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Cyber Spatiotemporal as Media Culture: A Cognitive Level Study of Time (Tempo) and Space (Spatial) Based on Media Types
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作者 Sang-Hee Kweon Kyung-Ho Hwang Do-Hyun Jo 《Journalism and Mass Communication》 2012年第9期946-964,共19页
This research explores media users' cognition of "time" and "space" across different media platforms, and conducts a comparison among media genres including mass media and intemet media based on user's interacti... This research explores media users' cognition of "time" and "space" across different media platforms, and conducts a comparison among media genres including mass media and intemet media based on user's interactivities. Especially, this research focused on the internet's space and time perception based on communication genres such as e-mail, Blogs, portals, news-media, e-commerce, and social media (SNS). The research adopted two theories (construal level theory of time and space). The time related theory is "temporal distance theory". The space related theory is "media space". The research is designed to measure user's perception of interactivity, time-construal level and its media space cognition while using the media. There are two independent variables: Interactivities (contents, user, and media levels) and user involvement (CMC-user vs. user, HCI-user vs. media); there are two dependent variables: Cognition of spatial and temporal levels. This research also seeks the associated variables relationship among those variables through the structural equation model (SEM). The 307 data was collected and analyzed to test the research question. The results show that the dimension of the media side's interactivity affected media's usage time and space perception. There are 2 ~ 2 factors variables to affect time and space. One is human and media interaction (HC1) and human to human communication (CMC); the other is traditional mass media (one-way communication) and interuet media (two-ways communication). The results prove the user's perception for media time and space is based on the levels of interactivity. The levels of interactivities depend on media usage: one-one, one-many, synchronous, asynchronous, interpersonal, and social network communication. Online media provides greater social space; while traditional media tends toward para-space perception. On the other hand, the users' time cognitions between online media are different such as fixed time versus cyber-time. 展开更多
关键词 construal time SPACE human and media interaction (HCI) human to human communication (CMC) interactivity media space (a) synchronous HYPERTEXT
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成本避免与版权经营:新媒体叙事的盈利路径 被引量:1
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作者 张立伟 《传媒观察》 CSSCI 2022年第11期43-50,共8页
《纽约时报》的“雪崩”报道,把新媒体带上一条不计投入产出、让利润雪崩之路。新媒体的根本属性是互动,互动产生四种用户参与类型,开辟六条叙事盈利途径:网络流量盈利、经营版权盈利、旧闻翻新盈利、合办项目盈利、策划广告盈利、引网... 《纽约时报》的“雪崩”报道,把新媒体带上一条不计投入产出、让利润雪崩之路。新媒体的根本属性是互动,互动产生四种用户参与类型,开辟六条叙事盈利途径:网络流量盈利、经营版权盈利、旧闻翻新盈利、合办项目盈利、策划广告盈利、引网民回母媒体盈利。传统媒体办新媒体,国内,三十而立;全球,四十不惑。盈利变现仍是老大难,该认真谋划新媒体的盈利了。 展开更多
关键词 新媒体叙事 盈利途径 用户参与类型 管辖权
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