Many corporations are complaining that they cannot make decisions correctly. This article describes virtual laboratory (VL), an organization which can help managers make decision. The virtual laboratory based on Intra...Many corporations are complaining that they cannot make decisions correctly. This article describes virtual laboratory (VL), an organization which can help managers make decision. The virtual laboratory based on Intranet uses many methods to draw policies for the corporation by analyzing business processes. It is a tool for learning organization too.展开更多
With network developing and virtualization rising, more and more indoor environment (POIs) such as care, library, office, even bus and subway can provide plenty of bandwidth and computing resources. Meanwhile many p...With network developing and virtualization rising, more and more indoor environment (POIs) such as care, library, office, even bus and subway can provide plenty of bandwidth and computing resources. Meanwhile many people daily spending much time in them are still suffering from the mobile device with limited resources. This situation implies a novel local cloud computing paradigm in which mobile device can leverage nearby resources to facilitate task execution. In this paper, we implement a mobile local computing system based on indoor virtual cloud. This system mainly contains three key components: 1)As to application, we create a parser to generate the "method call and cost tree" and analyze it to identify resource- intensive methods. 2) As to mobile device, we design a self-learning execution controller to make offtoading decision at runtime. 3) As to cloud, we construct a social scheduling based application-isolation virtual cloud model. The evaluation results demonstrate that our system is effective and efficient by evaluating CPU- intensive calculation application, Memory- intensive image translation application and I/ O-intensive image downloading application.展开更多
The objective of this work is to model the microstructure of asphalt mixture and build virtual test for asphalt mixture by using Particle Flow Code in three dimensions(PFC^(3D))based on three-dimensional discrete elem...The objective of this work is to model the microstructure of asphalt mixture and build virtual test for asphalt mixture by using Particle Flow Code in three dimensions(PFC^(3D))based on three-dimensional discrete element method.A randomly generating algorithm was proposed to capture the three-dimensional irregular shape of coarse aggregate.And then,modeling algorithm and method for graded aggregates were built.Based on the combination of modeling of coarse aggregates,asphalt mastic and air voids,three-dimensional virtual sample of asphalt mixture was modeled by using PFC^(3D).Virtual tests for penetration test of aggregate and uniaxial creep test of asphalt mixture were built and conducted by using PFC^(3D).By comparison of the testing results between virtual tests and actual laboratory tests,the validity of the microstructure modeling and virtual test built in this study was verified.Additionally,compared with laboratory test,the virtual test is easier to conduct and has less variability.It is proved that microstructure modeling and virtual test based on three-dimensional discrete element method is a promising way to conduct research of asphalt mixture.展开更多
Using the Internet to learn a language creates wide opportunities to enhance learning (Association of teachers of English in Catalonia (APAC), 2010). The Internet activities promote learners' self-monitoring abil...Using the Internet to learn a language creates wide opportunities to enhance learning (Association of teachers of English in Catalonia (APAC), 2010). The Internet activities promote learners' self-monitoring ability, encourage the use of multimedia and network technology, and develop students' cooperation and participation. During the latest years, there have been many changes in education as these new technologies, including VLEs (Virtual Learning Environments), which have become an important part in the teaching/learning process. According to Tech Terms Computer Dictionary (2012), VLE is a virtual classroom where teachers and students communicate. VLEs have evolved as at an early stage, they were only ways of transmitting information: Teachers uploaded the multimedia resources and students read this information. At a higher stage, VLEs have become interactive. This means that students become active. We have designed a virtual environment where students, weekly, must contribute their opinions and comments in response to a required activity uploaded by the teacher. In this paper, we describe this weekly task and analyze students' opinion about this planned activity. The students become an active subject in this field. In this paper, we show how VLEs are no longer a means of transmitting information but a means of interaction as well as a way of motivating our students to be involved in their learning process展开更多
The major restriction for learning in science and engineering education in Africa is the absence of equipped laboratories. Where laboratory is available, there is the problem of obsolete and antiquated materials, whic...The major restriction for learning in science and engineering education in Africa is the absence of equipped laboratories. Where laboratory is available, there is the problem of obsolete and antiquated materials, which are seldom available for use. In most Universities in Africa, there is inadequate supply of laboratory space and laboratory materials. The laboratories only have the items of equipment that were provided when the universities were established, this has hampered learning. An alternative educational approach is required to address the aforementioned problems and provide a cost-effective solution for education as well as a valuable complementary or learning tool for university students. The alternative approach is the use of Virtual Reality (VR) technology to simulate virtual learning environments such as virtual reality laboratories. This is a one solution to inadequate physical laboratories in Africa.展开更多
This study proposes a real time 3D virtual model controll and a virtual dressing room application to enable users to try virtual garments and shoes on in front of a virtual mirror. A virtual representation of the user...This study proposes a real time 3D virtual model controll and a virtual dressing room application to enable users to try virtual garments and shoes on in front of a virtual mirror. A virtual representation of the user appears in a virtual changing room and the user's hand motions select the clothes from a list on the screen. Afterwards, the selected virtual clothes appear on a humanoid model in the virtual mirror. For the purpose of aligning the 3D garments and shoes with the model, 3D locations of the joints are used for positioning, scaling and rotating. By using our developed algorithm, small, medium, large or xlarge garment size is selected automatically and this information is shown on the screen. Then, we apply skin color detection to handle the unwanted occlusions between the user and the model. To create a more realistic effect, the system takes into account different images of the clothes according to different human poses and movements. Optional mirror selection buttons make it possible to have multiple viewing angles on the model. Additionally, we developed an algorithm for matching up all motions between the model and garments. In this study, we benefit from the Microsoft Kinect SDK (software development kit) in order to follow the user's movements, coordinate the suitable clothe try-ons and provide depth sort effect to the human body and clothes. In order to use the rapid calculation attributes of game engines, we used unity 3D game engine.展开更多
A virtual reality model was created in order to help in the maintenance of exterior closures and interior finishes of walls in a building. It allows the visual and interactive transmission of information related to th...A virtual reality model was created in order to help in the maintenance of exterior closures and interior finishes of walls in a building. It allows the visual and interactive transmission of information related to the physical behavior of the elements, defined as a function of the time variable. To this end, the basic knowledge of material most often used in walls, anomaly surveillance, techniques of rehabilitation, and inspection planning were studied. This information was included in a database that supports the periodic inspection needed in a program of preventive maintenance. The results are obtained interactively and visualized in the virtual environment itself. This work brings an innovative contribution to the field of maintenance supported by emergent technology.展开更多
文摘Many corporations are complaining that they cannot make decisions correctly. This article describes virtual laboratory (VL), an organization which can help managers make decision. The virtual laboratory based on Intranet uses many methods to draw policies for the corporation by analyzing business processes. It is a tool for learning organization too.
基金ACKNOWLEDGEMENTS This work was supported by the Research Fund for the Doctoral Program of Higher Education of China (No.20110031110026 and No.20120031110035), the National Natural Science Foundation of China (No. 61103214), and the Key Project in Tianjin Science & Technology Pillar Program (No. 13ZCZDGX01098).
文摘With network developing and virtualization rising, more and more indoor environment (POIs) such as care, library, office, even bus and subway can provide plenty of bandwidth and computing resources. Meanwhile many people daily spending much time in them are still suffering from the mobile device with limited resources. This situation implies a novel local cloud computing paradigm in which mobile device can leverage nearby resources to facilitate task execution. In this paper, we implement a mobile local computing system based on indoor virtual cloud. This system mainly contains three key components: 1)As to application, we create a parser to generate the "method call and cost tree" and analyze it to identify resource- intensive methods. 2) As to mobile device, we design a self-learning execution controller to make offtoading decision at runtime. 3) As to cloud, we construct a social scheduling based application-isolation virtual cloud model. The evaluation results demonstrate that our system is effective and efficient by evaluating CPU- intensive calculation application, Memory- intensive image translation application and I/ O-intensive image downloading application.
基金Project(51378006) supported by National Natural Science Foundation of ChinaProject(141076) supported by Huoyingdong Foundation of the Ministry of Education of China+1 种基金Project(2242015R30027) supported by Excellent Young Teacher Program of Southeast University,ChinaProject(BK20140109) supported by the Natural Science Foundation of Jiangsu Province,China
文摘The objective of this work is to model the microstructure of asphalt mixture and build virtual test for asphalt mixture by using Particle Flow Code in three dimensions(PFC^(3D))based on three-dimensional discrete element method.A randomly generating algorithm was proposed to capture the three-dimensional irregular shape of coarse aggregate.And then,modeling algorithm and method for graded aggregates were built.Based on the combination of modeling of coarse aggregates,asphalt mastic and air voids,three-dimensional virtual sample of asphalt mixture was modeled by using PFC^(3D).Virtual tests for penetration test of aggregate and uniaxial creep test of asphalt mixture were built and conducted by using PFC^(3D).By comparison of the testing results between virtual tests and actual laboratory tests,the validity of the microstructure modeling and virtual test built in this study was verified.Additionally,compared with laboratory test,the virtual test is easier to conduct and has less variability.It is proved that microstructure modeling and virtual test based on three-dimensional discrete element method is a promising way to conduct research of asphalt mixture.
文摘Using the Internet to learn a language creates wide opportunities to enhance learning (Association of teachers of English in Catalonia (APAC), 2010). The Internet activities promote learners' self-monitoring ability, encourage the use of multimedia and network technology, and develop students' cooperation and participation. During the latest years, there have been many changes in education as these new technologies, including VLEs (Virtual Learning Environments), which have become an important part in the teaching/learning process. According to Tech Terms Computer Dictionary (2012), VLE is a virtual classroom where teachers and students communicate. VLEs have evolved as at an early stage, they were only ways of transmitting information: Teachers uploaded the multimedia resources and students read this information. At a higher stage, VLEs have become interactive. This means that students become active. We have designed a virtual environment where students, weekly, must contribute their opinions and comments in response to a required activity uploaded by the teacher. In this paper, we describe this weekly task and analyze students' opinion about this planned activity. The students become an active subject in this field. In this paper, we show how VLEs are no longer a means of transmitting information but a means of interaction as well as a way of motivating our students to be involved in their learning process
文摘The major restriction for learning in science and engineering education in Africa is the absence of equipped laboratories. Where laboratory is available, there is the problem of obsolete and antiquated materials, which are seldom available for use. In most Universities in Africa, there is inadequate supply of laboratory space and laboratory materials. The laboratories only have the items of equipment that were provided when the universities were established, this has hampered learning. An alternative educational approach is required to address the aforementioned problems and provide a cost-effective solution for education as well as a valuable complementary or learning tool for university students. The alternative approach is the use of Virtual Reality (VR) technology to simulate virtual learning environments such as virtual reality laboratories. This is a one solution to inadequate physical laboratories in Africa.
文摘This study proposes a real time 3D virtual model controll and a virtual dressing room application to enable users to try virtual garments and shoes on in front of a virtual mirror. A virtual representation of the user appears in a virtual changing room and the user's hand motions select the clothes from a list on the screen. Afterwards, the selected virtual clothes appear on a humanoid model in the virtual mirror. For the purpose of aligning the 3D garments and shoes with the model, 3D locations of the joints are used for positioning, scaling and rotating. By using our developed algorithm, small, medium, large or xlarge garment size is selected automatically and this information is shown on the screen. Then, we apply skin color detection to handle the unwanted occlusions between the user and the model. To create a more realistic effect, the system takes into account different images of the clothes according to different human poses and movements. Optional mirror selection buttons make it possible to have multiple viewing angles on the model. Additionally, we developed an algorithm for matching up all motions between the model and garments. In this study, we benefit from the Microsoft Kinect SDK (software development kit) in order to follow the user's movements, coordinate the suitable clothe try-ons and provide depth sort effect to the human body and clothes. In order to use the rapid calculation attributes of game engines, we used unity 3D game engine.
文摘A virtual reality model was created in order to help in the maintenance of exterior closures and interior finishes of walls in a building. It allows the visual and interactive transmission of information related to the physical behavior of the elements, defined as a function of the time variable. To this end, the basic knowledge of material most often used in walls, anomaly surveillance, techniques of rehabilitation, and inspection planning were studied. This information was included in a database that supports the periodic inspection needed in a program of preventive maintenance. The results are obtained interactively and visualized in the virtual environment itself. This work brings an innovative contribution to the field of maintenance supported by emergent technology.