裂纹的扩展是典型的材料不连续问题,传统的有限元方法难以实现裂纹扩展过程的仿真模拟。为了解决传统有限元在模拟裂纹扩展的不足,XFEM方法(extended Finite Element Method,XFEM)引入水平集函数描述裂纹形态,实现了裂纹在单元内部的扩...裂纹的扩展是典型的材料不连续问题,传统的有限元方法难以实现裂纹扩展过程的仿真模拟。为了解决传统有限元在模拟裂纹扩展的不足,XFEM方法(extended Finite Element Method,XFEM)引入水平集函数描述裂纹形态,实现了裂纹在单元内部的扩展,克服了传统方法只能依赖单元生死来模拟裂纹扩展的难题。以Abaqus为平台,应用Python脚本语言开发了一套裂纹自动扩展程序包,利用Abaqus固有的方法编写程序,通过扩展有限元功能实现裂纹的自动扩展,通过模拟I型边裂纹和三点弯梁的裂纹的扩展过程,验证了XFEM方法的有效性。同时,模拟了多裂纹的扩展过程。结果表明:方法不仅能够利用Abaqus软件的实现复杂的加载和边界模拟,同时又能体现XFEM在裂纹扩展模拟上的优势,为解决实际复杂问题提供了途径。展开更多
Interactive digital television is at early stage as regards the interface design, especially in business transactions (t-commerce). Current attempts to transpose the problem related to linearity of narrative and tem...Interactive digital television is at early stage as regards the interface design, especially in business transactions (t-commerce). Current attempts to transpose the problem related to linearity of narrative and temporal flows and audiovisual content obstruction by the interactive layer, although pointing out design perspectives--in addition to the structural and visual web patterns--are still insufficient as regards the design of interfaces connected and converged for t-commerce applications. This article considers that these problems arise from the structural basis that support television scripts and streamings. In this sense, this article proposes the hybridization between the linear model, inherited from analogue condition, and nonlinear model, intrinsic to digital media, as a methodological strategy aiming to strength the creation of interactive audiovisual content connected and convergent for this context.展开更多
文摘裂纹的扩展是典型的材料不连续问题,传统的有限元方法难以实现裂纹扩展过程的仿真模拟。为了解决传统有限元在模拟裂纹扩展的不足,XFEM方法(extended Finite Element Method,XFEM)引入水平集函数描述裂纹形态,实现了裂纹在单元内部的扩展,克服了传统方法只能依赖单元生死来模拟裂纹扩展的难题。以Abaqus为平台,应用Python脚本语言开发了一套裂纹自动扩展程序包,利用Abaqus固有的方法编写程序,通过扩展有限元功能实现裂纹的自动扩展,通过模拟I型边裂纹和三点弯梁的裂纹的扩展过程,验证了XFEM方法的有效性。同时,模拟了多裂纹的扩展过程。结果表明:方法不仅能够利用Abaqus软件的实现复杂的加载和边界模拟,同时又能体现XFEM在裂纹扩展模拟上的优势,为解决实际复杂问题提供了途径。
文摘Interactive digital television is at early stage as regards the interface design, especially in business transactions (t-commerce). Current attempts to transpose the problem related to linearity of narrative and temporal flows and audiovisual content obstruction by the interactive layer, although pointing out design perspectives--in addition to the structural and visual web patterns--are still insufficient as regards the design of interfaces connected and converged for t-commerce applications. This article considers that these problems arise from the structural basis that support television scripts and streamings. In this sense, this article proposes the hybridization between the linear model, inherited from analogue condition, and nonlinear model, intrinsic to digital media, as a methodological strategy aiming to strength the creation of interactive audiovisual content connected and convergent for this context.