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桌掷球(沙狐球)直滑式竞赛规则
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《地掷球运动》 2003年第1期39-41,共3页
关键词 桌掷球 沙狐球 直滑式 竞赛规则 比赛场地 比赛器材 比赛形式
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2
《地掷球运动》 2003年第3期42-42,共1页
关键词 地掷球 连锁撞击 读者 直滑式沙狐球 竞赛规则 一体球 年龄规定 国际比赛 金属地掷球
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Smooth interpolation on homogeneous matrix groups for computer animation 被引量:1
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作者 LI Jun HAO Peng-wei 《Journal of Zhejiang University-Science A(Applied Physics & Engineering)》 SCIE EI CAS CSCD 2006年第7期1168-1177,共10页
Homogeneous matrices are widely used to represent geometric transformations in computer graphics, with interpo- lation between those matrices being of high interest for computer animation. Many approaches have been pr... Homogeneous matrices are widely used to represent geometric transformations in computer graphics, with interpo- lation between those matrices being of high interest for computer animation. Many approaches have been proposed to address this problem, including computing matrix curves from curves in Euclidean space by registration, representing one-parameter curves on manifold by rational representations, changing subdivisional methods generating curves in Euclidean space to corresponding methods working for matrix curve generation, and variational methods. In this paper, we propose a scheme to generate rational one-parameter matrix curves based on exponential map for interpolation, and demonstrate how to obtain higher smoothness from existing curves. We also give an iterative technique for rapid computing of these curves. We take the computation as solving an ordinary differential equation on manifold numerically by a generalized Euler method. Furthermore, we give this algorithm’s bound of the error and prove that the bound is proportional to the shift length when the shift length is sufficiently small. Compared to direct computation of the matrix functions, our Euler solution is faster. 展开更多
关键词 Computer animation Spline and piecewise polynomial approximation
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