Mario Paint, the 1992 Nintendo game for the Super NES, remains an accessible environment for musical creativity and sound exploration within its music mode. Although developed for a gaming system, the game's music mo...Mario Paint, the 1992 Nintendo game for the Super NES, remains an accessible environment for musical creativity and sound exploration within its music mode. Although developed for a gaming system, the game's music mode is a streamlined tool built upon basic music theory and music composition. Through familiar video game sounds and icon and Westem music notation, players are able to compose chipttme works and explore the nature of sound through an inviting interface. Similar music composition software upgrades the process of composition established in Mario Paint, allowing for digital distribution and dissemination. Mario Paint continues to inspire new projects in the areas of video games and scholastic studies. Mario Paint and its successors are very reasonable entry-level programs for chiptune composers and fledgling music students展开更多
Complementing our previous publications, this paper presents the information schema constructs (ISCs) that underpin the programming of specific system manifestation feature (SMF) orientated information management ...Complementing our previous publications, this paper presents the information schema constructs (ISCs) that underpin the programming of specific system manifestation feature (SMF) orientated information management and composing system models. First, we briefly present (1) the general process of pre-embodiment design with SMFs, (2) the procedures of creating genotypes and phenotypes of SMFs, (3) the specific procedure of instantiation of phenotypes of SMFs, and (4) the procedure of system model management and processing. Then, the chunks of information needed for instantiation of phenotypes of SMFs are discussed, and the ISCs designed for instantiation presented. Afterwards, the information management aspects of system modeling are addressed. Methodologically, system modeling involves (1) placement of phenotypes of SMF in the modeling space, (2) combining them towards the desired architecture and operation, (3) assigning values to the parameters and checking the satisfac- tion of constraints, and (4) storing the system model in the SMFs-based warehouse database. The final objective of the reported research is to develop an SMFs-based toolbox to support modeling of cyber-physical systems (CPSs).展开更多
文摘Mario Paint, the 1992 Nintendo game for the Super NES, remains an accessible environment for musical creativity and sound exploration within its music mode. Although developed for a gaming system, the game's music mode is a streamlined tool built upon basic music theory and music composition. Through familiar video game sounds and icon and Westem music notation, players are able to compose chipttme works and explore the nature of sound through an inviting interface. Similar music composition software upgrades the process of composition established in Mario Paint, allowing for digital distribution and dissemination. Mario Paint continues to inspire new projects in the areas of video games and scholastic studies. Mario Paint and its successors are very reasonable entry-level programs for chiptune composers and fledgling music students
文摘Complementing our previous publications, this paper presents the information schema constructs (ISCs) that underpin the programming of specific system manifestation feature (SMF) orientated information management and composing system models. First, we briefly present (1) the general process of pre-embodiment design with SMFs, (2) the procedures of creating genotypes and phenotypes of SMFs, (3) the specific procedure of instantiation of phenotypes of SMFs, and (4) the procedure of system model management and processing. Then, the chunks of information needed for instantiation of phenotypes of SMFs are discussed, and the ISCs designed for instantiation presented. Afterwards, the information management aspects of system modeling are addressed. Methodologically, system modeling involves (1) placement of phenotypes of SMF in the modeling space, (2) combining them towards the desired architecture and operation, (3) assigning values to the parameters and checking the satisfac- tion of constraints, and (4) storing the system model in the SMFs-based warehouse database. The final objective of the reported research is to develop an SMFs-based toolbox to support modeling of cyber-physical systems (CPSs).