The DC microgrid has the advantages of high energy conversion efficiency,high energy transmission density,no reactive power flow,and grid-connected synchronization.It is an essential component of the future intelligen...The DC microgrid has the advantages of high energy conversion efficiency,high energy transmission density,no reactive power flow,and grid-connected synchronization.It is an essential component of the future intelligent power distribution system.Constant power load(CPL)will degrade the stability of the DC microgrid and cause system voltage oscillation due to its negative resistance characteristics.As a result,the stability of DC microgrids with CPL has become a problem.At present,the research on the stability of DC microgrid is mainly focused on unipolar DC microgrid,while the research on bipolar DC microgrid lacks systematic discussion.The stability of DC microgrid using CPL was studied first,and then the current stability criteria of DC microgrid were summarized,and its research trend was analyzed.On this basis,aiming at the stability problem caused by CPL,the existing control methods were summarized from the perspective of source converter output impedance and load converter input impedance,and the current control methods were outlined as active and passive control methods.Lastly,the research path of bipolar DC microgrid stability with CPL was prospected.展开更多
Energy-efficient data gathering in multi-hop wireless sensor networks was studied,considering that different node produces different amounts of data in realistic environments.A novel dominating set based clustering pr...Energy-efficient data gathering in multi-hop wireless sensor networks was studied,considering that different node produces different amounts of data in realistic environments.A novel dominating set based clustering protocol (DSCP) was proposed to solve the data gathering problem in this scenario.In DSCP,a node evaluates the potential lifetime of the network (from its local point of view) assuming that it acts as the cluster head,and claims to be a tentative cluster head if it maximizes the potential lifetime.When evaluating the potential lifetime of the network,a node considers not only its remaining energy,but also other factors including its traffic load,the number of its neighbors,and the traffic loads of its neighbors.A tentative cluster head becomes a final cluster head with a probability inversely proportional to the number of tentative cluster heads that cover its neighbors.The protocol can terminate in O(n/lg n) steps,and its total message complexity is O(n2/lg n).Simulation results show that DSCP can effectively prolong the lifetime of the network in multi-hop networks with unbalanced traffic load.Compared with EECT,the network lifetime is prolonged by 56.6% in average.展开更多
Dynamic distribution model is one of the best schemes for parallel volume rendering. How- ever, in homogeneous cluster system.since the granularity is traditionally identical, all processors communicate almost simulta...Dynamic distribution model is one of the best schemes for parallel volume rendering. How- ever, in homogeneous cluster system.since the granularity is traditionally identical, all processors communicate almost simultaneously and computation load may lose balance. Due to problems above, a dynamic distribution model with prime granularity for parallel computing is presented. Granularities of each processor are relatively prime, and related theories are introduced. A high parallel performance can be achieved by minimizing network competition and using a load balancing strategy that ensures all processors finish almost simultaneously. Based on Master-Slave-Gleaner ( MSG) scheme, the parallel Splatting Algorithm for volume rendering is used to test the model on IBM Cluster 1350 system. The experimental results show that the model can bring a considerable improvement in performance, including computation efficiency, total execution time, speed, and load balancing.展开更多
Based on the system feature of softswitch-based heterogeneous clustered media server, this paper proposed a limited resource vector load-balancing algorithm. The purpose of the algorithm was to balance the load of clu...Based on the system feature of softswitch-based heterogeneous clustered media server, this paper proposed a limited resource vector load-balancing algorithm. The purpose of the algorithm was to balance the load of clusters by utilizing all system resources effectively and to avoid violent shaking of the system per- formance. A lot of simulations on the Petri net model of load balance system are conducted and the algorithm is compared with some traditional algorithms on balancing ability for heterogeneity, system throughput, re- quest response time and performance stability. The results of simulations show that the algorithm achieves system higher performance and it has excellent ability to deal with the heterogeneity of clustered media server.展开更多
The concurrent processing and load capacity of a single server cannot meet the growing demand of users for a variety of services in a campus network system. This document put forward to solve this problem using load b...The concurrent processing and load capacity of a single server cannot meet the growing demand of users for a variety of services in a campus network system. This document put forward to solve this problem using load balancing techniques based on LVS-NAT, discussed the key technologies of LVS-NAT, designed and implemented campus network service system with LVS-NAT load balancing technology and tested. The results showed that this system improved the processing and load capacity of the concurrent server effectively and provided a good reference to building the efficient and stable digital campus network system.展开更多
We study strong stability of Nash equilibria in load balancing games of m(m 2)identical servers,in which every job chooses one of the m servers and each job wishes to minimize its cost,given by the workload of the ser...We study strong stability of Nash equilibria in load balancing games of m(m 2)identical servers,in which every job chooses one of the m servers and each job wishes to minimize its cost,given by the workload of the server it chooses.A Nash equilibrium(NE)is a strategy profile that is resilient to unilateral deviations.Finding an NE in such a game is simple.However,an NE assignment is not stable against coordinated deviations of several jobs,while a strong Nash equilibrium(SNE)is.We study how well an NE approximates an SNE.Given any job assignment in a load balancing game,the improvement ratio(IR)of a deviation of a job is defined as the ratio between the pre-and post-deviation costs.An NE is said to be aρ-approximate SNE(ρ1)if there is no coalition of jobs such that each job of the coalition will have an IR more thanρfrom coordinated deviations of the coalition.While it is already known that NEs are the same as SNEs in the 2-server load balancing game,we prove that,in the m-server load balancing game for any given m 3,any NE is a(5/4)-approximate SNE,which together with the lower bound already established in the literature yields a tight approximation bound.This closes the final gap in the literature on the study of approximation of general NEs to SNEs in load balancing games.To establish our upper bound,we make a novel use of a graph-theoretic tool.展开更多
基金supported by National Natural Science Foundation of China(No.51767015)Key Project of Natural Science Foundation of Gansu Province(No.22JR5RA317)Tianyou Innovation Team Support Program of Lanzhou Jiaotong University(No.TY202009)。
文摘The DC microgrid has the advantages of high energy conversion efficiency,high energy transmission density,no reactive power flow,and grid-connected synchronization.It is an essential component of the future intelligent power distribution system.Constant power load(CPL)will degrade the stability of the DC microgrid and cause system voltage oscillation due to its negative resistance characteristics.As a result,the stability of DC microgrids with CPL has become a problem.At present,the research on the stability of DC microgrid is mainly focused on unipolar DC microgrid,while the research on bipolar DC microgrid lacks systematic discussion.The stability of DC microgrid using CPL was studied first,and then the current stability criteria of DC microgrid were summarized,and its research trend was analyzed.On this basis,aiming at the stability problem caused by CPL,the existing control methods were summarized from the perspective of source converter output impedance and load converter input impedance,and the current control methods were outlined as active and passive control methods.Lastly,the research path of bipolar DC microgrid stability with CPL was prospected.
基金Projects(61173169,61103203)supported by the National Natural Science Foundation of ChinaProject(NCET-10-0798)supported by the Program for New Century Excellent Talents in University of ChinaProject supported by the Post-doctoral Program and the Freedom Explore Program of Central South University,China
文摘Energy-efficient data gathering in multi-hop wireless sensor networks was studied,considering that different node produces different amounts of data in realistic environments.A novel dominating set based clustering protocol (DSCP) was proposed to solve the data gathering problem in this scenario.In DSCP,a node evaluates the potential lifetime of the network (from its local point of view) assuming that it acts as the cluster head,and claims to be a tentative cluster head if it maximizes the potential lifetime.When evaluating the potential lifetime of the network,a node considers not only its remaining energy,but also other factors including its traffic load,the number of its neighbors,and the traffic loads of its neighbors.A tentative cluster head becomes a final cluster head with a probability inversely proportional to the number of tentative cluster heads that cover its neighbors.The protocol can terminate in O(n/lg n) steps,and its total message complexity is O(n2/lg n).Simulation results show that DSCP can effectively prolong the lifetime of the network in multi-hop networks with unbalanced traffic load.Compared with EECT,the network lifetime is prolonged by 56.6% in average.
基金Supported by Natural Science Foundation of China ( No. 60373061).
文摘Dynamic distribution model is one of the best schemes for parallel volume rendering. How- ever, in homogeneous cluster system.since the granularity is traditionally identical, all processors communicate almost simultaneously and computation load may lose balance. Due to problems above, a dynamic distribution model with prime granularity for parallel computing is presented. Granularities of each processor are relatively prime, and related theories are introduced. A high parallel performance can be achieved by minimizing network competition and using a load balancing strategy that ensures all processors finish almost simultaneously. Based on Master-Slave-Gleaner ( MSG) scheme, the parallel Splatting Algorithm for volume rendering is used to test the model on IBM Cluster 1350 system. The experimental results show that the model can bring a considerable improvement in performance, including computation efficiency, total execution time, speed, and load balancing.
基金Supported by: (1) Specialized Research Fund for the Doctoral Program of Higher Education (No. 20030013006) (2) National Specialized R&D Project for the Product of Mobile Communications (Develop-ment and Application of Next Generation Mobile Intel-ligent Network System) (3) Development Fund for Electronic and Information Industry (Value-added Ser-vice Platform and Application System for Mobile Communications).
文摘Based on the system feature of softswitch-based heterogeneous clustered media server, this paper proposed a limited resource vector load-balancing algorithm. The purpose of the algorithm was to balance the load of clusters by utilizing all system resources effectively and to avoid violent shaking of the system per- formance. A lot of simulations on the Petri net model of load balance system are conducted and the algorithm is compared with some traditional algorithms on balancing ability for heterogeneity, system throughput, re- quest response time and performance stability. The results of simulations show that the algorithm achieves system higher performance and it has excellent ability to deal with the heterogeneity of clustered media server.
文摘The concurrent processing and load capacity of a single server cannot meet the growing demand of users for a variety of services in a campus network system. This document put forward to solve this problem using load balancing techniques based on LVS-NAT, discussed the key technologies of LVS-NAT, designed and implemented campus network service system with LVS-NAT load balancing technology and tested. The results showed that this system improved the processing and load capacity of the concurrent server effectively and provided a good reference to building the efficient and stable digital campus network system.
基金supported by the Taishan Scholarship of the Government of Shandong Province of ChinaNational Natural Science Foundation of China (Grant No.11071142)Natural Science Foundation of Shandong Province of China (Grant No.ZR2010AM034)
文摘We study strong stability of Nash equilibria in load balancing games of m(m 2)identical servers,in which every job chooses one of the m servers and each job wishes to minimize its cost,given by the workload of the server it chooses.A Nash equilibrium(NE)is a strategy profile that is resilient to unilateral deviations.Finding an NE in such a game is simple.However,an NE assignment is not stable against coordinated deviations of several jobs,while a strong Nash equilibrium(SNE)is.We study how well an NE approximates an SNE.Given any job assignment in a load balancing game,the improvement ratio(IR)of a deviation of a job is defined as the ratio between the pre-and post-deviation costs.An NE is said to be aρ-approximate SNE(ρ1)if there is no coalition of jobs such that each job of the coalition will have an IR more thanρfrom coordinated deviations of the coalition.While it is already known that NEs are the same as SNEs in the 2-server load balancing game,we prove that,in the m-server load balancing game for any given m 3,any NE is a(5/4)-approximate SNE,which together with the lower bound already established in the literature yields a tight approximation bound.This closes the final gap in the literature on the study of approximation of general NEs to SNEs in load balancing games.To establish our upper bound,we make a novel use of a graph-theoretic tool.