Ray-space based arbitrary viewpoint rendering without complex object segmentation or model construction is the main technology to realize Free Viewpoint Video(FVV) system for complex scenes. Ray-space interpolation an...Ray-space based arbitrary viewpoint rendering without complex object segmentation or model construction is the main technology to realize Free Viewpoint Video(FVV) system for complex scenes. Ray-space interpolation and compression are two key techniques for the solution. In this paper,correlation among multiple epipolar lines in ray-space data is analyzed,and a new method of ray-space interpolation with multi-epipolar lines matching is proposed. Comparing with the pixel-based matching interpolation method and the block-based matching interpolation method,the proposed method can achieve higher Peak Signal to Noise Ratio(PSNR) in interpolating rayspace data and rendering arbitrary viewpoint images.展开更多
An efficient bit rate allocation algorithm for video sequence transmission in motion JPEG2000 is presented. In many cases,the moving portions of video are often the interested regions. Based on tile encoding of JPEG20...An efficient bit rate allocation algorithm for video sequence transmission in motion JPEG2000 is presented. In many cases,the moving portions of video are often the interested regions. Based on tile encoding of JPEG2000,the important regions are discerned by two parameters. One is the complexity of a tile;the other is the motion activity of a tile. Thus an adaptive rate-allocation is re-alized in a lower complexity and the perceptive quality of a frame is improved. Experimental results show the effectiveness of this algorithm.展开更多
Aiming at the shortcoming that certain existing blockingmatching algorithrns, such as full search, three-step search, and dia- mond search algorithms, usually can not keep a good balance between high acoaracy and low ...Aiming at the shortcoming that certain existing blockingmatching algorithrns, such as full search, three-step search, and dia- mond search algorithms, usually can not keep a good balance between high acoaracy and low computational complexity, a block-maching motion estimation algorithm based on two-step search is proposed in this paper. According to the fact that the gray values of adjacent pixels will not vary fast, the algorithm employs an interlaced search pattem in the search window to estimate the motion vector of the objectblock. Simulation and actual experiments demanstrate that the proposed algmithm greatly outperforms the well-known three-step search and dianond search algoritlam, no matter the motion vector is large or small. Comparedc with the full search algorithm, the proposed one achieves similar peffomance but requires much less computation, therefore, the algorithm is well qualified for real-time video image processing.展开更多
基金the National Natural Science Foundation of China (No.60472100)the Natural Science Foundation of Zhejiang Province (No.Y105577)the Key Project of Chinese Ministry of Education (No.206059).
文摘Ray-space based arbitrary viewpoint rendering without complex object segmentation or model construction is the main technology to realize Free Viewpoint Video(FVV) system for complex scenes. Ray-space interpolation and compression are two key techniques for the solution. In this paper,correlation among multiple epipolar lines in ray-space data is analyzed,and a new method of ray-space interpolation with multi-epipolar lines matching is proposed. Comparing with the pixel-based matching interpolation method and the block-based matching interpolation method,the proposed method can achieve higher Peak Signal to Noise Ratio(PSNR) in interpolating rayspace data and rendering arbitrary viewpoint images.
文摘An efficient bit rate allocation algorithm for video sequence transmission in motion JPEG2000 is presented. In many cases,the moving portions of video are often the interested regions. Based on tile encoding of JPEG2000,the important regions are discerned by two parameters. One is the complexity of a tile;the other is the motion activity of a tile. Thus an adaptive rate-allocation is re-alized in a lower complexity and the perceptive quality of a frame is improved. Experimental results show the effectiveness of this algorithm.
基金supported by the Lab Open Fund of Beijing Microchemical Research Institute(P2008026EB)
文摘Aiming at the shortcoming that certain existing blockingmatching algorithrns, such as full search, three-step search, and dia- mond search algorithms, usually can not keep a good balance between high acoaracy and low computational complexity, a block-maching motion estimation algorithm based on two-step search is proposed in this paper. According to the fact that the gray values of adjacent pixels will not vary fast, the algorithm employs an interlaced search pattem in the search window to estimate the motion vector of the objectblock. Simulation and actual experiments demanstrate that the proposed algmithm greatly outperforms the well-known three-step search and dianond search algoritlam, no matter the motion vector is large or small. Comparedc with the full search algorithm, the proposed one achieves similar peffomance but requires much less computation, therefore, the algorithm is well qualified for real-time video image processing.