Digital twinning enables manufacturers to create digital representations of physical entities,thus implementing virtual simulations for product development.Previous efforts of digital twinning neglect the decisive con...Digital twinning enables manufacturers to create digital representations of physical entities,thus implementing virtual simulations for product development.Previous efforts of digital twinning neglect the decisive consumer feedback in product development stages,failing to cover the gap between physical and digital spaces.This work mines real-world consumer feedbacks through social media topics,which is significant to product development.We specifically analyze the prevalent time of a product topic,giving an insight into both consumer attention and the widely-discussed time of a product.The primary body of current studies regards the prevalent time prediction as an accompanying task or assumes the existence of a preset distribution.Therefore,these proposed solutions are either biased in focused objectives and underlying patterns or weak in the capability of generalization towards diverse topics.To this end,this work combines deep learning and survival analysis to predict the prevalent time of topics.We propose a specialized deep survival model which consists of two modules.The first module enriches input covariates by incorporating latent features of the time-varying text,and the second module fully captures the temporal pattern of a rumor by a recurrent network structure.Moreover,a specific loss function different from regular survival models is proposed to achieve a more reasonable prediction.Extensive experiments on real-world datasets demonstrate that our model significantly outperforms the state-of-the-art methods.展开更多
Mediatic sporting events are increasingly used in the geopolitical arena to gain consensus, at the same time emerging as platforms for the discussion of social issues, such as human rights and sustainability. This art...Mediatic sporting events are increasingly used in the geopolitical arena to gain consensus, at the same time emerging as platforms for the discussion of social issues, such as human rights and sustainability. This article presents an investigation into the role of mediatic sporting events and digital platforms in sparking political debate and social engagement to bring about change, including discussions on global and local interests and the performances of activist fans to promote debate on specific issues. The investigation employs a quantitative methodology. The initial inductive analysis uses a matrix of cultural key-frames of the empowerment and protest that accompany media sporting events, verifying their presence and effectiveness in different communication milieus. An analysis of the representation of protests on social media was performed through content analysis. The results of the investigation show that mediatic sporting events are to be understood as a diverse range of generators of multiple political effects: from the exercise of power to mass mobilization and media criticism.展开更多
In digital media interfaces,dynamic graphics integrate elements of animation design,graphic design,and cinematic language,presenting in various forms and demonstrating significant inclusivity.From the perspective of v...In digital media interfaces,dynamic graphics integrate elements of animation design,graphic design,and cinematic language,presenting in various forms and demonstrating significant inclusivity.From the perspective of visual cognition,by capturing dynamic graphics within the interface,three-dimensional information such as time and space is acquired,and the cognition process exhibits characteristics of spatial and temporal correlation.In terms of information cognition,dynamic representation fragments information,resulting in a sense of discontinuity and intermittent memory.The efficiency of information cognition and transmission is enhanced through the coordination of audio,video,and other elements.In aesthetic perception,with the rise of Internet culture,people’s aesthetic perceptions towards dynamic graphic design have evolved,showcasing a generalization of form and the instantaneous nature of content.Technically,the complexity of design and the diversity of applications have established dynamic graphics as a typical design style label in digital media interfaces.展开更多
Digital media art is an emerging art form that combines digital technology and media art.It has huge potential to bring innovation to urban public spaces and provide them with vibrant artistic experiences.This article...Digital media art is an emerging art form that combines digital technology and media art.It has huge potential to bring innovation to urban public spaces and provide them with vibrant artistic experiences.This article analyzes the design significance and value of digital media art in urban public space,its various forms of application in urban public space design,and the innovative ideas and paths that digital media art can take in urban public space to guide the future.The application and innovative methods of digital media art in urban public space design provide certain theoretical and practical references for urban planners and designers.展开更多
Weibo,one of China’s largest digital media platforms,has become a major platform for women’s voices to fight for equality.However,misconceptions of feminism on Weibo have become obstacles to women’s voices,for whic...Weibo,one of China’s largest digital media platforms,has become a major platform for women’s voices to fight for equality.However,misconceptions of feminism on Weibo have become obstacles to women’s voices,for which the platforms did not post women’s views prominently.From the perspective of women themselves,this paper adopted a questionnaire to study the misunderstanding of feminism and its impact on women’s expression on Weibo.展开更多
As digital data circulation increases,information pollution and manipulation in journalism have become more prevalent.In this study,a new digital journalism model is designed to contribute to the solution of the main ...As digital data circulation increases,information pollution and manipulation in journalism have become more prevalent.In this study,a new digital journalism model is designed to contribute to the solution of the main current problems,such as information pollution,manipulation,and account-ability in digital journalism.The model uses blockchain technology due to its transparency,immutability,and traceability.However,it is tough to provide the mechanisms necessary for journalism,such as updating one piece of information,instantly updating all other information affected by the updated information,establishing logical relationships between news,making quick comparisons,sorting and indexing news,and keeping the changing informa-tion about the news in the system,with the blockchain data structure.For this reason,in our study,we have developed a new data structure that provides both the immutability,transparency and traceability properties of the blockchain and can support the communication mechanisms necessary for journalism.The functionality of our proposed data structure is demonstrated in terms of communication mechanisms such as mutability,context,consistency,and reliability through example scenarios.Additionally,our data structure is compared with the data structure of blockchain technology in terms of time,space,and maintenance costs.Accordingly,while the model size increases linearly in blockchain,the model’s size remains approximately constant since the structure we developed is data-independent.In this way,maintenance costs are reduced.Since our model also has an indexing mechanism,it reduces the linear time search complexity to logarithmic time.As a result,the data structure we developed is found to have higher performance than blockchain in the journalism concept.In future studies,it is planned to test all aspects of the model with a pilot application,eliminate its shortcomings,and develop a holistic approach to the root causes of the problems in the journalism focus.展开更多
Purpose:Digital literacy and related fields have received interests from scholars and practitioners for more than 20 years;nonetheless,academic communities need to systematically review how the fields have developed.T...Purpose:Digital literacy and related fields have received interests from scholars and practitioners for more than 20 years;nonetheless,academic communities need to systematically review how the fields have developed.This study aims to investigate the research trends of digital literacy and related concepts since the year of 2000,especially in education.Design/methodology/approach:The current study analyzes keywords,co-authorship,and cited publications in digital literacy through the scientometric method.The journal articles have been retrieved from the WoS(Web of Science)using four keywords:"Digital literacy,""ICT literacy,""information literacy,"and"media literacy."Further,keywords,publications,and co-authorship are examined and further classified into clusters for more in-depth investigation.Findings:Digital literacy is a multidisciplinary field that widely embraces literacy,ICT,the Internet,computer skill proficiency,science,nursing,health,and language education.The participants,or study subjects,in digital literacy research range from primary students to professionals,and the co-authorship clusters are distinctive by countries in America and Europe.Research limitations:This paper analyzes one fixed chunk of a dataset obtained by searching for all four keywords at once.Further studies will retrieve the data from diverse disciplines and will trace the change of the leading research themes by time spans.Practical implications:To shed light on the findings,using customized digital literacy curriculums and technology is critical for learners at different ages to nurture digital literacy according to their learning aims.They need to cultivate their understanding of the social impact of exploiting technology and computational thinking.To increase the originality of digital literacy-related studies,researchers from different countries and cultures may collaborate to investigate a broader range of digital literacy environments.Originality/value:The present study reviews research trends in digital literacy and related areas by performing a scientometric study to analyze multidimensional aspects in the fields,including keywords,journal titles,co-authorship,and cited publications.展开更多
We present a digital micromirror device(DMD) based superpixel method for focusing light through scattering media by modulating the complex field of incident light. Firstly, we numerically and experimentally investig...We present a digital micromirror device(DMD) based superpixel method for focusing light through scattering media by modulating the complex field of incident light. Firstly, we numerically and experimentally investigate focusing light through a scattering sample using the superpixel methods with different target complex fields.Then, single-point and multiple-point focusing experiments are performed using this superpixel-based complex modulation method. In our experiment, up to 71.5% relative enhancement is realized. The use of the DMDbased superpixel method for the control of the complex field of incident light opens an avenue to improve the enhancement of focusing light through scattering media.展开更多
With the continuous development of modem science and technology,great changes have taken place in the advertising media industry where the traditional form of advertising has gradually changed into digital ones.Compar...With the continuous development of modem science and technology,great changes have taken place in the advertising media industry where the traditional form of advertising has gradually changed into digital ones.Compared with the traditional advertising,digital advertising has more flexibility and has a variety of forms in its advertising creation according to product itself.In addition,visual communication design plays a critical role where it is an important way to improve digital advertising.Therefore,it is necessary to optimize visual communication design in order to improve the quality of digital advertising.In this way,this article carries out an in-depth research and analysis on the visual communication design of digital media in digital advertising and put forward some reasonable suggestions and measures,aiming to further promote the development of China's advertising media industry.展开更多
The cultivation of innovative and entrepreneurial capability is a quality requirement of the times for the training of college and university talents. However, the regular teaching system universally has such problems...The cultivation of innovative and entrepreneurial capability is a quality requirement of the times for the training of college and university talents. However, the regular teaching system universally has such problems as much more emphasis on theory than on practice, much more emphasis on inheritance than on innovation, and mismatching between talent training and market demand, so that a great number of graduates do not have enough innovative capacity, and it is very difficult for them to engage in related jobs of software engineering steadily and permanently. By investigating and analyzing similar majors of more than 20 schools at home and abroad, this article proposes a teaching system of talent training of the 3 C-cored major of "innovative and entrepreneurial" software engineering(digital media technology) based on regions, oriented to the industry and marked by school-enterprise linkage, and in connection with the characteristics of college and university education.展开更多
In this paper, the accuracy of estimating stained non-wetting phase saturation using digital image processing is examined, and a novel post-processing approach for calculating threshold is presented. In order to remov...In this paper, the accuracy of estimating stained non-wetting phase saturation using digital image processing is examined, and a novel post-processing approach for calculating threshold is presented. In order to remove the effect of the background noise of images and to enhance the high-frequency component of the original image, image smoothing and image sharpening methods are introduced. Depending on the correct threshold, the image binarization processing is particularly useful for estimating stained non-wetting phase saturation. Calculated saturation data are compared with the measured saturation data during the two-phase flow experiment in an artificial steel planar porous media model. The results show that the calculated saturation data agree with the measured ones. With the help of an artificial steel planar porous media model, digital image processing is an accurate and simple method for obtaining the stained non-wetting phase saturation.展开更多
New digital technologies, especially new communication networks connected within the internet, are becoming increasingly more important as tools for management, information distribution, and as radically new models of...New digital technologies, especially new communication networks connected within the internet, are becoming increasingly more important as tools for management, information distribution, and as radically new models of cultural production. This paper takes a deep look at the Tosakan Project, a community project in Saraburi province, Thailand. This project combines concepts of folk media, digital storytelling, and the participatory model of Web 2.0 in order to solve community problems. Herein, it is shown how diverse groups in this community project work together using social network channels such as Facebook and Line to digitally tell folk stories through videos and disseminate the content to a wider audience via Facebook and other digital sharing outlets such as YouTube.展开更多
This paper explores the key vocabularies, themes, ideas, artistic movements, and technological innovations contributing to the development of the digital arts over time. As new media theorists have argued, one of the ...This paper explores the key vocabularies, themes, ideas, artistic movements, and technological innovations contributing to the development of the digital arts over time. As new media theorists have argued, one of the defining features of the digital arts is the break-down of divisions between art forms, and between art and society (for example, Manovich 2001, 2005). This paper outlines how digital processes intersect with aesthetic and conceptual forms. Relevant frameworks, such as materiality, embodiment, hybridity, interactivity, and narrativity, form the origins of the genre. Digital artworks, like digital media, are interactive, participatory, dynamic, and customizable, incorporating shifting data flows and real-time user inputs (Paul 2003, 67). The customization of content and technology, as well as the recontextualization of information, characterize projects of digital art.展开更多
Today, individuals can effectively use all kinds of communication tools with digital transformation. This transformation process is called "The Network Society" by Castells. According to Castells, people are living ...Today, individuals can effectively use all kinds of communication tools with digital transformation. This transformation process is called "The Network Society" by Castells. According to Castells, people are living with long cables or networks that connect each other. With the progressing and spreading technological advances, entertainment sector is booming since 1950s even more dramatically than the computer sector. Digital games sector, in this perspective, has been the intersection area of the entertainment sector and the computer sector. We can include to these three sectors a fourth one: Communication (or Media) sector. With the convergence of these four sectors, there is an enormous sea of possibilities, opportunities and problemles faced by humans. Our information society is turning into games. Today, the traditional understanding of play has been replaced by digital games. Digital games as an independent communication tool differ from traditional play in that they include a new communication medium into action. There is a different communication process in these digital games, which especially is an interest to younger generations. Digital games provide an interactive environment with individuals as they allow electiveness, mobility and non-linearity. In an era of economic angst and where real and virtual identities are being discussed, individuals of the information society are searching for something different other than mass communication. They seek after individual experiences. The main focus in this study will be to analyze the habits of play in digital games. The relationship between digital games and their users will also be examined. The quantitative study of digital games will be a useful source for future studies and will bridge the gap in this area.展开更多
In new media era,the network coverage is wider,application of mobile terminals is more convenient,speed of information dissemination is fully accelerated,scope of dissemination is wider and people's access to info...In new media era,the network coverage is wider,application of mobile terminals is more convenient,speed of information dissemination is fully accelerated,scope of dissemination is wider and people's access to information is more diversified.Therefore,the current media has become an indispensable part of human’s lives such as changing the way human live,work,learn and communicate daily.In this context,it is compulsory to improve the traditional teaching methods in order to keep in pace with the fast development and promote art education through the combination of technology and art.This paper analyses the current situation of digital media art teaching and the construction path of teaching model in the new media era.展开更多
In this paper, we conduct survey and research on the innovativeness and characteristic of digital media under the environment of Internet and big data. Under the background of the era of rapid change, the current educ...In this paper, we conduct survey and research on the innovativeness and characteristic of digital media under the environment of Internet and big data. Under the background of the era of rapid change, the current education system is more severe impact and challenge. Creative industry is the product of cultural industry development to a new stage, is the most creative cultural industry and the origin of the core part of the new economic era of creativity industry is the condition of globalization. The research indicates that the combination of the big data with digital media is necessary and needed. In the future, we will test more related combination and creativeness.展开更多
Traditional murals and their image remains are an important art category and visual language,as well as a special architectural type.Traditional murals are roughly divided into temples,grottoes,tombs and other types a...Traditional murals and their image remains are an important art category and visual language,as well as a special architectural type.Traditional murals are roughly divided into temples,grottoes,tombs and other types according to space,function and function.No matter what type of traditional mural,its basic function is to convey information through visual images.With the development and application of information technology and digital technology,traditional mural paintings have undergone changes in space,material,and form in the exhibition-gradually transitioning from ancient rock murals to multi-sensory participation under digital screen display.Because of the intervention of digital media,in many digital mural exhibitions in recent years,not only the spatial presentation and viewing of murals have formed a multi-dimensional visual correspondence but also the exhibition language of murals is enriched or supplemented.展开更多
基金supported by Sichuan Science and Technology Program(Nos.2019YFG0507,2020YFG0328 and 2021YFG0018)by National Natural Science Foundation of China(NSFC)under Grant No.U19A2059+1 种基金by the Young Scientists Fund of the National Natural Science Foundation of China under Grant No.61802050by the Fundamental Research Funds for the Central Universities(No.ZYGX2021J019).
文摘Digital twinning enables manufacturers to create digital representations of physical entities,thus implementing virtual simulations for product development.Previous efforts of digital twinning neglect the decisive consumer feedback in product development stages,failing to cover the gap between physical and digital spaces.This work mines real-world consumer feedbacks through social media topics,which is significant to product development.We specifically analyze the prevalent time of a product topic,giving an insight into both consumer attention and the widely-discussed time of a product.The primary body of current studies regards the prevalent time prediction as an accompanying task or assumes the existence of a preset distribution.Therefore,these proposed solutions are either biased in focused objectives and underlying patterns or weak in the capability of generalization towards diverse topics.To this end,this work combines deep learning and survival analysis to predict the prevalent time of topics.We propose a specialized deep survival model which consists of two modules.The first module enriches input covariates by incorporating latent features of the time-varying text,and the second module fully captures the temporal pattern of a rumor by a recurrent network structure.Moreover,a specific loss function different from regular survival models is proposed to achieve a more reasonable prediction.Extensive experiments on real-world datasets demonstrate that our model significantly outperforms the state-of-the-art methods.
文摘Mediatic sporting events are increasingly used in the geopolitical arena to gain consensus, at the same time emerging as platforms for the discussion of social issues, such as human rights and sustainability. This article presents an investigation into the role of mediatic sporting events and digital platforms in sparking political debate and social engagement to bring about change, including discussions on global and local interests and the performances of activist fans to promote debate on specific issues. The investigation employs a quantitative methodology. The initial inductive analysis uses a matrix of cultural key-frames of the empowerment and protest that accompany media sporting events, verifying their presence and effectiveness in different communication milieus. An analysis of the representation of protests on social media was performed through content analysis. The results of the investigation show that mediatic sporting events are to be understood as a diverse range of generators of multiple political effects: from the exercise of power to mass mobilization and media criticism.
基金Faculty of Creative Industries at City University Malaysia。
文摘In digital media interfaces,dynamic graphics integrate elements of animation design,graphic design,and cinematic language,presenting in various forms and demonstrating significant inclusivity.From the perspective of visual cognition,by capturing dynamic graphics within the interface,three-dimensional information such as time and space is acquired,and the cognition process exhibits characteristics of spatial and temporal correlation.In terms of information cognition,dynamic representation fragments information,resulting in a sense of discontinuity and intermittent memory.The efficiency of information cognition and transmission is enhanced through the coordination of audio,video,and other elements.In aesthetic perception,with the rise of Internet culture,people’s aesthetic perceptions towards dynamic graphic design have evolved,showcasing a generalization of form and the instantaneous nature of content.Technically,the complexity of design and the diversity of applications have established dynamic graphics as a typical design style label in digital media interfaces.
文摘Digital media art is an emerging art form that combines digital technology and media art.It has huge potential to bring innovation to urban public spaces and provide them with vibrant artistic experiences.This article analyzes the design significance and value of digital media art in urban public space,its various forms of application in urban public space design,and the innovative ideas and paths that digital media art can take in urban public space to guide the future.The application and innovative methods of digital media art in urban public space design provide certain theoretical and practical references for urban planners and designers.
文摘Weibo,one of China’s largest digital media platforms,has become a major platform for women’s voices to fight for equality.However,misconceptions of feminism on Weibo have become obstacles to women’s voices,for which the platforms did not post women’s views prominently.From the perspective of women themselves,this paper adopted a questionnaire to study the misunderstanding of feminism and its impact on women’s expression on Weibo.
文摘As digital data circulation increases,information pollution and manipulation in journalism have become more prevalent.In this study,a new digital journalism model is designed to contribute to the solution of the main current problems,such as information pollution,manipulation,and account-ability in digital journalism.The model uses blockchain technology due to its transparency,immutability,and traceability.However,it is tough to provide the mechanisms necessary for journalism,such as updating one piece of information,instantly updating all other information affected by the updated information,establishing logical relationships between news,making quick comparisons,sorting and indexing news,and keeping the changing informa-tion about the news in the system,with the blockchain data structure.For this reason,in our study,we have developed a new data structure that provides both the immutability,transparency and traceability properties of the blockchain and can support the communication mechanisms necessary for journalism.The functionality of our proposed data structure is demonstrated in terms of communication mechanisms such as mutability,context,consistency,and reliability through example scenarios.Additionally,our data structure is compared with the data structure of blockchain technology in terms of time,space,and maintenance costs.Accordingly,while the model size increases linearly in blockchain,the model’s size remains approximately constant since the structure we developed is data-independent.In this way,maintenance costs are reduced.Since our model also has an indexing mechanism,it reduces the linear time search complexity to logarithmic time.As a result,the data structure we developed is found to have higher performance than blockchain in the journalism concept.In future studies,it is planned to test all aspects of the model with a pilot application,eliminate its shortcomings,and develop a holistic approach to the root causes of the problems in the journalism focus.
基金the Korea Education and Research Information Service(KERIS)。
文摘Purpose:Digital literacy and related fields have received interests from scholars and practitioners for more than 20 years;nonetheless,academic communities need to systematically review how the fields have developed.This study aims to investigate the research trends of digital literacy and related concepts since the year of 2000,especially in education.Design/methodology/approach:The current study analyzes keywords,co-authorship,and cited publications in digital literacy through the scientometric method.The journal articles have been retrieved from the WoS(Web of Science)using four keywords:"Digital literacy,""ICT literacy,""information literacy,"and"media literacy."Further,keywords,publications,and co-authorship are examined and further classified into clusters for more in-depth investigation.Findings:Digital literacy is a multidisciplinary field that widely embraces literacy,ICT,the Internet,computer skill proficiency,science,nursing,health,and language education.The participants,or study subjects,in digital literacy research range from primary students to professionals,and the co-authorship clusters are distinctive by countries in America and Europe.Research limitations:This paper analyzes one fixed chunk of a dataset obtained by searching for all four keywords at once.Further studies will retrieve the data from diverse disciplines and will trace the change of the leading research themes by time spans.Practical implications:To shed light on the findings,using customized digital literacy curriculums and technology is critical for learners at different ages to nurture digital literacy according to their learning aims.They need to cultivate their understanding of the social impact of exploiting technology and computational thinking.To increase the originality of digital literacy-related studies,researchers from different countries and cultures may collaborate to investigate a broader range of digital literacy environments.Originality/value:The present study reviews research trends in digital literacy and related areas by performing a scientometric study to analyze multidimensional aspects in the fields,including keywords,journal titles,co-authorship,and cited publications.
基金Supported by the Natural Science Foundation of Beijing under Grant Nos 2162033 and 7182091the National Natural Science Foundation of China under Grant No 21627813
文摘We present a digital micromirror device(DMD) based superpixel method for focusing light through scattering media by modulating the complex field of incident light. Firstly, we numerically and experimentally investigate focusing light through a scattering sample using the superpixel methods with different target complex fields.Then, single-point and multiple-point focusing experiments are performed using this superpixel-based complex modulation method. In our experiment, up to 71.5% relative enhancement is realized. The use of the DMDbased superpixel method for the control of the complex field of incident light opens an avenue to improve the enhancement of focusing light through scattering media.
基金Project in the “3th Five-Year Plan”for the Development of Philosophy and Social Sciences in Guangzhou(Number:2020GZGJ211).
文摘With the continuous development of modem science and technology,great changes have taken place in the advertising media industry where the traditional form of advertising has gradually changed into digital ones.Compared with the traditional advertising,digital advertising has more flexibility and has a variety of forms in its advertising creation according to product itself.In addition,visual communication design plays a critical role where it is an important way to improve digital advertising.Therefore,it is necessary to optimize visual communication design in order to improve the quality of digital advertising.In this way,this article carries out an in-depth research and analysis on the visual communication design of digital media in digital advertising and put forward some reasonable suggestions and measures,aiming to further promote the development of China's advertising media industry.
基金supported by Research and Practice on the reform of graduate education and teaching in Jiangsu Province in 2016(JGZZ16_065)
文摘The cultivation of innovative and entrepreneurial capability is a quality requirement of the times for the training of college and university talents. However, the regular teaching system universally has such problems as much more emphasis on theory than on practice, much more emphasis on inheritance than on innovation, and mismatching between talent training and market demand, so that a great number of graduates do not have enough innovative capacity, and it is very difficult for them to engage in related jobs of software engineering steadily and permanently. By investigating and analyzing similar majors of more than 20 schools at home and abroad, this article proposes a teaching system of talent training of the 3 C-cored major of "innovative and entrepreneurial" software engineering(digital media technology) based on regions, oriented to the industry and marked by school-enterprise linkage, and in connection with the characteristics of college and university education.
基金supported by the National Natural Science Foundation of China(Grant No51079043)the Special Fund for Public Welfare Industry of Ministry of Water Resources of China(Grants No200901064 and 201001020)the Research Innovation Program for College Graduates of Jiangsu Province(Grant No CXZZ11_0450)
文摘In this paper, the accuracy of estimating stained non-wetting phase saturation using digital image processing is examined, and a novel post-processing approach for calculating threshold is presented. In order to remove the effect of the background noise of images and to enhance the high-frequency component of the original image, image smoothing and image sharpening methods are introduced. Depending on the correct threshold, the image binarization processing is particularly useful for estimating stained non-wetting phase saturation. Calculated saturation data are compared with the measured saturation data during the two-phase flow experiment in an artificial steel planar porous media model. The results show that the calculated saturation data agree with the measured ones. With the help of an artificial steel planar porous media model, digital image processing is an accurate and simple method for obtaining the stained non-wetting phase saturation.
文摘New digital technologies, especially new communication networks connected within the internet, are becoming increasingly more important as tools for management, information distribution, and as radically new models of cultural production. This paper takes a deep look at the Tosakan Project, a community project in Saraburi province, Thailand. This project combines concepts of folk media, digital storytelling, and the participatory model of Web 2.0 in order to solve community problems. Herein, it is shown how diverse groups in this community project work together using social network channels such as Facebook and Line to digitally tell folk stories through videos and disseminate the content to a wider audience via Facebook and other digital sharing outlets such as YouTube.
文摘This paper explores the key vocabularies, themes, ideas, artistic movements, and technological innovations contributing to the development of the digital arts over time. As new media theorists have argued, one of the defining features of the digital arts is the break-down of divisions between art forms, and between art and society (for example, Manovich 2001, 2005). This paper outlines how digital processes intersect with aesthetic and conceptual forms. Relevant frameworks, such as materiality, embodiment, hybridity, interactivity, and narrativity, form the origins of the genre. Digital artworks, like digital media, are interactive, participatory, dynamic, and customizable, incorporating shifting data flows and real-time user inputs (Paul 2003, 67). The customization of content and technology, as well as the recontextualization of information, characterize projects of digital art.
文摘Today, individuals can effectively use all kinds of communication tools with digital transformation. This transformation process is called "The Network Society" by Castells. According to Castells, people are living with long cables or networks that connect each other. With the progressing and spreading technological advances, entertainment sector is booming since 1950s even more dramatically than the computer sector. Digital games sector, in this perspective, has been the intersection area of the entertainment sector and the computer sector. We can include to these three sectors a fourth one: Communication (or Media) sector. With the convergence of these four sectors, there is an enormous sea of possibilities, opportunities and problemles faced by humans. Our information society is turning into games. Today, the traditional understanding of play has been replaced by digital games. Digital games as an independent communication tool differ from traditional play in that they include a new communication medium into action. There is a different communication process in these digital games, which especially is an interest to younger generations. Digital games provide an interactive environment with individuals as they allow electiveness, mobility and non-linearity. In an era of economic angst and where real and virtual identities are being discussed, individuals of the information society are searching for something different other than mass communication. They seek after individual experiences. The main focus in this study will be to analyze the habits of play in digital games. The relationship between digital games and their users will also be examined. The quantitative study of digital games will be a useful source for future studies and will bridge the gap in this area.
文摘In new media era,the network coverage is wider,application of mobile terminals is more convenient,speed of information dissemination is fully accelerated,scope of dissemination is wider and people's access to information is more diversified.Therefore,the current media has become an indispensable part of human’s lives such as changing the way human live,work,learn and communicate daily.In this context,it is compulsory to improve the traditional teaching methods in order to keep in pace with the fast development and promote art education through the combination of technology and art.This paper analyses the current situation of digital media art teaching and the construction path of teaching model in the new media era.
文摘In this paper, we conduct survey and research on the innovativeness and characteristic of digital media under the environment of Internet and big data. Under the background of the era of rapid change, the current education system is more severe impact and challenge. Creative industry is the product of cultural industry development to a new stage, is the most creative cultural industry and the origin of the core part of the new economic era of creativity industry is the condition of globalization. The research indicates that the combination of the big data with digital media is necessary and needed. In the future, we will test more related combination and creativeness.
基金This study was supported by the“2019 Planning Fund Project for Humanities and Social Science Research,Ministry of Education,China”Project title:“Research on the Image of Utensils in the Remains of Ancient Murals in Shanxi-From Song and Jin to Ming and Qing”(approval number:19YJA760066).
文摘Traditional murals and their image remains are an important art category and visual language,as well as a special architectural type.Traditional murals are roughly divided into temples,grottoes,tombs and other types according to space,function and function.No matter what type of traditional mural,its basic function is to convey information through visual images.With the development and application of information technology and digital technology,traditional mural paintings have undergone changes in space,material,and form in the exhibition-gradually transitioning from ancient rock murals to multi-sensory participation under digital screen display.Because of the intervention of digital media,in many digital mural exhibitions in recent years,not only the spatial presentation and viewing of murals have formed a multi-dimensional visual correspondence but also the exhibition language of murals is enriched or supplemented.