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基于特征网格的面部图象变形算法 被引量:3
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作者 张静波 张桂林 《中国图象图形学报(A辑)》 CSCD 北大核心 2002年第3期256-260,共5页
面部图象变形技术是人脸建模的关键技术之一 .为了模拟人脸器官 (如眼、嘴、鼻和眉等 )周围及人脸轮廓肌肉的运动 ,选择适合描述人脸及其器官轮廓的几何形状的若干特征点 ,并根据器官周围肌肉点运动机理 ,建立了面部图象变形的特征网络... 面部图象变形技术是人脸建模的关键技术之一 .为了模拟人脸器官 (如眼、嘴、鼻和眉等 )周围及人脸轮廓肌肉的运动 ,选择适合描述人脸及其器官轮廓的几何形状的若干特征点 ,并根据器官周围肌肉点运动机理 ,建立了面部图象变形的特征网络模型 .该模型构造了两类控制器官运动的合成肌肉 ,即控制垂直方向运动的轮廓肌和控制水平方向运动的线性肌 ,由此 ,面部肌肉点拉动肌肉即可作垂直和水平方向运动 .由于该特征网络模型可实现人脸器官精细的变形操作 ,并能依据器官的轮廓变化展开 ,符合人的认知过程 ,因此 ,与其他算法相比 ,其变形效果更加自然 。 展开更多
关键词 面部图象 合成 特征网格模型 变形算法 肌肉运动模拟 人脸
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Data-driven facial animation based on manifold Bayesian regression 被引量:3
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作者 WANG Yu-shun ZHUANG Yue-ting WU Fei 《Journal of Zhejiang University-Science A(Applied Physics & Engineering)》 SCIE EI CAS CSCD 2006年第4期556-563,共8页
Driving facial animation based on tens of tracked markers is a challenging task due to the complex topology and to the non-rigid nature of human faces. We propose a solution named manifold Bayesian regression. First a... Driving facial animation based on tens of tracked markers is a challenging task due to the complex topology and to the non-rigid nature of human faces. We propose a solution named manifold Bayesian regression. First a novel distance metric, the geodesic manifold distance, is introduced to replace the Euclidean distance. The problem of facial animation can be formulated as a sparse warping kernels regression problem, in which the geodesic manifold distance is used for modelling the topology and discontinuities of the face models. The geodesic manifold distance can be adopted in traditional regression methods, e.g. radial basis functions without much tuning. We put facial animation into the framework of Bayesian regression. Bayesian approaches provide an elegant way of dealing with noise and uncertainty. After the covariance matrix is properly modulated, Hybrid Monte Carlo is used to approximate the integration of probabilities and get deformation results. The experimental results showed that our algorithm can robustly produce facial animation with large motions and complex face models. 展开更多
关键词 Facial animation MANIFOLD Geodesic distance Bayesian regression
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AN EVEN COMPONENT BASED FACE RECOGNITION METHOD
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作者 Pang Yanwei Liu Zhengkai 《Journal of Electronics(China)》 2005年第5期513-519,共7页
This paper presents a novel face recognition algorithm. To provide additional variations to training data set, even-odd decomposition is adopted, and only the even components (half-even face images) are used for furth... This paper presents a novel face recognition algorithm. To provide additional variations to training data set, even-odd decomposition is adopted, and only the even components (half-even face images) are used for further processing. To tackle with shift-variant problem,Fourier transform is applied to half-even face images. To reduce the dimension of an image,PCA (Principle Component Analysis) features are extracted from the amplitude spectrum of half-even face images. Finally, nearest neighbor classifier is employed for the task of classification. Experimental results on ORL database show that the proposed method outperforms in terms of accuracy the conventional eigenface method which applies PCA on original images and the eigenface method which uses both the original images and their mirror images as training set. 展开更多
关键词 Face recognition Pattern recognition EIGENFACE Fourier transform Half-even face
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