approach, estimating of sustainability is considered as the result of finding the optimal values of the payoff functions in general game-theoretical model where the players are matched indices. The interests of the player are to increase of the corresponding index and the optimal situation is implemented as a set of optimal payoff functions values. This allows switching from processing of large amounts of data describing the behavior of the ecological-economic system by the aid of indicators to aggregate estimations, which significantly reduce the sample, and also facilitates the interpretation of the results. 展开更多
关键词 Game-theoretical modeling indicative analysis balanced sustainable development.
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在同一片蓝天下·游戏——ChinaJoy五日游
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《大众软件》 2011年第17期75-91,共17页
当麦哲伦率领的一支船队.环绕地球航行一周成功时,人们第一次明白了,离开只是为了回到原点,远行只是从另外一端的靠近。我们在7月.这热情似火的季节道一声:“嗨.ChinaJoy!我们来了!”
关键词 游戏 麦哲伦 CHINAJOY ShowGirl 游戏展
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为何而来?
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作者 键盘 《大众软件》 2011年第17期74-74,共1页
去了ChinaJoy.东京热不热我不知道,但上海是很热的.所以姑娘们都穿得很清凉,所以观众们也更加热情高涨。
关键词 CHINAJOY 东京 售票 游戏展
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编辑部的故事
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《大众软件》 2011年第17期140-140,共1页
林晓:众小编盼望已久的年假终于……结束了。有的同事本打算回家旅游一趟,谁知被热浪给逼得在家宅了一周。而年假期间北京的天气也不算太好,所以“留京人士”很多被逼变身宅男宅女。不过也有某人非常好运地在ChinaJoy会场里“勾搭”... 林晓:众小编盼望已久的年假终于……结束了。有的同事本打算回家旅游一趟,谁知被热浪给逼得在家宅了一周。而年假期间北京的天气也不算太好,所以“留京人士”很多被逼变身宅男宅女。不过也有某人非常好运地在ChinaJoy会场里“勾搭”上了美女。详情如何,请看众小编的爆料吧。 展开更多
关键词 编辑部 CHINAJOY 游戏展 出差
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国外新闻
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《大众软件》 2004年第24期126-127,共2页
微软开发新型掌机“Gizmondo”,魔兽北美公测结束怪物屠城,CAL-I第12赛季结束,WEW击败3D夺冠,KAMEX2004韩国游戏大展于11月25日开幕。
关键词 微软公司 掌机 “Gizmondo” KAMEX2004 韩国游戏展
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海外传真
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《大众软件》 2005年第6期113-113,共1页
上陈父子兵 世嘉游戏展即将在日本召开 尤金·贾维斯获得IGDA终身成就关
关键词 BB网站 世嘉游戏展 尤金·贾维斯 IGDA终身成就奖
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