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视频媒体设计与大众化传播
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作者 李斐 《艺术与设计(理论版)》 2008年第2X期34-36,共3页
在科学技术的迅速发展的今天,新的传播媒介的产生和普及的周期也大大的缩短了,至今,传播媒体已经发生了翻天覆地的变化,报业、电台、电视,到现代互联网的普及,一次次的显示了新兴媒体革命的威力。在当今这个传播媒介发生巨大变化的时代... 在科学技术的迅速发展的今天,新的传播媒介的产生和普及的周期也大大的缩短了,至今,传播媒体已经发生了翻天覆地的变化,报业、电台、电视,到现代互联网的普及,一次次的显示了新兴媒体革命的威力。在当今这个传播媒介发生巨大变化的时代,我们的视频媒体设计如何迎接时代的挑战?如何与观众产生共鸣?如何使中华文化的精髓得到大众化的传播,从而弘扬民族的优良文化?本文所要探讨的视频媒体设计是针对于电视、网络这样的视听载体而言,在广泛运用新兴媒介的时代,在视觉传达设计的范畴中,我们应该如何应对当代视频媒体设计的大众化传播。 展开更多
关键词 视频媒体设计 大众传播 视听语言 民族特色
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Origami Fiction: Psychological Horror in Interactive Narrative
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作者 Blanca Estela Lopez Perez 《Journal of Philosophy Study》 2014年第3期210-215,共6页
One of the most relevant elements in contemporary narrative systems is the atmosphere creation. Even when talking about new digital media, interactive narratives can still be supported by strategies used by former med... One of the most relevant elements in contemporary narrative systems is the atmosphere creation. Even when talking about new digital media, interactive narratives can still be supported by strategies used by former media like cinema and television; namely, character design as well as the setting bonded to architectural space design. These elements are offered to the players through graphic representations that are intended to convey not only an uncanny atmosphere but also an aesthetic experience for psychological horror narratives in videogames. With narrative proposals close to interactive movies, titles like Heavy Rain manage to create a gloomy mood by using basic elements of style such as form, composition, and light, and also open the opportunity to get emotionally involved with the characters through everyday life choices. Even though Heavy Rain is not considered as an action videogame, its narrative audiovisual system is fully able to create enough tension and suspense in order to offer a quite intense aesthetic experience. However, most of its narrative resources are taken from cinema and television audiovisual strategies to tell stories and to hook the audience. Therefore, the study of former narrative systems both as language and human thought and psyche, could allow designers to create more effective interactive narratives for contemporary audiences. 展开更多
关键词 NARRATIVE VIDEOGAMES space graphic representation
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