We use matrix model to study thermal phase in bubbling half-BPS type liB geometries with SO(4) × SO(4) symmetry. Near the horizon limit, we find that thermal vacua of bubbling geometries have disjoint parts, ...We use matrix model to study thermal phase in bubbling half-BPS type liB geometries with SO(4) × SO(4) symmetry. Near the horizon limit, we find that thermal vacua of bubbling geometries have disjoint parts, and each part is one kind of phase of the thermal system. We connect the thermal dynamics of bubbling geometries with one-dimensional fermions thermal system. Finally, we try to give a new possible way to resolve information loss puzzle.展开更多
To promote the development of the intangible cultural heritage of the world, shadow play, many studies have focused on shadow puppet modeling and interaction. Most of the shadow puppet figures are still imaginary,spre...To promote the development of the intangible cultural heritage of the world, shadow play, many studies have focused on shadow puppet modeling and interaction. Most of the shadow puppet figures are still imaginary,spread by ancients, or carved and painted by shadow puppet artists, without consideration of real dimensions or the appearance of human bodies. This study proposes an algorithm to transform 3D human models to 2D puppet figures for shadow puppets, including automatic location of feature points, automatic segmentation of 3D models, automatic extraction of 2D contours, automatic clothes matching, and animation. Experiment proves that more realistic and attractive figures and animations of the shadow puppet can be generated in real time with this algorithm.展开更多
文摘We use matrix model to study thermal phase in bubbling half-BPS type liB geometries with SO(4) × SO(4) symmetry. Near the horizon limit, we find that thermal vacua of bubbling geometries have disjoint parts, and each part is one kind of phase of the thermal system. We connect the thermal dynamics of bubbling geometries with one-dimensional fermions thermal system. Finally, we try to give a new possible way to resolve information loss puzzle.
基金supported by the National Natural Science Foundation of China(Nos.61103100,61303137,and 51205059)the Natural Science Foundation of Zhejiang Province,China(Nos.Y13F020143 and LY13F030002)the Fundamental Research Funds for the Central Universities,China(No.2014QNA5009)
文摘To promote the development of the intangible cultural heritage of the world, shadow play, many studies have focused on shadow puppet modeling and interaction. Most of the shadow puppet figures are still imaginary,spread by ancients, or carved and painted by shadow puppet artists, without consideration of real dimensions or the appearance of human bodies. This study proposes an algorithm to transform 3D human models to 2D puppet figures for shadow puppets, including automatic location of feature points, automatic segmentation of 3D models, automatic extraction of 2D contours, automatic clothes matching, and animation. Experiment proves that more realistic and attractive figures and animations of the shadow puppet can be generated in real time with this algorithm.