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基于高分影像纹理分维变化的灾害自动识别方法 被引量:12
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作者 吴鹏天昊 吴立新 +2 位作者 沈永林 许志华 王植 《地理与地理信息科学》 CSCD 北大核心 2012年第2期9-13,F0002,共6页
目前遥感变化检测主要是人机交互式目视解译,不能满足灾害自动识别尤其是卫星在轨变化检测自动化的新要求,亟须研究遥感影像变化自动检测算法,以实现灾害遥感自动识别。该文将高空间分辨率遥感影像的多尺度格网分割与纹理分维变化比较... 目前遥感变化检测主要是人机交互式目视解译,不能满足灾害自动识别尤其是卫星在轨变化检测自动化的新要求,亟须研究遥感影像变化自动检测算法,以实现灾害遥感自动识别。该文将高空间分辨率遥感影像的多尺度格网分割与纹理分维变化比较相结合,提出基于高分影像纹理分维单调变化(Texture Fractal MonotonousChange,TFMC)的灾害自动识别方法。通过计算和对比不同格网分割尺度下前后两期高分影像的纹理分维变化及其空间分布,并基于纹理分维变化单调性准则,可自动检测并识别灾区范围。以2011年3月11日日本地震海啸灾区的Worldview 0.5m全色影像为例,进行实验研究,表明MTFC方法无需人工干预即可根据纹理分形单调下降(当前减先前)可靠地识别出海水淹没区和密集房屋损毁区。经进一步优化,MTFC方法可望发展为高分遥感卫星在轨变化检测及灾害链聚焦监测的新技术。 展开更多
关键词 灾害遥感 高分影像 纹理分维 单调性 多尺度格网 变化检测 自动识别
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Texture Classification of 3D Surface Textures Via Directional Quincunx Lifting
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作者 Youjiao Li Tongsheng Ju Meng Ga 《International Journal of Technology Management》 2014年第8期62-64,共3页
This thesis presents a new approach to classify 3D surface textures by using lifting transform with quincunx subsampling. Feature vectors are generated from eight different lifting prediction directions. We classify 3... This thesis presents a new approach to classify 3D surface textures by using lifting transform with quincunx subsampling. Feature vectors are generated from eight different lifting prediction directions. We classify 3D surface texture images based on minimum Euclidean distance between the test images and the training sets. The feasibility and effectiveness of our proposed approach can be validated by the experimental results. 展开更多
关键词 3D Surface Texture Lifting Transform Texture Classification
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Using texture synthesis in fractal pattern design
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作者 魏宝刚 李建平 庞向斌 《Journal of Zhejiang University-Science A(Applied Physics & Engineering)》 SCIE EI CAS CSCD 2006年第3期289-295,共7页
Traditional fractal pattern design has some disadvantages such as inability to effectively reflect the characteristics of real scenery and texture. We propose a novel pattern design technique combining fractal geometr... Traditional fractal pattern design has some disadvantages such as inability to effectively reflect the characteristics of real scenery and texture. We propose a novel pattern design technique combining fractal geometry and image texture synthesis to solve these problems. We have improved Wei and Levoy (2000)’s texture synthesis algorithm by first using two-dimensional autocorrelation function to analyze the structure and distribution of textures, and then determining the size of L neighborhood. Several special fractal sets were adopted and HSL (Hue, Saturation, and Light) color space was chosen. The fractal structure was used to manipulate the texture synthesis in HSL color space where the pattern’s color can be adjusted conveniently. Experiments showed that patterns with different styles and different color characteristics can be more efficiently generated using the new technique. 展开更多
关键词 Fractal geometry Texture synthesis Two-dimensional autocorrelation function Pattern design Image render
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