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Gaming Narratives as Frameworks for Writing Self-assessments 被引量:1
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作者 Robin Craft-Jones 《Journalism and Mass Communication》 2013年第9期585-594,共10页
The paper addresses the disconnected students experience between evaluating their own writing and traditional evaluation methods, despite effective discussion and analysis in the classroom, especially, wide when stude... The paper addresses the disconnected students experience between evaluating their own writing and traditional evaluation methods, despite effective discussion and analysis in the classroom, especially, wide when students' reading skills are limited. The paper considers the application of flipping students' intense interest and intimate comprehension of video gaming into a lens for evaluating their writing. The sophisticated storylines in some literacy-laden video games rivet students' attention in higher order applications while the intricate plots and characters mirror those literary elements taught in print media. Garner comprehension is demandingly complex; transferring literary elements from the game storyline to their writing provides the comprehension carry-over for effective self-evaluation. They can "see" as a metaphor, those parallel concepts from screen to print, from playing strengths to reading and writing, for them, literary qualities become more transparent, and thus more accessible. 展开更多
关键词 literacy-rich gaming narratives SELF-ASSESSMENT additional revision lens
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Games-Based Learning Framework
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作者 Antonio Garcia-Cabot Eva Garcia Roberto Barchino Luis de-Marcos Jose-Maria Gutierrez Jose-Antonio Gutierrez Jose-Javier Martinez Salvador Oton Jose-Ramon Hilera 《Computer Technology and Application》 2011年第11期906-911,共6页
This work presents the authors' experience in the field of mobile technologies, from which several initiatives have emerged. As result of this, a games-based framework for learning has been developed in these last ye... This work presents the authors' experience in the field of mobile technologies, from which several initiatives have emerged. As result of this, a games-based framework for learning has been developed in these last years. This framework is composed by a competition called Mobigame, which has as main aim to stimulate the participation of the students. By participating in this competition participants learn to develop for mobile devices. A game to practice Japanese is also presented in this article, which was presented in the above mentioned competition. This game has been developed for mobile phones or PDAs (Personal Digital Assistants) based on the JME (Java Mobile Edition) technology. Finally, another initiative is also presented: A free download platform of digital contents for mobile devices based on info-educational games. 展开更多
关键词 Game-based learning MOBILE framework.
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架设自己的BBS站(五)
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作者 Pan,R 《大众软件》 1997年第9期22-23,共2页
关键词 BBS站 INTERNET网 外部程序 游戏架
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躺着玩的玩具
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作者 嘉木 《父母必读》 2013年第2期92-93,共2页
3个月前的宝宝除了被妈妈抱在怀里,大部分醒着的时间是躺着的状态。宝宝四处观望的眼神,和空中挥动的小手,都在向你表达“我要玩会儿”的愿望。
关键词 玩具 宝宝 多功能游戏 摇摇铃 婴儿游戏架
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