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柔性物体仿真的研究
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作者 刘亦歆 龚捷 兰勇 《电脑知识与技术》 2014年第3期1572-1574,共3页
柔性物体的模拟是计算机图形学的一个研究课题,同时非常重要和前沿。在人们的日常生活中,柔性物体无处不在,处处可见,如流水、绳索、织物等,如何利用计算机高效灵活复原柔性物体在现实中的运动是计算机图形学的挑战。该文分析柔性... 柔性物体的模拟是计算机图形学的一个研究课题,同时非常重要和前沿。在人们的日常生活中,柔性物体无处不在,处处可见,如流水、绳索、织物等,如何利用计算机高效灵活复原柔性物体在现实中的运动是计算机图形学的挑战。该文分析柔性物体仿真的两种技术几何模型、物理模型法的优缺点,以及简要介绍冲突检测与响应。 展开更多
关键词 柔性物体仿真 几何模型 物理模型 冲突检测
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物体仿真中的纹理表示 被引量:1
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作者 詹永照 王来生 《江苏工学院研究生学报》 1989年第1期15-25,共11页
关键词 物体仿真 纹理 图形处理 计算机
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柔性物体实时可视化仿真
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作者 罗文龙 王德才 +1 位作者 孙玉萍 冯正超 《重庆邮电学院学报(自然科学版)》 2006年第2期251-254,共4页
柔性物体形状的变化通常很复杂,如何实现柔性物体形状的实时更新是一个难点,以随风飘扬的旗子为例,给出了一种联合使用粒子系统和弹簧结构实时构造柔性物体的方法,为了提高场景渲染速度,又提出了一种快速计算顶点法线的简化算法,还介绍... 柔性物体形状的变化通常很复杂,如何实现柔性物体形状的实时更新是一个难点,以随风飘扬的旗子为例,给出了一种联合使用粒子系统和弹簧结构实时构造柔性物体的方法,为了提高场景渲染速度,又提出了一种快速计算顶点法线的简化算法,还介绍了柔性物体实时可视化仿真所涉及到的关键技术。 展开更多
关键词 可视化仿真 实时仿真 柔性物体 粒子系统
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Real-time haptic model for soft tissue deformation in surgery simulation 被引量:1
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作者 孙伟 Zhu Jiandong +3 位作者 Zhang Xiaorui Zhao Xinping Niu Jianwei Song Aiguo 《High Technology Letters》 EI CAS 2013年第3期233-239,共7页
The modelling and simulation of deformable objects is a challenging topic in the field of haptic rendering between human and virtual environment.In this paper,a novel and efficient layered rhombus-chain-connected hapt... The modelling and simulation of deformable objects is a challenging topic in the field of haptic rendering between human and virtual environment.In this paper,a novel and efficient layered rhombus-chain-connected haptic deformation model based on physics is proposed for an excellent haptic rendering.During the modelling,the accumulation of relative displacements in every chain structure unit in each layer is equal to the deformation on the virtual object surface,and the resultant force of corresponding springs is equivalent to the external force.The layered rhombus-chain-connected model is convenient and fast to calculate,and can satisfy real-time requirement due to its simple nature.Simulation experiments in virtual human liver based on the proposed model are conducted,and the results demonstrate that our model provides stable and realistic haptic feeling in real time.Meanwhile,the display result is vivid. 展开更多
关键词 human-computer interaction deformable objects haptic rendering feedbackforce virtual reality
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Simulation and Analysis of Photo-charge Transfer Characteristics ofBipolar Junction Photogate Transistor for CMOS Imagers
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作者 JIN Xiang-liang,CHEN Jie,QIU Yu-lin(Microelectronics R&D Center,Chinese Academy of Sciences,Beijing 100029,CHN ) 《Semiconductor Photonics and Technology》 CAS 2003年第2期75-78,共4页
The principle of the two carriers contributing to carry the pixel signal charges is firstly presented,and then the bipolar junction photogate transistor(BJPT)with high performance is proposed for the CMOS image sensor... The principle of the two carriers contributing to carry the pixel signal charges is firstly presented,and then the bipolar junction photogate transistor(BJPT)with high performance is proposed for the CMOS image sensor.The numerical analytical model of the photo-charge transfer for the bipolar junction photogate is established in detail. Some numerical simulations are obtained under 0.6 μm CMOS process,which show that its readout rate increases exponentially with the increase of the photo-charge at applied voltage. 展开更多
关键词 BJPT photo―charge transfer characteristics CMOS imagers
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Hardware-in-the-loop simulation for the contact dynamic process of flying objects in space 被引量:4
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作者 GAO Feng QI ChenKun +16 位作者 REN AnYe ZHAOXianChao CAO Rui SUN Qiao WANG Qian HU Yan HE Jun JIN ZhenLin LIU RenQiang ZHANG Yong GUO WeiZhong HU ZhenYu TANG Ping NI Bo JING QianFeng WANG WeiJun GAO Peng 《Science China(Technological Sciences)》 SCIE EI CAS CSCD 2016年第8期1167-1175,共9页
In the one-gravity environment on the ground, the simulation of the contact process of two flying objects in the zero-gravity environment of space has been a challenging issue since humans first explored space by flyi... In the one-gravity environment on the ground, the simulation of the contact process of two flying objects in the zero-gravity environment of space has been a challenging issue since humans first explored space by flying objects. Hardware-in-the-loop (HIL) simulation is an important and effective method to test the usability, reliability, and safety of real docking mechanisms in space. There are four main issues for HIL simulation systems: Design of simulators capable of high frequency response, high motion precision, high velocity, and rapid acceleration; compensation for simulation distortion; design of a control model for the HIL simulation process; and experimental verification. Here, we propose a novel HIL simulator system with a 6-DOF 3-3 perpendicular parallel mechanism and a 3-DOF 3-PRS parallel mechanism; discover the principle of simulation distortion; present distortion compensation models for the force measurement system, dynamic response, and structural dynamics of the simulator; and provide a control model for the HIL simulation process. Two kinds of experiments were performed on the pas- sive-undamped elastic rod and the docking mechanisms to test their performances and to verify the effectiveness and usability of the HIL simulator. The HIL simulation system proposed in this paper is useful for developing space docking, berthing, refu- eling, repairing, upgrading, transporting, and rescuing technologies. 展开更多
关键词 hardware-in-the-loop simulation hybrid simulation docking simulation contact dynamics parallel mechanisms simulation distortions distortions compensation
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