In product concept design, not only designers with professional CAD skills, but also final customers take part in the design and evaluation of product shape styling. Because customers usually lack surface modelling ba...In product concept design, not only designers with professional CAD skills, but also final customers take part in the design and evaluation of product shape styling. Because customers usually lack surface modelling background and are not familiar with concrete operations of commercial CAD systems, it is difficult for them to express their change intentions of product shape through professional CAD tools if they are not satisfied with the current shape design. This paper puts forward a method for creating, dragging and manipulating constraint and load represented in form of icon entity in interactive sculpting of product shape in virtual environment. The method supports customers manipulation of sculpting constraints or loads on sculpting shapes in virtual reality interaction to control the deformation of product shape. Constraints management based on icon entity is similar to spline lofting operation that is familiar to engineers, so users do not need to know surface details or have any professional knowledge of surface modelling, by only using their physical and engineering experience, they can manipulate the sculpting of product shape intuitively.展开更多
We study the influence of the constraint in the parameter space on quantum games.Decomposing SU(2)operator into product of three rotation operators and controlling one kind of them,we impose a constraint on the parame...We study the influence of the constraint in the parameter space on quantum games.Decomposing SU(2)operator into product of three rotation operators and controlling one kind of them,we impose a constraint on the parameter space of the players' operator.We find that the constraint can provide a tuner to make the bilateral payoffs equal,so that the mismatch of the players' action at multi-equilibrium could be avoided.We also find that the game exhibits an intriguing structure as a function of the parameter of the controlled operators,which is useful for making game models.展开更多
基金Project supported by the National Basic Research (973) Program (Nos. 2004CB719402 and 2002CB312106) of China, and the National Natural Science Foundation (Nos. 50305033 and 60375020) of China
文摘In product concept design, not only designers with professional CAD skills, but also final customers take part in the design and evaluation of product shape styling. Because customers usually lack surface modelling background and are not familiar with concrete operations of commercial CAD systems, it is difficult for them to express their change intentions of product shape through professional CAD tools if they are not satisfied with the current shape design. This paper puts forward a method for creating, dragging and manipulating constraint and load represented in form of icon entity in interactive sculpting of product shape in virtual environment. The method supports customers manipulation of sculpting constraints or loads on sculpting shapes in virtual reality interaction to control the deformation of product shape. Constraints management based on icon entity is similar to spline lofting operation that is familiar to engineers, so users do not need to know surface details or have any professional knowledge of surface modelling, by only using their physical and engineering experience, they can manipulate the sculpting of product shape intuitively.
文摘We study the influence of the constraint in the parameter space on quantum games.Decomposing SU(2)operator into product of three rotation operators and controlling one kind of them,we impose a constraint on the parameter space of the players' operator.We find that the constraint can provide a tuner to make the bilateral payoffs equal,so that the mismatch of the players' action at multi-equilibrium could be avoided.We also find that the game exhibits an intriguing structure as a function of the parameter of the controlled operators,which is useful for making game models.