Radio frequency identification(RFID) is a new type of non-contact automatic identification technology.Due to its low energy consumption,low cost,and its adaptability to harsh environments,it has been applied to many f...Radio frequency identification(RFID) is a new type of non-contact automatic identification technology.Due to its low energy consumption,low cost,and its adaptability to harsh environments,it has been applied to many fields.In the RFID systems,data collision is inevitable when the reader sends a communication request and multiple tags respond with simultaneous data transmission.Data collision is prone to causing problems such as:identification delay,spectrum resource waste,a decreased system throughput rate,etc.Therefore,an efficient,stable anti-collision protocol is crucial for RFID systems.This research analysed the current research into RFID anticollision protocols and summarised means for its improvement through the mechanism of implementation of different types anticollision protocols.Finally,a new direction is proposed for the future development of RFID anti-collision protocol systems.展开更多
To improve the sense of reality on perception, an improved algorithm of 3D shape haptic rendering is put forward based on a finger mounted vibrotactile device. The principle is that the interactive information and the...To improve the sense of reality on perception, an improved algorithm of 3D shape haptic rendering is put forward based on a finger mounted vibrotactile device. The principle is that the interactive information and the shape information are conveyed to users when they touch virtual objects at mobile terminals by attaching the vibrotactile feedback on a fingertip. The extraction of shape characteristics, the interactive information and the mapping of shape in formation of vibration stimulation are key parts of the proposed algorithm to realize the real tactile rendering. The contact status of the interaction process, the height information and local gradient of the touch point are regarded as shape information and used to control the vibration intension, rhythm and distribution of the vibrators. With different contact status and shape information, the vibration pattern can be adjusted in time to imitate the outlines of virtual objects. Finally, the effectiveness of the algorithm is verified by shape perception experiments. The results show that the improved algorithm is effective for 3D shape haptic rendering.展开更多
In order to eliminate the drawbacks of conventional force feedback gloves, a new type of master fin- ger has been developed. By utilizing three "four-bar mechanism joint" in series and wire coupling mecha- nism, the...In order to eliminate the drawbacks of conventional force feedback gloves, a new type of master fin- ger has been developed. By utilizing three "four-bar mechanism joint" in series and wire coupling mecha- nism, the master finger transmission ratio is kept exactly 1:1.4:1 in the whole movement range and it can make active motions in both extension and flexion directions. Additionally, to assure faster data transmission and near zero delay in the master-slave operation, a digital signal processing/field programmable gate array (DSP/FPGA-FPGA) structure with 200μs cycle time is designed. The operating modes of the master finger can be contact or non-contact, which depends on the motion states of a slave finger, free motion or constrained motion. The position control employed in non-contact mode ensures unconstrained motion and the force control adopted in contact mode guarantees natural contact sensation. To evaluate the performances of the master finger, an experiment between the master finger and a DLR/HTT dexterous finger is conducted. The results demonstrate that this new type master finger can augment telepresence.展开更多
The phenomenon of direct-contact condensation,used in steam driven jet injectors,nuclear reactor emergency core cooling systems and direct-contact heat exchangers,was investigated computationally by introducing a ther...The phenomenon of direct-contact condensation,used in steam driven jet injectors,nuclear reactor emergency core cooling systems and direct-contact heat exchangers,was investigated computationally by introducing a thermal equilibrium model for direct-contact condensation of steam in subcooled water.The condensation model presented was a two resistance model which takes care of the heat transfer process on both sides of the interface and uses a variable steam bubble diameter.The injection of supersonic steam jet in subcooled water tank was simulated using the Euler-Euler multiphase flow model of Fluent 6.3 code with the condensation model incorporated. The findings of the computational fluid dynamics(CFD) simulations were compared with the published experimental data and fairly good agreement was observed between the two,thus validating the condensation model.The results of CFD simulations for dimensionless penetration length of steam plume varies from 2.73-7.33,while the condensation heat transfer coefficient varies from 0.75-0.917 MW·(m ^2 ·K)^ -1 for water temperature in the range of 293-343 K.展开更多
基金The authors would like to thank the reviewers for their detailed reviews and constructive comments, which have helped improve the quality of this paper. This paper is supported by the National Natural Science Founda- tion of China (No. 61371092), the Doctoral Fund of Ministry of Education of China (No.20130061120062), and the China Postdoc- toral Science Foundation (No. 2014M551184).
文摘Radio frequency identification(RFID) is a new type of non-contact automatic identification technology.Due to its low energy consumption,low cost,and its adaptability to harsh environments,it has been applied to many fields.In the RFID systems,data collision is inevitable when the reader sends a communication request and multiple tags respond with simultaneous data transmission.Data collision is prone to causing problems such as:identification delay,spectrum resource waste,a decreased system throughput rate,etc.Therefore,an efficient,stable anti-collision protocol is crucial for RFID systems.This research analysed the current research into RFID anticollision protocols and summarised means for its improvement through the mechanism of implementation of different types anticollision protocols.Finally,a new direction is proposed for the future development of RFID anti-collision protocol systems.
基金The National Natural Science Foundation of China(No.61473088)Six Talent Peaks Projects in Jiangsu Province
文摘To improve the sense of reality on perception, an improved algorithm of 3D shape haptic rendering is put forward based on a finger mounted vibrotactile device. The principle is that the interactive information and the shape information are conveyed to users when they touch virtual objects at mobile terminals by attaching the vibrotactile feedback on a fingertip. The extraction of shape characteristics, the interactive information and the mapping of shape in formation of vibration stimulation are key parts of the proposed algorithm to realize the real tactile rendering. The contact status of the interaction process, the height information and local gradient of the touch point are regarded as shape information and used to control the vibration intension, rhythm and distribution of the vibrators. With different contact status and shape information, the vibration pattern can be adjusted in time to imitate the outlines of virtual objects. Finally, the effectiveness of the algorithm is verified by shape perception experiments. The results show that the improved algorithm is effective for 3D shape haptic rendering.
文摘In order to eliminate the drawbacks of conventional force feedback gloves, a new type of master fin- ger has been developed. By utilizing three "four-bar mechanism joint" in series and wire coupling mecha- nism, the master finger transmission ratio is kept exactly 1:1.4:1 in the whole movement range and it can make active motions in both extension and flexion directions. Additionally, to assure faster data transmission and near zero delay in the master-slave operation, a digital signal processing/field programmable gate array (DSP/FPGA-FPGA) structure with 200μs cycle time is designed. The operating modes of the master finger can be contact or non-contact, which depends on the motion states of a slave finger, free motion or constrained motion. The position control employed in non-contact mode ensures unconstrained motion and the force control adopted in contact mode guarantees natural contact sensation. To evaluate the performances of the master finger, an experiment between the master finger and a DLR/HTT dexterous finger is conducted. The results demonstrate that this new type master finger can augment telepresence.
文摘The phenomenon of direct-contact condensation,used in steam driven jet injectors,nuclear reactor emergency core cooling systems and direct-contact heat exchangers,was investigated computationally by introducing a thermal equilibrium model for direct-contact condensation of steam in subcooled water.The condensation model presented was a two resistance model which takes care of the heat transfer process on both sides of the interface and uses a variable steam bubble diameter.The injection of supersonic steam jet in subcooled water tank was simulated using the Euler-Euler multiphase flow model of Fluent 6.3 code with the condensation model incorporated. The findings of the computational fluid dynamics(CFD) simulations were compared with the published experimental data and fairly good agreement was observed between the two,thus validating the condensation model.The results of CFD simulations for dimensionless penetration length of steam plume varies from 2.73-7.33,while the condensation heat transfer coefficient varies from 0.75-0.917 MW·(m ^2 ·K)^ -1 for water temperature in the range of 293-343 K.