Noise level in a marine environment has raised extensive concern in the scientific community.The research is carried out on i4 Ocean platform following the process of ocean noise model integrating,noise data extractin...Noise level in a marine environment has raised extensive concern in the scientific community.The research is carried out on i4 Ocean platform following the process of ocean noise model integrating,noise data extracting,processing,visualizing,and interpreting,ocean noise map constructing and publishing.For the convenience of numerical computation,based on the characteristics of ocean noise field,a hybrid model related to spatial locations is suggested in the propagation model.The normal mode method K/I model is used for far field and ray method CANARY model is used for near field.Visualizing marine ambient noise data is critical to understanding and predicting marine noise for relevant decision making.Marine noise map can be constructed on virtual ocean scene.The systematic marine noise visualization framework includes preprocessing,coordinate transformation interpolation,and rendering.The simulation of ocean noise depends on realistic surface.Then the dynamic water simulation gird was improved with GPU fusion to achieve seamless combination with the visualization result of ocean noise.At the same time,the profile and spherical visualization include space,and time dimensionality were also provided for the vertical field characteristics of ocean ambient noise.Finally,marine noise map can be published with grid pre-processing and multistage cache technology to better serve the public.展开更多
How to build a commercial decorative paintings sale web with the function of see placing effect was explained before you buy. Especially, the user could remotely choose a painting and virtually place it on a model roo...How to build a commercial decorative paintings sale web with the function of see placing effect was explained before you buy. Especially, the user could remotely choose a painting and virtually place it on a model room, or even his own real room picture. ASP(Active Server Pages) was used to connect VRML and the database, and JavaScript was used to make3D interaction. In addition, the layered images and transparent images were proposed to solve the occlusion between background picture and foreground picture.展开更多
Background modeling and subtraction is a fundamental problem in video analysis. Many algorithms have been developed to date, but there are still some challenges in complex environments, especially dynamic scenes in wh...Background modeling and subtraction is a fundamental problem in video analysis. Many algorithms have been developed to date, but there are still some challenges in complex environments, especially dynamic scenes in which backgrounds are themselves moving, such as rippling water and swaying trees. In this paper, a novel background modeling method is proposed for dynamic scenes by combining both tensor representation and swarm intelligence. We maintain several video patches, which are naturally represented as higher order tensors,to represent the patterns of background, and utilize tensor low-rank approximation to capture the dynamic nature. Furthermore, we introduce an ant colony algorithm to improve the performance. Experimental results show that the proposed method is robust and adaptive in dynamic environments, and moving objects can be perfectly separated from the complex dynamic background.展开更多
基金supported by the Global Change and Air-Sea Interaction Project (GASI-03-01-01-09)the National Natural Science Foundation of China under Grant No.61170106+1 种基金the Project funded by China Postdoctoral Science Foundation under Grant No.2015M571993Qingdao Postdoctoral Application Research Funded Project
文摘Noise level in a marine environment has raised extensive concern in the scientific community.The research is carried out on i4 Ocean platform following the process of ocean noise model integrating,noise data extracting,processing,visualizing,and interpreting,ocean noise map constructing and publishing.For the convenience of numerical computation,based on the characteristics of ocean noise field,a hybrid model related to spatial locations is suggested in the propagation model.The normal mode method K/I model is used for far field and ray method CANARY model is used for near field.Visualizing marine ambient noise data is critical to understanding and predicting marine noise for relevant decision making.Marine noise map can be constructed on virtual ocean scene.The systematic marine noise visualization framework includes preprocessing,coordinate transformation interpolation,and rendering.The simulation of ocean noise depends on realistic surface.Then the dynamic water simulation gird was improved with GPU fusion to achieve seamless combination with the visualization result of ocean noise.At the same time,the profile and spherical visualization include space,and time dimensionality were also provided for the vertical field characteristics of ocean ambient noise.Finally,marine noise map can be published with grid pre-processing and multistage cache technology to better serve the public.
文摘How to build a commercial decorative paintings sale web with the function of see placing effect was explained before you buy. Especially, the user could remotely choose a painting and virtually place it on a model room, or even his own real room picture. ASP(Active Server Pages) was used to connect VRML and the database, and JavaScript was used to make3D interaction. In addition, the layered images and transparent images were proposed to solve the occlusion between background picture and foreground picture.
基金supported by National Natural Science Foundation of China (Grant Nos. 11301137 and 11371036)the National Science Foundation of Hebei Province of China (Grant No. A2014205100
文摘Background modeling and subtraction is a fundamental problem in video analysis. Many algorithms have been developed to date, but there are still some challenges in complex environments, especially dynamic scenes in which backgrounds are themselves moving, such as rippling water and swaying trees. In this paper, a novel background modeling method is proposed for dynamic scenes by combining both tensor representation and swarm intelligence. We maintain several video patches, which are naturally represented as higher order tensors,to represent the patterns of background, and utilize tensor low-rank approximation to capture the dynamic nature. Furthermore, we introduce an ant colony algorithm to improve the performance. Experimental results show that the proposed method is robust and adaptive in dynamic environments, and moving objects can be perfectly separated from the complex dynamic background.