In this paper, a novel motion texture approach is presented for synthesizing long character motion (e.g., kungfu) that is similar to the original short input motion. First, a new motion with repeated frames is generat...In this paper, a novel motion texture approach is presented for synthesizing long character motion (e.g., kungfu) that is similar to the original short input motion. First, a new motion with repeated frames is generated by exploiting the symmetric properties of the frames and reversing the motion sequence playback in a given motion sequence. Then, the order of the above motion sequence is rearranged by putting the start and the end frames together. The graphcut algorithm is used to seamlessly synthesize the transition between the start and the end frames, which is noted as graphcut-based motion-texton. Finally, we utilize the motion-textons to synthesize long motion texture, which can be patched together like the image texture synthesis method using graphcut algorithm, and automatically form a long motion texture endlessly. Our approach is demonstrated by synthesizing the long kungfu motion texture without visual artifacts, together with post-processing including our new developed graphcut-based motion blending and Poisson-based motion smoothing techniques.展开更多
To study recall accuracy of the offensive and defensive situations including movements of elite-athlete/novice oneself, a novel experimental system was developed where defensive actions were performed by the subject w...To study recall accuracy of the offensive and defensive situations including movements of elite-athlete/novice oneself, a novel experimental system was developed where defensive actions were performed by the subject with a CG (Computer Graphics) player who presented predetermined offensive actions. Both the CG player's movements and subject's movements were reproduced by a video using mixed reality technology for recall examination. This system was also designed to rearrange the natural sequence of image frames resulting in a reproducible video in which the time relation of offense and defense was falsified. Displacement of timing in the false video was twofold; delayed from the truth or advanced from the truth. Using this two-video, true/false imagery method, the subject was asked to select the true video by recall; thus it became possible to examine the recall accuracy quantitatively by controlling the timing displacement. Results of the experiment using this system revealed that karate expert possessed a skill to recognize the time relation between the opponent's movement and one's own movement perceptually that was more developed than that of the novice. It was further identified that the expert as well as the novice recognized delayed displacement more accurately than they could recognize advanced displacement.展开更多
In this paper, evacuation experiments are carried out to study pedestrian movement behaviors in building bottleneck. An image processing method based on mean-shift algorithm is used to extract pedestrian movement traj...In this paper, evacuation experiments are carried out to study pedestrian movement behaviors in building bottleneck. An image processing method based on mean-shift algorithm is used to extract pedestrian movement trajectory. Based on the extracted trajectory, we analyze the microscopic movement characteristics of pedestrians such as lane formation, change of velocity and distance between two sequential pedestrians. A pedestrian lane is a group of pedestrians moving in a column. The lane formation is verified by the pedestrian trajectory and distribution of pedestrian’s lateral positions (x direction in the paper): lane number changes from one to two, three or even more with the increasing bottleneck width when pedestrians pass through the bottleneck. By analyzing the pedestrian movement behaviors in the same pedestrian lane, we find three typical movement modes in the bottleneck: time-lag acceleration, synchronous acceleration, and avoiding deceleration. Through analyzing the time intervals when successive pedestrians pass through the bottleneck, we find that most pedestrians adjust their velocities according to the distance to the forward pedestrians. Results also indicate that due to different cultures, pedestrians flux in China and Germany may have some differences besides their similarities.展开更多
基金Project supported by the National Natural Science Foundation of China (Nos. 60573153 and 60533080), and Program for New Century Excellent Talents in University (No. NCET-05-0519), China
文摘In this paper, a novel motion texture approach is presented for synthesizing long character motion (e.g., kungfu) that is similar to the original short input motion. First, a new motion with repeated frames is generated by exploiting the symmetric properties of the frames and reversing the motion sequence playback in a given motion sequence. Then, the order of the above motion sequence is rearranged by putting the start and the end frames together. The graphcut algorithm is used to seamlessly synthesize the transition between the start and the end frames, which is noted as graphcut-based motion-texton. Finally, we utilize the motion-textons to synthesize long motion texture, which can be patched together like the image texture synthesis method using graphcut algorithm, and automatically form a long motion texture endlessly. Our approach is demonstrated by synthesizing the long kungfu motion texture without visual artifacts, together with post-processing including our new developed graphcut-based motion blending and Poisson-based motion smoothing techniques.
文摘To study recall accuracy of the offensive and defensive situations including movements of elite-athlete/novice oneself, a novel experimental system was developed where defensive actions were performed by the subject with a CG (Computer Graphics) player who presented predetermined offensive actions. Both the CG player's movements and subject's movements were reproduced by a video using mixed reality technology for recall examination. This system was also designed to rearrange the natural sequence of image frames resulting in a reproducible video in which the time relation of offense and defense was falsified. Displacement of timing in the false video was twofold; delayed from the truth or advanced from the truth. Using this two-video, true/false imagery method, the subject was asked to select the true video by recall; thus it became possible to examine the recall accuracy quantitatively by controlling the timing displacement. Results of the experiment using this system revealed that karate expert possessed a skill to recognize the time relation between the opponent's movement and one's own movement perceptually that was more developed than that of the novice. It was further identified that the expert as well as the novice recognized delayed displacement more accurately than they could recognize advanced displacement.
基金supported by the National Natural Science Foundation of China (Grant No. 91024025)the NCET Project (Grant No. 08-0518)
文摘In this paper, evacuation experiments are carried out to study pedestrian movement behaviors in building bottleneck. An image processing method based on mean-shift algorithm is used to extract pedestrian movement trajectory. Based on the extracted trajectory, we analyze the microscopic movement characteristics of pedestrians such as lane formation, change of velocity and distance between two sequential pedestrians. A pedestrian lane is a group of pedestrians moving in a column. The lane formation is verified by the pedestrian trajectory and distribution of pedestrian’s lateral positions (x direction in the paper): lane number changes from one to two, three or even more with the increasing bottleneck width when pedestrians pass through the bottleneck. By analyzing the pedestrian movement behaviors in the same pedestrian lane, we find three typical movement modes in the bottleneck: time-lag acceleration, synchronous acceleration, and avoiding deceleration. Through analyzing the time intervals when successive pedestrians pass through the bottleneck, we find that most pedestrians adjust their velocities according to the distance to the forward pedestrians. Results also indicate that due to different cultures, pedestrians flux in China and Germany may have some differences besides their similarities.