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游离于存在与虚无世界之间的梦幻大师
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作者 周小儒 刘阳 《艺术探索》 2006年第3期84-85,共2页
20世纪超现实主义画家达利是一位具有卓越绘画才能和超级想像力的怪杰,以探索潜意识,描绘惊人虚实的超现实世界著称,与毕加索、马蒂斯一起被认为是20世纪最有代表性的三个画家。他以无尽的才能探索出了一个“似与不似”的梦幻世界,他在... 20世纪超现实主义画家达利是一位具有卓越绘画才能和超级想像力的怪杰,以探索潜意识,描绘惊人虚实的超现实世界著称,与毕加索、马蒂斯一起被认为是20世纪最有代表性的三个画家。他以无尽的才能探索出了一个“似与不似”的梦幻世界,他在写实技法的基础上对存在与虚无两方面的应用是具有创造性的,引领了20世纪一种非理性的、迷狂的而且是时尚的艺术文化,为世人提供了绘画探索的信息,是绘画创新的典范。 展开更多
关键词 存在与虚无 潜意识 虚实世界
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电影·元宇宙:由科幻文本到影像构建 被引量:5
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作者 张涵 曲德煊 《电影文学》 北大核心 2022年第8期77-81,共5页
1992年,小说《雪崩》带来一个新名词——“元宇宙”,作者斯蒂芬森将其解释为“一个脱胎于现实世界,又与现实世界平行的人造三维数字空间”。电影借助高科技手段得以构建元宇宙世界,逐渐使人们具象化地认识到元宇宙发展的无限可能。由科... 1992年,小说《雪崩》带来一个新名词——“元宇宙”,作者斯蒂芬森将其解释为“一个脱胎于现实世界,又与现实世界平行的人造三维数字空间”。电影借助高科技手段得以构建元宇宙世界,逐渐使人们具象化地认识到元宇宙发展的无限可能。由科幻文本到影像构建,通过文本的“破”与“立”使元宇宙超越了观影时空局限,与现实形成了多重互文升维关系。本文立足《头号玩家》《失控玩家》等元宇宙电影代表作进行探讨,同时以伦理性问题思考其未来发展。 展开更多
关键词 元宇宙 元宇宙电影 虚实世界 互文关系
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Recommending Friends Instantly in Location-based Mobile Social Networks 被引量:4
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作者 QIAO Xiuquan SU Jianchong +4 位作者 ZHANG Jinsong XU Wangli WU Budan XUE Sida CHEN Junliang 《China Communications》 SCIE CSCD 2014年第2期109-127,共19页
Differently from the general online social network(OSN),locationbased mobile social network(LMSN),which seamlessly integrates mobile computing and social computing technologies,has unique characteristics of temporal,s... Differently from the general online social network(OSN),locationbased mobile social network(LMSN),which seamlessly integrates mobile computing and social computing technologies,has unique characteristics of temporal,spatial and social correlation.Recommending friends instantly based on current location of users in the real world has become increasingly popular in LMSN.However,the existing friend recommendation methods based on topological structures of a social network or non-topological information such as similar user profiles cannot well address the instant making friends in the real world.In this article,we analyze users' check-in behavior in a real LMSN site named Gowalla.According to this analysis,we present an approach of recommending friends instantly for LMSN users by considering the real-time physical location proximity,offline behavior similarity and friendship network information in the virtual community simultaneously.This approach effectively bridges the gap between the offline behavior of users in the real world and online friendship network information in the virtual community.Finally,we use the real user check-in dataset of Gowalla to verify the effectiveness of our approach. 展开更多
关键词 mobile social network service friend recommendation location-basedservice location proximity user behaviorsimilarity singular value decomposition
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Precise perception of virtual object position in real world 被引量:1
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作者 林理平 《High Technology Letters》 EI CAS 2009年第3期255-260,共6页
There is a deviation between actual and theoretical perceived positions of virtual object in stereoscop-ic display.Therefore,methods for precise position perception in real world are proposed in this paper.The causes ... There is a deviation between actual and theoretical perceived positions of virtual object in stereoscop-ic display.Therefore,methods for precise position perception in real world are proposed in this paper.The causes for the deviation are analyzed on the basis of geometrical optics .Then deviation correctionsare performed by error compensation with mathematic method and by remodeling virtual viewpoint dynami-cally with the movement of physical viewpoint.Experimental results show that these methods can reducethe position deviation to less than 10 millimeter,meeting the requirements for direct manipulation in mul-ti-sensory virtual environment. 展开更多
关键词 virtual reality position perception stereoscopic display head tracking
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