期刊文献+
共找到22篇文章
< 1 2 >
每页显示 20 50 100
浅谈活动性游戏教学
1
作者 周悫 《贵州体育科技》 2004年第1期79-80,共2页
关键词 活动性游戏教 体育游戏 体育 游戏教 游戏
下载PDF
“快乐体育课堂”的表征及其实现——关于体育课堂游戏教学的探讨
2
作者 潘功勋 潘雪峰 《体育教学》 2023年第7期20-21,共2页
“通过游戏来教”作为“快乐体育课堂”教学主张实施的重要途径,让学习趋近于游戏。能激发学生的兴趣,促进其主动参与体育学习。使得学生在竞争与合作中不断逼近成功。注重身心体验,使人愉悦、自由、表演等需求得到满足。
关键词 通过游戏 快乐体育课堂 学主张 重要途径
下载PDF
游戏教学在小学英语词汇教学中的现状及对策研究
3
作者 杨静宇 赵智 刘述权 《科学中国人》 2017年第2Z期209-210,共2页
《小学英语新课程标准》中明确指出:基础教育阶段英语课程的首要任务是:激发和培养学生学习英语的兴趣,使学生树立自信心,养成良好的学习习惯和形成有效的学习策略,发展自主学习的能力和合作精神。随着英语课程建设步伐的不断加快,在小... 《小学英语新课程标准》中明确指出:基础教育阶段英语课程的首要任务是:激发和培养学生学习英语的兴趣,使学生树立自信心,养成良好的学习习惯和形成有效的学习策略,发展自主学习的能力和合作精神。随着英语课程建设步伐的不断加快,在小学英语词汇部分的教学中融入游戏教学法这一教学手段契合了小学生生理和心理发展的特点,有利于促进学生思维能力、想象力、表达力和创造力的发展,使学生在轻松的语言氛围中易学、乐学、进而好学。 展开更多
关键词 小学英语 词汇 游戏教
下载PDF
浅析如何提升幼儿游戏教学有效性 被引量:11
4
作者 李云秋 《才智》 2018年第36期43-43,共1页
孩子们一般喜欢有趣的游戏,并成为幼儿日常生活的基本活动。在一定程度上,幼儿在玩游戏的过程中可以获得各种能力。其中,游戏不仅可以让孩子玩得开心,还可以触发,支持和促进儿童的学习活动。这就要求教师在教学过程中正确处理教学与游... 孩子们一般喜欢有趣的游戏,并成为幼儿日常生活的基本活动。在一定程度上,幼儿在玩游戏的过程中可以获得各种能力。其中,游戏不仅可以让孩子玩得开心,还可以触发,支持和促进儿童的学习活动。这就要求教师在教学过程中正确处理教学与游戏的关系,并运用游戏教学策略。 展开更多
关键词 幼儿 游戏教 学有效性 提升法
原文传递
基于娱教技术的电脑游戏开发策略 被引量:4
5
作者 苗英恺 陈佳 《中国现代教育装备》 2006年第9期90-91,102,共3页
电脑游戏的日益泛滥已严重影响了当前的教育,娱教技术的提出使我们从另一个角度去看待娱乐与教育的关系。本文将电脑游戏与当前教育的特点进行了比较,对教育与电脑游戏的结合问题进行了初步的探讨。
关键词 技术 育软件 游戏
下载PDF
小学语文游戏化教学之我见
6
作者 许东春 《赤峰学院学报(作文教学研究)》 2015年第4期9-10,共2页
小学教学是孩子的启蒙阶段,搞好小学教育对孩子们以后的成长发展有着重要的意义。而小学语文教育正是小学教育的重点之一,一方面小学语文教学可以提高小学生们识字认词的能力,另一方面可以锻炼小学生们的语言组织能力与语言表达能力... 小学教学是孩子的启蒙阶段,搞好小学教育对孩子们以后的成长发展有着重要的意义。而小学语文教育正是小学教育的重点之一,一方面小学语文教学可以提高小学生们识字认词的能力,另一方面可以锻炼小学生们的语言组织能力与语言表达能力。因此,要搞好小学教育首先就必须要搞好小学语文教育。而游戏化教学作为一种新兴的教学模式有着传统教育模式所不具备的优点,本文便主要针对游戏化教学在小学语文教学中应用的意义作出了探讨,并提出了一些具体的解决方法。 展开更多
关键词 小学语文 游戏 学模式 兴趣
下载PDF
初中信息技术教学中游戏化教学的应用探讨
7
作者 王媛媛 《中国科技经济新闻数据库 教育》 2016年第12期237-237,共1页
由于信息技术的不断发展,对人们的生活有着重要影响,信息技术教育是一门重要课程。初中实施信息技术教学,能全面提高学生的信息技术水平,同时也能培养学生的兴趣特长。本文主要探讨游戏教学在初中信息技术中的应用,希望能够在信息技术... 由于信息技术的不断发展,对人们的生活有着重要影响,信息技术教育是一门重要课程。初中实施信息技术教学,能全面提高学生的信息技术水平,同时也能培养学生的兴趣特长。本文主要探讨游戏教学在初中信息技术中的应用,希望能够在信息技术教学上提高教学效果。 展开更多
关键词 信息技术 游戏 应用分析
下载PDF
在游戏中学习,在游戏中成长
8
作者 李海燕 《儿童大世界(教学研究)》 2018年第5期265-265,共1页
游戏与学习一直都是幼儿园教学过程中的常用教学方式, 幼儿园的学习是以游戏为基本活动展开的, 在游戏中学习,在游戏中成长是幼儿园教学的理想状态, 也是把学与教有效融合的有效途径, 以此来改变现在的有些幼儿园教育过分小学化、 纯知... 游戏与学习一直都是幼儿园教学过程中的常用教学方式, 幼儿园的学习是以游戏为基本活动展开的, 在游戏中学习,在游戏中成长是幼儿园教学的理想状态, 也是把学与教有效融合的有效途径, 以此来改变现在的有些幼儿园教育过分小学化、 纯知识化的趋势和状态.本文将从游戏与学习的关系出发, 探讨幼儿如何在游戏中学到知识. 展开更多
关键词 幼儿 学习与游戏 幼儿 通过游戏教与学
下载PDF
非物质文化遗产的娱教化保护与传承——i-Treasures项目的经验与启示 被引量:7
9
作者 姚静 加小双 张晨文 《山西档案》 2020年第6期52-57,共6页
数字转型的时代背景对非物质文化遗产的保护提出了更高要求,运用娱教理念与技术开展非遗保护工作具有重要意义。本文以欧盟开展的i-Treasures项目为研究对象,从提出背景、执行内容、研发成果和实施效果等4个维度进行剖析,归纳出其在数... 数字转型的时代背景对非物质文化遗产的保护提出了更高要求,运用娱教理念与技术开展非遗保护工作具有重要意义。本文以欧盟开展的i-Treasures项目为研究对象,从提出背景、执行内容、研发成果和实施效果等4个维度进行剖析,归纳出其在数字化保护意识、数字化保护技术、娱教化元素应用和话语体系构建等4个方面的鲜明特征,并总结其在意识培养、技术应用、元素开发和体系构建等4个方面对于我国非遗娱教化保护的启示和建议。 展开更多
关键词 非物质文化遗产 娱乐 游戏 i-Treasures
下载PDF
浅谈高一信息技术课室教学中的育人芝术
10
作者 万霞 《基础教育论坛(乐山)》 2016年第2期82-83,共2页
信息技术教师应结合课程特点,探索行之有效的教育教学方法,不仅要使学生掌握基本技能,形成个性化发展,解决实际问题的能力和终身学习的能力,还要使学生明确信息社会公民的权利与义务、伦理与法规,形成与信息社会相适应的价值观与... 信息技术教师应结合课程特点,探索行之有效的教育教学方法,不仅要使学生掌握基本技能,形成个性化发展,解决实际问题的能力和终身学习的能力,还要使学生明确信息社会公民的权利与义务、伦理与法规,形成与信息社会相适应的价值观与责任感。 展开更多
关键词 信息技术课程 情感 网络交流 游戏
下载PDF
Impact of an active educational video game on children's motivation,science knowledge, and physical activity 被引量:3
11
作者 Haichun Sun Yong Gao 《Journal of Sport and Health Science》 SCIE 2016年第2期239-245,共7页
Background: Active educational video games (AVGs) appear to have a positive effect on elementary school students' motivation leading to enhanced learning outcomes. The purpose of this study was to identify the eff... Background: Active educational video games (AVGs) appear to have a positive effect on elementary school students' motivation leading to enhanced learning outcomes. The purpose of this study was to identify the effectiveness of an AVG on elementary school students' science knowledge learning, physical activity (PA) level, and interest-based motivation. Methods: In this randomized controlled study, 53 elementary school students were assigned to an experimental condition or a comparison condition. The experimental condition provided an AVG learning environment, whereas the comparison condition was based on sedentary educational video games. Results: The results of repeated measures analysis of variance (ANOVA) on the knowledge test showed that students in both groups performed better on the post-test than they did on the pre-test (p 〈 0.001, η2 = 0.486), and their post-test scores did not differ significantly. The experimental condition provided a more active environment since the students' average heart rates (HRs) were in the Target-Heart-Rate-Zone (HR = 134 bpm), which was significantly higher than the average HR (103 bpm) from the comparison condition (t = 7.212, p 〈 0.001). Students in the experimental condition perceived a higher level of situational interest than their counterparts in the comparison group (p 〈 0.01, and η2 = 0.301). Conclusion: These results suggest that AVGs benefit children more in terms of PA and motivation than traditional video games by providing an enjoyable learning experience and sufficient PA. 展开更多
关键词 Educational video game Exergame Heart rate INTENSITY INTEREST
下载PDF
GeoQuest Project Computer Class Role Playing Game as Innovative Teaching Methodology to Foster STEAM Education
12
作者 Sabina Maraffi Francesco Maria Sacerdoti 《Journal of Environmental Science and Engineering(B)》 2016年第10期495-511,共17页
GeoQuest Project is the design of a new teaching and learning technology based on Computer Class Role Playing Games (RPG) to teach Earth Science in a STEAM educational approach. It ensures interdisciplinarity, multi... GeoQuest Project is the design of a new teaching and learning technology based on Computer Class Role Playing Games (RPG) to teach Earth Science in a STEAM educational approach. It ensures interdisciplinarity, multilinguai approach (CLIL compliance) and interactive activities in classrooms. This educational game uses students' personal tablets and smartphones to interact with the game, with a system more comprehensible and funny for young people compared to traditional methodologies. Students are bringing "in situation" by the adventure, so teachers can get a rigorous assessment of their skills. The Game includes several adventure paths, suitable for different age students. They are focused on scientific topics, humanities, hands-on activities in interdisciplinary way. If used conditions do not allow practical or laboratorial activities provided by the game, players can see some videos to understand the activities. Experimental results were outstanding: the RPG appreciation is in agreement with the experiments outcome. This work experience gets excellent feedbacks by teachers, in terms of efficacy of this new teaching methodology and of results achieving. 展开更多
关键词 Science education education game education technology teaching methodologies STEAM STEM earth science.
下载PDF
The Application of Games in English Vocabulary Teaching in Kindergartens
13
作者 LIU Shuang LIU Jin-xia 《Sino-US English Teaching》 2015年第8期561-567,共7页
The paper tries to explore how to use games in teaching English vocabulary in kindergartens. It starts with the introduction of definitions of the game and the characteristics of the game, then lists the types of the ... The paper tries to explore how to use games in teaching English vocabulary in kindergartens. It starts with the introduction of definitions of the game and the characteristics of the game, then lists the types of the game. Based on an analysis of present situation of English vocabulary teaching in kindergartens, the author points out the importance of teaching English vocabulary through games in kindergarten. Finally, the author explains how to use games to teach English vocabulary in kindergartens. 展开更多
关键词 English teaching GAMES VOCABULARY
下载PDF
Research of the Effects of Sports Games for Early Childhood Mental Health
14
作者 Huanxianq Ding 《International English Education Research》 2014年第11期46-49,共4页
The article uses the psychological measurement, literature review, educational practices and other research methods; it studied experimentally sports games teaching on infant mental health. The results showed that: s... The article uses the psychological measurement, literature review, educational practices and other research methods; it studied experimentally sports games teaching on infant mental health. The results showed that: sports games after the implementation of a semester teaching methods, students 'mental health after the experiment each index scores generally declined, sports games teaching on infant mental health has a positive role in promoting; especially abnormal psychology students' psychological problems have a very good therapeutic effect; the impact of teaching methods on students' mental health has no gender differences. 展开更多
关键词 Sports Games Mental Health IMPACT
下载PDF
小学语文课堂气氛营造五法 被引量:1
15
作者 朱小华 《学周刊(下旬)》 2015年第9期235-235,共1页
良好的课堂气氛能提高学生的品德修养和审美情趣,使他们逐步形成良好的个性和健全的人格,促进德、智、体、美的和谐发展。那么,在小学语文教学中如何营造良好的课堂气氛呢?常用的方法有:教态引入气氛、游戏活跃气氛、动手制造气氛、多... 良好的课堂气氛能提高学生的品德修养和审美情趣,使他们逐步形成良好的个性和健全的人格,促进德、智、体、美的和谐发展。那么,在小学语文教学中如何营造良好的课堂气氛呢?常用的方法有:教态引入气氛、游戏活跃气氛、动手制造气氛、多媒体激活气氛、设悬延伸气氛。 展开更多
关键词 气氛营造 游戏 动手多媒体设悬
下载PDF
教你玩游戏
16
作者 戴沈奥 《作文与考试(小学版)》 2012年第1期58-58,共1页
我玩过很多游戏,大风和树叶、跳长绳、丢沙包……最有趣的要算是老鹰捉小鸡的游戏了。
关键词 你玩游戏 小学生 作文 语文学习
原文传递
A Study of Application of Games in Children English Teaching Taking Children English Class in Education First Training School for Example
17
作者 REN Lu-lu 《Sino-US English Teaching》 2016年第9期704-709,共6页
As a teaching aid, games are vital to facilitate every part in learning process. They are easy to arouse learners' attention and are accessible to achieve teaching objectives compared with traditional teaching. The a... As a teaching aid, games are vital to facilitate every part in learning process. They are easy to arouse learners' attention and are accessible to achieve teaching objectives compared with traditional teaching. The author did two-month classroom observations in Education First Training School in Ningbo. This paper discusses and shares useful and effective games provided in English class. 展开更多
关键词 GAMES CHILDREN English teaching Education First Training School
下载PDF
Rejuvenating and Facilitating Second Language Teaching Process With Activities and Games
18
作者 LIU Xu-liang 《Sino-US English Teaching》 2016年第6期440-444,共5页
Second language teachers are often impressed that activities and games are always enjoyed by students of different levels. When some novel and original activities and games are conducted in the classroom, students wou... Second language teachers are often impressed that activities and games are always enjoyed by students of different levels. When some novel and original activities and games are conducted in the classroom, students would participate in with great interest and enthusiasm, and often yield unexpected teaching results. Despite the usefulness and significance, its role has long been despised and marginalized. This article is intended to reexamine its role and status in language teaching and make them serve the teaching objectives the best. 展开更多
关键词 activities and games DIVERSITY FLEXIBILITY
下载PDF
Increasing Civics Learning Achievement by Applying Cooperative Learning: Team Game Tournament Method
19
作者 Etin Solihatin Ali Ozturk 《Sociology Study》 2014年第11期949-954,共6页
The most important goal in civics education is to ensure that each citizen has a good understanding of ethics and moral behavior, and thus stresses the constant link between knowledge and practice. In this context, to... The most important goal in civics education is to ensure that each citizen has a good understanding of ethics and moral behavior, and thus stresses the constant link between knowledge and practice. In this context, to increase understanding of civics education for being able to create the best generation and condition in the future life, study on this issue is becoming a very crucial manner. In general, methods like discussion and dialogue are used to allow students to express themselves. However, cooperative learning in particular addresses many of the needs and concerns facing by educational systems and Team Game Tournament (TGT) method is one of the preferable methods of cooperative learning. This study was aiming to increase civics learning achievements by using cooperative learning based on TGT method on secondary school students of Jatisari of Indonesia. The action research procedure was also used so as to be able to evaluate the influent, impact, and result of TGT. Accordingly, cooperative learning with TGT method has successfully given positive contribution to increasing student learning civics achievement. 展开更多
关键词 Cooperative learning Team Game Tournament (TGT) method civics education
下载PDF
教女儿传统游戏
20
作者 唐笑笑 《小学德育》 2009年第8期47-47,共1页
1979年,我10岁,2009年,女儿10岁,我们相隔30年的10岁时光,应该说那都是人生最快乐的时光。
关键词 小说 文学作品 家庭生活 女儿传统游戏 唐笑笑
原文传递
上一页 1 2 下一页 到第
使用帮助 返回顶部